Sleepie Cookie Eatie by fiaKaiera

[raw]
made by fiaKaiera for Ludum Dare 48 (JAM)

banner.png screenie-custom.png


Pal is dreaming... and they are hungry! Pal wants to eat down a treasure of cookies!!

This is literally the first time I did a full project on Godot. This is also the first time I participated in a jam! Hope y'all enjoy what we made! - fiaKaiera

:beginner: CONTROLS:

  • Movement
    • WASD / Arrow Keys: Move around
    • Left Click: Grapple Ground
    • Right Click: Grapple Item

:beginner: MECHANICS:

The Goal: Keep eating. Keep going down.

:bookmark: CREDITS:

  • @fiaKaiera -- Team Leader, Art, Sound & Co-Programmer
  • @MNChino -- Main Programmer
  • @Deffynite -- Music

:speech_balloon: QUESTIONS:

  • If you have any questions, feel free to ask from my twitter: @fiaKaiera
  • You can also contact me or comment if there's bugs found here. I'll fix it as fast as possible.

:ballotboxwith_check: Changelog:

※ All changes during the compo will only be either bug fixes or accessibility patches of some sort to make it more accessible to everyone. No new feature will be added for this game for the rest of the compo.

  • APR 26 @ 9pm PST

    • We did it.
  • APR 26 @ 10pm PST

    • Godot's export was broken and we have to roll back engine versions.
    • Difficulty should be fixed at this point.
  • APR 26 @ 11pm PST

    • Fixed the awful volume slider (it was set to 0-100 than 0-1)
  • APR 27 @ 6am PST

    • HTML5, Linux, and OS X is now available!
    • Balance Changes going towards the player to prevent early frustrations
    • Pal: Starting Power 2 -> 6, Item Collector hitbox is a bit bigger now
    • Normal Cookies: Power 1 -> 2, Despawn 1.5s -> 2s
    • Colored Cookies: Power 3 -> 4, Despawn 2.3s -> 3s, Spawn rate increased for later levels
    • Heart Cookies:
      • Heal 1 -> 2, Despawn 4s -> 6s, Spawn rate increased for later levels
      • Scale x1 -> x1.3
    • Bug fixes:
    • Sounds are adjusted to be more audible (We didn't expect some sounds to be audible once we added the music in)
    • Heart Cookies no longer phase through the wall when dug off the ground
    • Icon is now fixed to display properly as an EXE
  • APR 27 @ 9am PST

    • "Level 18" will never appear again... I think. (or anything past that for that matter...)
    • There's no chance the cookie will fly off when you grab them with the spoon now!
    • You won't get stuck when the stage scrolls up either!
  • APR 27 @ 10am PST

    • You don't get twice the power when you grab using the spoon anymore (that bug came from last hour's build..)
  • APR 28 @ 6am PST

    • There was an attempt to fix double and triple digs
    • Player hitbox is adjusted to be 2 pixels smaller to prevent getting stuck depite our fix the last 2 patches... (and is now 2 pixels safer from getting hit from bad cookies!)
    • Explosions are adjusted to change in pitch so it's not monotonous after a good while
  • APR 29 @ 1am PST

    • Fixed music not looping somehow.. (It didn't commit the change, pals!)
    • Typo fixed in page 7 of "How To Play" interstingly...

:speech_balloon: Feedback is always appreciated! We would love to know how far you got down!

Ratings

Overall 24th 4.34⭐ 49🧑‍⚖️
Fun 28th 4.302⭐ 50🧑‍⚖️
Innovation 149th 4.01⭐ 50🧑‍⚖️
Theme 51th 4.396⭐ 50🧑‍⚖️
Graphics 47th 4.602⭐ 51🧑‍⚖️
Audio 5th 4.554⭐ 48🧑‍⚖️
Humor 304th 3.556⭐ 47🧑‍⚖️
Mood 410th 3.888⭐ 51🧑‍⚖️
Given 27🗳️ 50🗨️

Feedback

FabiGhindaru
27. Apr 2021 · 11:24 UTC
So cute and fun! The pixel art is incredible, the gameplay smooth and overall extremally good!

10/10 would dream again!
Miranha
27. Apr 2021 · 11:25 UTC
I would like to congratulate the team. The game is very well done, with beautiful graphics, very good and addictive mechanics. And I would like to highlight the sound design of the game. I am a beginner sound designer, and I can say that the music is incredible, it matches the game a lot, and captivates the player to keep playing. Very good guys, go on.
Venezia
27. Apr 2021 · 11:26 UTC
Well made and polished. Love the art/music/sound. I don't think I used the wasd keys at all, but grappling around felt great. Could definitely be expanded upon! Keep up the good work!
TIM4
27. Apr 2021 · 11:30 UTC
Gameplay is fantastic! Sometimes its too hard to avoid lasers but still really cool, gj!
Rongefilet
27. Apr 2021 · 11:32 UTC
A very polished and original entry, it feels very nice to play and those feedbacks hmmm nice!
Lomna
27. Apr 2021 · 11:33 UTC
I love the cute artstyle and the controls are great!
TheGamerASD
27. Apr 2021 · 11:34 UTC
I liked it, the controls were good and the mechanics worked well!
Nuelijarma
27. Apr 2021 · 11:34 UTC
Excellent game! Feels very nice to play, challenging enough, makes me hungry. Really it's well executed.
HardScore
27. Apr 2021 · 11:35 UTC
The audio and graphics on this one are top notch. Good job!

I'm not sure if I missed something in the instructions, but I found myself spamming right click to collect all the cookie bits and some clicks didn't register. Maybe an option to hold down the button could be a bit better and more responsive.
Voxel Forest
27. Apr 2021 · 11:45 UTC
Excellent game! One of the best I've played so far! It's simple: every aspect of the game is good! Good job!
Wallkysek
27. Apr 2021 · 11:46 UTC
Hello, wonderfull music and gprahics, really loved it. I somehow completly missed how to pickup cookies though, I just used left mouse button and punched my way through
🎤 fiaKaiera
27. Apr 2021 · 11:59 UTC
@hardscore -- It's actually the speed of the spoon preventing that! It has travel time... so sometimes it's not fast enough. Any faster it would be hard to see at all.

I don't think we're able to add to holding the down button though... it's an entirely new mechanic we have to implement.
Stevi60
27. Apr 2021 · 12:08 UTC
Very fun and innovative gameplay! I love the vibe of the game, the music, the sound effects, the graphics, they all fit so well together. Well done!
Sometimes it's a bit hard to avoid the lasers but I think it's because I didn't think too much before ramming the walls haha.

There's just a small bug that I found where Pal gets stuck on the edge of the level and I can't move or do anything. I didn't have any power left but I thought you could still destroy walls without it.

![image_2021-04-27_140754.png](///raw/db0/b3/z/4086a.png)
🎤 fiaKaiera
27. Apr 2021 · 12:52 UTC
@stevi60 -- You are definitely correct about being too careless on later depths!
~~We're actually aware of that bug and are thinking of ways to solve that.~~ We fixed it!
silkworm_sweatshop
27. Apr 2021 · 13:45 UTC
Really fun and satisfying mechanic. Art is cute and the music is giving me mad Tim Follin vibes, is there a soundcloud or something?
LDJam user 234769
27. Apr 2021 · 14:09 UTC
Perfect.
tetrapteryx
27. Apr 2021 · 14:10 UTC
Ridiculously cute art! The gameplay is very fun, and I love the retro vibe. I could play this for hours.
katriadoodles
27. Apr 2021 · 14:39 UTC
Such a neat game! Graphics and sound are amazing and the gameplay is really fun/
🎤 fiaKaiera
27. Apr 2021 · 16:20 UTC
@silkworm-sweatshop --- Our musician [**Deffy definitely has a soundcloud**](https://soundcloud.com/8bitdeathro), if you want to check that out!
Bokonon
28. Apr 2021 · 01:25 UTC
Really cool game! I really liked the main mechanic and how it fused a dynamic movement element with what felt like a puzzle game.
TaliOS
28. Apr 2021 · 08:57 UTC
Great entry, it's super fun and the graphics and music are all amazing ! I think the link to the source code doesn't work though...
No Grapes Games
28. Apr 2021 · 10:03 UTC
OHHHH this is fantastic! Really really enjoyed this one. The art is great! I like the screen shake and the overall impact of the charge when you hit the ground. This was like a really cool Kirby minigame! It hit the theme with 100% accuracy. Love this, had lots of fun, great job!
🎤 fiaKaiera
28. Apr 2021 · 12:16 UTC
@TaliOS -- Sorry! It seems our programmer forgot to make the repo public. Should be public now!
el_lisado
28. Apr 2021 · 14:43 UTC
Awesome game! Loved the graphics and overall idea :D
DoctorTM
28. Apr 2021 · 22:09 UTC
Very cute jam, great job guys. Koved the art and music as well :)
Vitor Milioni
29. Apr 2021 · 03:16 UTC
Oh wow, what a polished well made game, it looks feels and plays amazingly, loved the design of everything, one of the games i played this jam where i simply don't have anything to add but "incredible", very well done!
MarcoMing
29. Apr 2021 · 08:54 UTC
Very intuitive and addicting gameplay! the art is amazing and the game is very polished! I really enjoyed it!
LDJam user 245333
29. Apr 2021 · 18:34 UTC
A cute and chill game was just what I needed right now!

First of all, I have to point out that the instructions screens are really well made. It's rare to see those kind of guides in jam games, and it's really nice that you put the effort to explain the mechanics step by step, contextualize them with story and illustrations, and present them in a pleasant way. A remarkable job!

And the game itself is really nice to play! The mechanic is fun, there's a lot of feedback making every action satisfying, and it has a really wonderful atmosphere thanks to its visual and audio design. Maybe the difficulty balance is a bit weird, it stayed easy a really long time, but then came a moment when I seemed to lose control of the situation. The hard mode is true to its name though! But I think the physics of the game, as playful as it is, also makes it hard to dodge with precision, so I mostly relied on luck. But that's fine too, the game was never frustrating even when I lost! It offered a really enjoyable time!
kr4ft3r
29. Apr 2021 · 18:41 UTC
I appreciate in particular how you made a small scope so polished that it can be looped through the whole game without the game immediately feeling repetitive. A very good example of keeping the ambition under control and perfecting what is possible. Ofc graphics and sound are cute as well. The smoothness of the whole thing works well, and making it all more dynamic by character being in constant state of jumping is a good choice. Very nice entry!
🎤 fiaKaiera
30. Apr 2021 · 04:20 UTC
@itooh -- Thank you for your comment!

It's honestly surprising to hear about the instructions, since all of that was done in a span of an hour three hours before submission time! I guess my studies on conveying information helped! I'm really glad to hear about this~

We did have trouble about balancing the game and how it ramps up. Since the game has 18 layers of difficulty, (hard mode of course, being MAX all the time...) it's actually really hard to get time to test all of it and most of it was guessing. Also making it harder, we used an object pool with different spawn rates per level so we can't really test in such a short amount of time unless we somehow get lucky with extensive testing.

I think it does ease you in to being a lot more careful over time and not getting too reckless when digging down. In fact, Pal was a LOT more bouncier than this early on! The decision to half the horizontal speed when bouncing helped a lot in the experience of this game. We may adjust it soon to be a bit more controllable.

In fact, [someone did go all the way to 2000m like this](https://twitter.com/Xcyiterr/status/1387049766899515397), and it's pretty interesting!
aeveis
30. Apr 2021 · 08:32 UTC
Pretty fun! I got to 302 m. Pal was very bouncy, but I noticed there's sort of timing with the hover that I wasn't able to get all the time. I kind of wanted the cookie pieces to last a bit longer, maybe if they dissolved instead or something for balance reasons. great job!
MrPouletBZH
01. May 2021 · 08:53 UTC
The game is fun, really appreciate the concept and the gameplay loop! The player character is pretty cute, and visualy the game works well overall! Had difficulty to take a grasp on the maniability at first with all the bumps but after a little while it was fine. I felt that the game was pretty generous when it comes to restauring life, giving opportunity to often accept to tank damages without thinking about it much (it's not something I especially disliked tho). Trully a great entry to the jam, good job to your team :)
Kotzi
01. May 2021 · 18:19 UTC
I loved this! It feels really good, and the art and music are great. Congrats!

Just as a small feedback, I think sometimes the camera should show a bit more of the upcoming terrain (I shoot blindly a few times hah).
TheCrittersCove
02. May 2021 · 00:00 UTC
Very polished looking game! The graphics are very cute and the color scheme is nice. The audio also works well with the game.

While the bounce mechanic is very fun, the WASD controls felt very floaty. Like using them seemed like a waste for anything other than collecting items. The collecting item thing also felt like it wasn't always picking up things.

Is the game not suppose to proceed until a certain percentage of the bottom is cleared? In some situations it felt impossible to avoid the laser as the screen wouldn't continue down despite there being 1/3rd of the blocks cleared at the very bottom.

Other than those couple of issues, the game is well rounded. Great job!
hadesfury
03. May 2021 · 15:47 UTC
Great game . congrat. I really prefered bouncing into cookie bit than using the grab key :D
Denzil Gomes
04. May 2021 · 15:56 UTC
Excellent music in this. It matches well with nice art you have in there. Overall I think I like the feedback in the main mechanic the most, the little flash with screenshake and particles is done really nicely and just as well as you're going to be doing that a lot. Nice small scope and polish very well done
crazyrems
05. May 2021 · 08:31 UTC
Fun little arcade game, it feels very polished. That is some quality work here, you probably spent quite some time to balance the difficulty.
I really liked the way cookies explode in spinning pieces.
liero116
09. May 2021 · 06:22 UTC
Definitely a fun idea. I had some trouble with the controls though. Quite a bit of air control for my taste. Still I did enjoy myself quite a bit. Well done!
Lee Reilly
20. May 2021 · 01:41 UTC
:wave: Hi there! This game has been featured on the GitHub Blog:
[Ludum Dare 48 staff picks](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#sleepie-cookie-eatie) :slight_smile:

[![Ludum-Dare-48_GH-staff-picks_Banner.gif](///raw/59/z/429dd.gif)](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#sleepie-cookie-eatie)
🎤 fiaKaiera
08. Oct 2021 · 17:04 UTC
@lee-reilly I finally managed to fix the problem with me unable to reply or comment for a good while! (it was the Grammarly extension..)

But thank you very much for the feature, me and the team are actually honored, excited and grateful to have the game be featured!! It was really cool for us to have this news at the time!