Regnum Dracones by alyphen

[raw]
made by alyphen for LD33 (COMPO)
Regnum Dracones is a multiplayer RTS castle-building game with a persistent world.
After using some resources to build your castle, venture out as a dragon and destroy the structures other people have made to get more resources!

I'm running the main server on seventh-root.com (which will be up throughout the judging period and beyond, if it isn't, give me a shout and I'll look into the problem), but you're welcome to host your own as well if you wish. The map is currently 250x250 but I can enlarge this if the game becomes more popular and it fills up.

If you want to host your own, be sure to configure database (mysql) settings in config.json and create the tables using this SQL: https://gist.github.com/alyphen/e79089dc4913e21dc03b

Controls:

Right click to move.
Left click to place the unit you've selected in the shop.
Middle click (and drag) to move the camera.
Hover to find out information about a unit.

Changelog:

v0.1.1 (24th August 2015) - fixed a minor problem with how the client closed connections causing "connection reset by peer" errors on the server
v0.1.2 (24th August 2015) - fixed an NPE on the client caused by attempting to get information on a unit for which the client did not have player information for

Releases:

v0.1.x is the series based on the state of the game at the end of the 48 hours. Only bugfixes are incorporated in this series now. The source for these releases is on the release-0.1.x branch on GitHub. Any bugfixes are merged there before merging back into master (the current deployed state)

v0.2.x is an upcoming series which will incorporate new features on both the client and server. This is being worked on on the release-0.2.x branch on GitHub. These releases are not on master at this time, and no downloads are available yet.

Ratings

Coolness 41% 1578
Overall 2.96 619
Audio 3.05 318
Fun 2.52 786
Graphics 2.48 762
Humor 2.35 617
Innovation 3.22 329
Mood 2.68 658
Theme 2.83 763

Feedback

Treks
24. Aug 2015 · 03:59 UTC
Awesome! Although not much to do with no one else playing, I'll be interested in playing with more people.
Dasginger
24. Aug 2015 · 09:32 UTC
Really nice, although I lost my castle within about 10 seconds of building it. I think a minimap, or some kind of "go home" button would have been useful.
I'll try this again later when there are more people playing, hopefully!
zdavid112z
24. Aug 2015 · 09:34 UTC
A minimap, more buildings and a help menu displaying the controls ingame would have been nice. Also, it froze when i right-clicked inside my base which was surrounded by walls completely. Nice game overall though.
Fenreliania
24. Aug 2015 · 09:57 UTC
A good attempt, and getting a multiplayer game with a hosted server is no small task, but the game ultimately doesn't have much to it. I couldn't see a way to collect resources, and unless I'm missing something there were only two items in the shop; walls and flags. Clicking on the wall and then where I wanted it each time proved frustrating, the ability to click and drag or at least keep the shop item selected would have made things much nicer.
Vaiaphraim
28. Aug 2015 · 12:59 UTC
It's a cool idea, really, but the map is a bit... hard to navigate. The terrain is the same overall, so there are no points you could remember, etc. A minimap would help a lot here, indeed. I think there should also be defensive measures to protect what you have created, maybe NPC minions, or a turret?
crafteverywhere
02. Sep 2015 · 18:08 UTC
Love this kind of game. It's a very brave attempt to do this in only 48 hours. Well done.
sorlok
11. Sep 2015 · 04:05 UTC
Having trouble hosting my own server; it complains it can't connect to the database?