Deep Cover by Madbarron
Play in the browser in ~10 minutes, mouse and keyboard.
Get pulled deeper and deeper into a grand conspiracy in Deep Cover, an adventure game with three spooky locations.
Gather evidence to discover keywords. Find the right character and use the keywords to talk your way past them. Avoid conversations with wandering dullards.
Talk your way past the boss of each level to discover the depths of the deceit.
CONTROLS
- WASD to move
- SPACE BAR to look at your evidence
- LEFT MOUSE BUTTON to choose dialogue choices.
OBJECTIVE AND HINTS
- Each level has a boss who will reveal more of the mystery
- Avoid wandering dullards who slow you down
- Find the right evidence before talking to a character. Characters will block your path until you give them the right answer.
- Pay attention to their questions to figure out what kind of evidence they need
- Review the evidence before talking to find out the keywords and choose dialogue options that use those words.
- Bosses will ask multiple questions that use different keywords.
Team
- Ben Romney Project Management
- Connor Goglin 3d Art, Writing, Level Design
- Tyler Reyes Art
- Noah Dietterich Music, Sound FX
- Ryan Hansen Programming
- Brandon Quinn Programming, Animation, Level Design
| Link | https://aboogoost.itch.io/deepcover |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-cover-2 |
Ratings
| Overall | 32th | 4.306⭐ | 56🧑⚖️ |
| Fun | 57th | 4.204⭐ | 56🧑⚖️ |
| Innovation | 114th | 4.065⭐ | 56🧑⚖️ |
| Theme | 231th | 4.139⭐ | 56🧑⚖️ |
| Graphics | 63th | 4.546⭐ | 56🧑⚖️ |
| Audio | 57th | 4.296⭐ | 56🧑⚖️ |
| Humor | 50th | 4.245⭐ | 51🧑⚖️ |
| Mood | 77th | 4.34⭐ | 55🧑⚖️ |
| Given | 84🗳️ | 103🗨️ |




Funny words.
Like, as it is.
First off, your presentation is phenomenal. From cutscenes to the gorgeous art style.
Second off, your writing is hilarious and well done. Loved the IT Crowd reference, but just the entire concept of things is just REALLY well written.
Third off, your music is atmospheric and sets the tone for a great detective setup.
Fourth off, your gameplay is actually really clever and the whole theme is set up perfectly.
5s across the board. I have nothing else to say except... like, do more. This would be a phenomenal full game.
I liked how you turn the jam time limit as a constraint to your artistic direction :).
The mechanics do get a bit repetitive, since there's no variety beyond simple fetch quests, but I really like the idea of collecting bits of evidence to get secret keywords. Some simple puzzles (IE if there were some pieces of evidence that had been shredded and you have to get all of the pieces, or if there were some pieces that were partially burned so you have to fill in missing letters, or even some pieces that were so tiny you needed a magnifying glass to read them) would add a lot of flavor to the game.
For a Ludum Dare entry, the whole experience is really impressive! Great work!
Artstyle-wise, I found it wonderful. The **_environments_** were all very attractive and the low-poly style of it worked very well. The cutouts were a creative way to show characters, and the designs on them - especially the **_fish people_** - were all very well done. The only real issue I had with it is that throughout the game I was always dressed as a waiter, which was a little strange on a **_submarine_**. The music was very nice, as were the **_sound effects_** - it was only a minor thing, but the little footstep sounds were a good **_idea_** to add. The ambient background noises also helped to make the game feel more alive, so it was nice to hear those.
It was a great detective game with a lot of charm and personality to it, and I thoroughly enjoyed the whole thing - very well done on this one!
The use of cutouts is cute and a smart choice to save time on animating.
I think one thing to consider is that "dullards wasting your time" doesn't have any real penalty. I would have thought a time limit or something would come into play that would create more fail states; however it can be expected that you can't do everything you want for a gamejam.
Overall this was enjoyable, so kudos to all.
Thanks so much for bringing this by my stream. Here's a link to the VOD:
https://www.twitch.tv/videos/1005666495?t=2h15m37s
Excelent job with Deep Cover guys!! It was an amazing experience, all aspects of the game were very polished, mechanics, graphics, music and story, all fit perfectly together.
Congratulations for such a great game :D
The evidence and clue system takes some thinking but remains easy enough to follow. Having every piece of evidence serving a purpose in moving the plot along makes the story satisfying. Dry humor in the dialogue was enjoyable too. Thank you for the experience!
Good stuff :8ball:
Good entry, congrats!
The end is funny ^^
Thank you for your game!
5/5
- Beautiful graphics, music, the whole mood is perfect!
- Really quick tutorial!
- Gathering evidence is pretty satisfying! And genius way of showing them!
- Didn't expect there to be another level! Impressive!
- The guy is still dressed like a waiter which is a bit silly :p
- JDSAKJDASKJADSJ
Just genius! Hilarious! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I really liked this, best game so far. Congrats to all the team. You clearly had a defined vision from the start and executed it flawlessly, fricking, well done!
Just a little thing, I found it a bit strange that the main character was a waiter in all the game, but oeverall it was a really nice game. Good job on the team!
ETA: the tutorial was really effective and simple, good job!