Worlds Below by Cakestorm

[raw]
made by Cakestorm for Ludum Dare 48 (JAM)

Play as a little kiwi, and with your trusty grappling hook, go on an adventure to the deepest depths of the darkest cave. But be aware of any dangers within...

Screenshot1.PNG

The controls are: WASD/Arrow keys to move Space/Up/W to jump Left mouse button to grapple

ScreenShot2.PNG

I'm pretty pleased with how this game came out myself - mostly because I finished it! It's not too technically interesting or mechanically unique, but it was fun to make, and I hope you have fun playing it. The graphics were a bit of a nightmare to get working and wrangle into something looking nice, although they've grown on me as I've developed the game. I'd love to know what time you got too - I got around 160s on most of my playthroughs, but I'm curious how that compares to everyone else's! Hope you enjoy!

ScreenShot3.PNG

Ratings

Overall 452th 3.8⭐ 32🧑‍⚖️
Fun 377th 3.733⭐ 32🧑‍⚖️
Innovation 1144th 3.05⭐ 32🧑‍⚖️
Theme 557th 3.9⭐ 32🧑‍⚖️
Graphics 248th 4.283⭐ 32🧑‍⚖️
Audio 161th 4.033⭐ 32🧑‍⚖️
Humor 763th 2.865⭐ 28🧑‍⚖️
Mood 746th 3.611⭐ 29🧑‍⚖️
Given 31🗳️ 38🗨️

Feedback

tetrapteryx
26. Apr 2021 · 22:43 UTC
I absolutely love the art style and color palette. The hitboxes were a little unintuitive, so there were a few parts where I got stuck or died when it looked like I should have made it. But overall a fun, stylish game!
Gabriela Moura
27. Apr 2021 · 15:37 UTC
Well done!
mr forty two
27. Apr 2021 · 15:43 UTC
Great game! I love the graphics. The controls were a bit tough to use. The main mechanic was nice.
anactualhuman
27. Apr 2021 · 15:45 UTC
Nice, the pixel art is great and the gameplay is pretty challenging. The particle effects and screenshake when the character lands is a nice touch.
Chado
27. Apr 2021 · 15:55 UTC
The art style is amazing, everything is perfectly coherent and the little kiwi is very cute. I had a hard time going through some levels and getting used to the graplin mechanic, but overall it's a very fun game. GG!
Loig
27. Apr 2021 · 16:07 UTC
I made it! No that easy. Maybe a few checkpoints would have been good (especially if one wants to get all the gems).

Very nice graphics and animation! The sound is good as well, but maybe the music is a bit too loud and repetitive.

Good job.
Matheus Bueno
27. Apr 2021 · 16:31 UTC
Loved those little skulls when we die, great idea. Pretty fun.
LDJam user 236935
27. Apr 2021 · 19:24 UTC
I adore the art style of it, but I felt like it was a little inconsistent on the controls front. Could just be me, but it seemed like sometimes I could grapple in the air after grappling or jump after a grapple and other times not so much. Could do with a bit of polish but as is it's pretty sweet. Love the music too.
spacecadet
27. Apr 2021 · 19:35 UTC
Awesome art and atmosphere. The game started out nice but I lost interest soon as I kept dying because the controls were not really intuitive. I stayed however for the awesome graphics. Well done :)
GuillaumeCARLE
27. Apr 2021 · 19:58 UTC
Great Job! The art is and the sound design are so smooth and the level design like the grappelin is very plaisant. Thanks for this moment of fun even if i die 38 ( Kiwi best bird let's go)
ilPrinny
27. Apr 2021 · 20:15 UTC
Awesome game, great presentation both graphically and auditorily. The levels were fun too, some tougher than others but all of them felt fair. My biggest issue was with the camera, I wish it would show the whole level at all times and I wish there was a full screen mode. But honestly those were very minor issues that barely affected my experience. I would have been nice to have some sort of clear visual when you were able to grapple hook and when you couldnt but again, a minor thing that didn't effect my enjoyment. Awesome work.

I got caught up in a conversation so my time is a bit messed up

![Capture.PNG](///raw/915/d/z/40e71.png)
OcO
03. May 2021 · 19:02 UTC
Such a fun game! The black and green theme was not straining to the eyes, and the simple design of monsters and kiwi were effective. I found especially satisfying the sound and little skull burst when dying, it made constant death not so painful.

One thing I found difficult is how grapple is tied to just the left key. I have to hold down left key while moving my mouse to another location, then releasing and pressing again quickly to grab. If you had 2 keys for the function, one to keep you in place the the other to confirm the next location, it might be easier to avoid falling down?
m-trigo
09. May 2021 · 20:00 UTC
There's a lot to like in this game because it's so pretty and polished, but I'll highlight what I enjoyed the most: **the title screen**

- It has a volume slider
- It puts the attributions right in the game (thank you for the idea, I'll be doing that in the future!)
- It's awesome how it just overlays the start of the game and then moves away

Great job. It's a simple game, but very well done.
blobo
15. May 2021 · 17:33 UTC
I love the color palette! I assume it's the 4 color game boy palette, and it looks great. Stunning work on the graphics.

![LD_HECKYEAH.PNG](///raw/b02/2/z/4271e.png)

I had a lot of fun with this! The music as catchy too! MY only complaint is the camera was a little wonky, and I would've preferred it being static over following the cursor. Great work.