Down There Somewhere! by ETdoFresh
Play Now (HTML5)
http://www.etdofresh.com/LudumDare48/
Controls
Move - :keyboard:WASD || :keyboard:Arrows || :videogame:Left Stick || :pointup:Touch
Jump - :keyboard:Space || :videogame:Y || :pointup:Touch
Axe - :mousethreebutton:Left || :keyboard:Ctrl || :videogame:A || :videogame:Right Trigger || :point_up:Touch
Description
A Compo Game made by my two hands (and mouth for sounds)! How deep can you go in this "dig-em-up", action-packed, super-adventure, mining game!?! Can you beat the scores of your fellow Ludum Dare-ers and get to the core!?
Kill Enemies. Get Powerups. Go Deep.
PSA: No 3rd party Unity Assets were harmed (or used) in the making of this game.
Screenshots

| Link | https://github.com/ETdoFresh/LudumDare48 |
| Link | http://www.etdofresh.com/LudumDare48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/down-there-somewhere |
Ratings
| Overall | 499th | 3.396⭐ | 26🧑⚖️ |
| Fun | 516th | 3.229⭐ | 26🧑⚖️ |
| Innovation | 638th | 2.896⭐ | 26🧑⚖️ |
| Theme | 196th | 3.958⭐ | 26🧑⚖️ |
| Graphics | 674th | 3.021⭐ | 26🧑⚖️ |
| Audio | 402th | 3.229⭐ | 26🧑⚖️ |
| Humor | 151th | 3.391⭐ | 25🧑⚖️ |
| Mood | 434th | 3.273⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 23🗨️ |
Great job !
- The texturing was funky as the player mined deeper. Would be nice to maybe just use a simple block tileset instead.
- When I dug a whole deeper in the water region, I couldn't jump back out :/
- Didn't know how to replenish oxygen without backtracking (air pockets somewhere maybe?)
My main pain point are the controls. (On the web at least) they're not super responsive, which makes it hard to e.g. jump and then dig above. The character isn't always easy to control, I often run into enemies without meaning to, and since the hitbox is quite big, I end up taking a lot of damage because of that.
Overall one of my favourite entries so far :-)
The sound and graphics was nice and added to the game.
Art was okay for a starting project. Sound was also a nice start. However, there should have been more for a good score.