LD33 - Overlord by Latency
I went pretty loose with the theme, but overall the game turned out to be interesting. Kind of played on the human condition rather then literal monsters, but never got around to a few additional systems that would have helped it make sense. I apologize for the lack of sound and music but I'm impressed I found enough time to finish the game, it was a tight race against time, but at least there's something I have to show for it.
Some of the Challenges I faced:
AI - totally forgot I needed to do this part, and although its a bit rough, it turned out alright
Movement - Unit movement is surprisingly tough in an RTS that I originally intended for mobile (So its all touch style interface) so its all based on a single click and the information you can gather between the 3 actions you have.
Things I needed to scrap:
Procedural generated level, If you look the code is in there using perlin noise to create random levels but I decided to comment it out and go with a good old fashion tile map, although it doesn't really matter as they are all the same tiles, and I don't use that information for anything. But it was fun to experiment with it.
Towns Giving you stuff. Just ran out of time, its unfortunate cause it sounded cool and added depth, but oh well, maybe in a future build.
Features include a morale system (the bar under the unit size/health)
Morale dictates how effective a unit is. Controlled towns give health regen bonus and morale boost (even while in combat).
How to Play
------------
Controls:
Click and drag from a unit to move them
Click and drag from the field to move the camera
WASD to move the camera
Goal for Victory:
Wipe out the enemy's units
Tools
------
Unity
[Short list this time]]
Like what I did or have a question? leave it in the comments or on twitter
---------
Twitter: https://twitter.com/tylermatchett
Note
------
Can't get Github to work for source, I will continue trying, but for now I have removed the link.
UPDATE
-------
Replaced the shitty HTML5 web build with a unity web one. Still works best with the win download though.
Thank you all for the great feedback, I'm glad people seem to be enjoying it, I threw an android build up to see if I could and switched out the webGL for the good old fashioned unity web player.
Some of the Challenges I faced:
AI - totally forgot I needed to do this part, and although its a bit rough, it turned out alright
Movement - Unit movement is surprisingly tough in an RTS that I originally intended for mobile (So its all touch style interface) so its all based on a single click and the information you can gather between the 3 actions you have.
Things I needed to scrap:
Procedural generated level, If you look the code is in there using perlin noise to create random levels but I decided to comment it out and go with a good old fashion tile map, although it doesn't really matter as they are all the same tiles, and I don't use that information for anything. But it was fun to experiment with it.
Towns Giving you stuff. Just ran out of time, its unfortunate cause it sounded cool and added depth, but oh well, maybe in a future build.
Features include a morale system (the bar under the unit size/health)
Morale dictates how effective a unit is. Controlled towns give health regen bonus and morale boost (even while in combat).
How to Play
------------
Controls:
Click and drag from a unit to move them
Click and drag from the field to move the camera
WASD to move the camera
Goal for Victory:
Wipe out the enemy's units
Tools
------
Unity
[Short list this time]]
Like what I did or have a question? leave it in the comments or on twitter
---------
Twitter: https://twitter.com/tylermatchett
Note
------
Can't get Github to work for source, I will continue trying, but for now I have removed the link.
UPDATE
-------
Replaced the shitty HTML5 web build with a unity web one. Still works best with the win download though.
Thank you all for the great feedback, I'm glad people seem to be enjoying it, I threw an android build up to see if I could and switched out the webGL for the good old fashioned unity web player.
| Web | http://pixelget.net/Prototypes/LD33/Web_Build/ |
| Android (.apk) | http://pixelget.net/Prototypes/LD33/Android_Build/LD33_Overlord.apk |
| Windows (.7z or .exe+data) | http://pixelget.net/Prototypes/LD33/Win_Build.7z |
| Source (.7z Downloadable) | http://pixelget.net/Prototypes/LD33/Source/LD33Overlord.7z |
| https://twitter.com/TylerMatchett | |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25407 |
Ratings
| Coolness | 79% | 2 |
| Overall | 2.95 | 632 |
| Fun | 2.79 | 622 |
| Graphics | 3.05 | 483 |
| Innovation | 2.56 | 730 |
| Theme | 1.85 | 934 |
Pros:
-Art style
-Nice idea
Cons:
-Pretty slow
-Kinda laggy
-Unresponsive
-Doesn't go with the theme
But it is a good game nevertheless.