LD33 - Overlord by Latency

[raw]
made by Latency for LD33 (COMPO)
I went pretty loose with the theme, but overall the game turned out to be interesting. Kind of played on the human condition rather then literal monsters, but never got around to a few additional systems that would have helped it make sense. I apologize for the lack of sound and music but I'm impressed I found enough time to finish the game, it was a tight race against time, but at least there's something I have to show for it.

Some of the Challenges I faced:
AI - totally forgot I needed to do this part, and although its a bit rough, it turned out alright

Movement - Unit movement is surprisingly tough in an RTS that I originally intended for mobile (So its all touch style interface) so its all based on a single click and the information you can gather between the 3 actions you have.

Things I needed to scrap:
Procedural generated level, If you look the code is in there using perlin noise to create random levels but I decided to comment it out and go with a good old fashion tile map, although it doesn't really matter as they are all the same tiles, and I don't use that information for anything. But it was fun to experiment with it.

Towns Giving you stuff. Just ran out of time, its unfortunate cause it sounded cool and added depth, but oh well, maybe in a future build.

Features include a morale system (the bar under the unit size/health)
Morale dictates how effective a unit is. Controlled towns give health regen bonus and morale boost (even while in combat).

How to Play
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Controls:
Click and drag from a unit to move them
Click and drag from the field to move the camera
WASD to move the camera

Goal for Victory:
Wipe out the enemy's units


Tools
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Unity
[Short list this time]]


Like what I did or have a question? leave it in the comments or on twitter
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Twitter: https://twitter.com/tylermatchett


Note
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Can't get Github to work for source, I will continue trying, but for now I have removed the link.


UPDATE
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Replaced the shitty HTML5 web build with a unity web one. Still works best with the win download though.

Thank you all for the great feedback, I'm glad people seem to be enjoying it, I threw an android build up to see if I could and switched out the webGL for the good old fashioned unity web player.

Ratings

Coolness 79% 2
Overall 2.95 632
Fun 2.79 622
Graphics 3.05 483
Innovation 2.56 730
Theme 1.85 934

Feedback

Flygamer101
24. Aug 2015 · 03:05 UTC
Liked the graphics style. Really cool red vs Blue. Really nice minimalistic fell.
TheZiggy
24. Aug 2015 · 03:07 UTC
Very well done! Simple, but fun.
Ilseroth
24. Aug 2015 · 03:09 UTC
Honestly my only major beef is it feels awkward not having some kind of indicator on the screen showing that I am in fact controlling a character (highlight them and the place I am dragging them.
timeloopedpowergamer
24. Aug 2015 · 03:10 UTC
Yeah, theme wasn't great, but I liked some of the animation for the soldiers. Dead ones looked really good. Liked that instead of them just disappearing, like in a lot of games like this.
PokeyOne
24. Aug 2015 · 03:13 UTC
great game overall, but I think, like you said, villages giving you stuff would be great. you might want to consider making it so you can produce units to fight
Devon Ulrich
24. Aug 2015 · 03:17 UTC
The visuals and animations are great. The idea itself is good, but would be better if you added more features, since it gets a little dull after a while. Also, sound effects would be a good addition next time. You could just use something simple like SFXR to randomly create sounds for soldiers battling, and it would give players a much better impression. Nice job!
FerraWare
24. Aug 2015 · 03:29 UTC
Cool game!

Pros:
-Art style
-Nice idea

Cons:
-Pretty slow
-Kinda laggy
-Unresponsive
-Doesn't go with the theme
panda
24. Aug 2015 · 05:00 UTC
I like that this is something you can play, and win! The towns don't seem to matter tactically, but having them makes the game visually more interesting. I enjoyed battling the AI!
terop
24. Aug 2015 · 16:23 UTC
nice gfx, and i could move them, but didnt yet figure out what else i can do...
theholychicken
24. Aug 2015 · 20:34 UTC
Use local superiority to out damage the enemy! Had fun while it lasted and was pretty excited by the minimalist graphics.
TFR
24. Aug 2015 · 21:37 UTC
The graphics are very good. Simple but very coherent. I just didn't find the theme on it...
But it is a good game nevertheless.
retrogradeorbit
25. Aug 2015 · 14:30 UTC
Had some fun here. So wanted to build units, but couldn't.
colinn
25. Aug 2015 · 19:21 UTC
Fun game, I certainly pressed the advantage
raducumiczzz
26. Aug 2015 · 15:51 UTC
I love the graphics style. Red vs blue is always a nice fight. simple and fun. Good work
grywhttl
26. Aug 2015 · 15:52 UTC
Has potential!
ZzCalvinzZ
26. Aug 2015 · 15:55 UTC
pretty fun, would be nice to be able to select multiple units at once
nka
26. Aug 2015 · 15:57 UTC
Cool little rts, nice models. Kinda short though.
patvanmackelberg
26. Aug 2015 · 16:02 UTC
Very simple, wish there was a bit more to it though!
highlyinteractive
27. Aug 2015 · 08:12 UTC
Good effort - would love to see what this turns into with more development
Tosic
30. Aug 2015 · 06:31 UTC
Wow, really good and interesting game, I liked it very much!