Dreamania by Gomega

[raw]
made by Gomega for Ludum Dare 48 (COMPO)

Dremania, a top-down shooter/bullet hell with random elements

Survive the dream within dreams, as you battle enemies and dodge thier attacks, in an unpredictable, chaotic nightmare!

Gameplay.PNG

In between rounds, recieve a random benefit or punishment, based on how many enemies you defeated. As you continue into the dreams, the random changes will add up, leading to unique gameplay on every run!

RoundBenefit.PNG

Try and see how many layers deep in the dream you can survive, or see how long you can last in terms of time spent per level!

RoundOver.PNG

GameOver.PNG

Pixel graphics, basic sound design, rougelike...?

It has a little something for everyone.

Engine used: Godot v3.3 [] Art program used: Aseprite [] Sound program used: Bfxr

Ratings

Overall 649th 3.167⭐ 20🧑‍⚖️
Fun 499th 3.25⭐ 20🧑‍⚖️
Innovation 486th 3.139⭐ 20🧑‍⚖️
Theme 496th 3.5⭐ 20🧑‍⚖️
Graphics 390th 3.528⭐ 20🧑‍⚖️
Audio 585th 2.806⭐ 20🧑‍⚖️
Given 11🗳️ 7🗨️

Feedback

LDJam user 249705
26. Apr 2021 · 08:10 UTC
Love the art! Well done!
DragonsBeardGames
26. Apr 2021 · 23:05 UTC
Had fun playing this, starts out a little bit slow but got better the further I went.
DigitalCrest
27. Apr 2021 · 01:15 UTC
Nice and simple design, I like the idea of the random powers between dreams. I'm just so bad at the game that it ended up mostly in nightmares. :D
binroot
27. Apr 2021 · 04:46 UTC
What's your inspiration behind the enemy art? They look pretty interesting!
🎤 Gomega
28. Apr 2021 · 00:01 UTC
@binroot I always like easy-to-draw-and-animate things in my games and slime creatures are cute and squishy. Mostly they are easy to draw.
nyxkn
29. Apr 2021 · 12:40 UTC
Extremely nice art! The sleep/dream mechanic was really cool too. The game itself didn't feel very fun (uninspiring weapon!) and a little frustrating. Difficulty was a little off, as a level would start slowly with 1 or 2 enemies and all of a sudden the screen would be full and you'd have to run for the pillow!
FloGames
01. May 2021 · 21:29 UTC
The basic idea that things like speed etc. change with every level (a bit like in binding of isaac) is promising, but the game quicky felt too difficult for me, the enemies are very spongy as they take a bit too many hits and the weapon is very basic. The retro graphics are alright, and with a bit of difficulty tweaking this could become a much more compelling game.
tengusheath
03. May 2021 · 04:18 UTC
The idea for the game is good, but I felt the enemies took too long to kill. The firerate was too slow and the enemies had too much health and things can become overwhelming pretty easy.
MiniBetrayal
03. May 2021 · 04:20 UTC
Nice concept, wish i wasnt so terrible at bullet hell
cagibi
16. May 2021 · 15:45 UTC
Interesting mechanic!

Keep in mind that when making enemies with a lot of health, juice/feedback on each hit is very important. With a bit of difficulty tweaking this could be a very good game overall.
Zuvr
17. May 2021 · 12:49 UTC
A beautiful and fun game with great play through and random events.
W key didn't work in web version.

Good job!
ruthiepee
17. May 2021 · 15:23 UTC
Pretty interesting, and I love the cute theme of going deeper in dreams as a sort of roguelike mechanic. It starts out very manageable but I got overwhelmed by enemies around the 3rd level. The red ones seem the most difficult, maybe they could be balanced better by having fewer health than the others. Overall cute and fun.
Flying Dog Fish
17. May 2021 · 17:41 UTC
Nice game but it gets too hard too fast. The basic idea that each level is a different nightmare that affect the gameplay differently is solid and has a lot of potential.