Knight lighter by ripter

[raw]
made by ripter for LD33 (JAM)
You are a dragon at the carnival. Use your fire breathing skills to win the stuffed princess doll.

Left and Right arrows keys to move.
Space bar to fire.

Made with:
Javascript (ES6)
PhaserJS
Bfxr
Pixelmator
Photoshop

Ratings

Coolness 75% 2
Overall(Jam) 3.13 599
Audio(Jam) 2.25 643
Fun(Jam) 3.00 563
Graphics(Jam) 4.00 222
Humor(Jam) 2.73 551
Innovation(Jam) 2.98 558
Mood(Jam) 2.86 716
Theme(Jam) 3.70 328

Feedback

Kaltic
24. Aug 2015 · 16:52 UTC
This game is really, really hard. Either than or I am just extremely bad.
hcosta
25. Aug 2015 · 02:38 UTC
The game is interesting and I like your art, good theme interpretation. But I find really hard too, I think the dragon moves too slow.
OriginalOldMan
25. Aug 2015 · 04:51 UTC
I really love the art style. I agree that the dragon should move faster though.
panda
25. Aug 2015 · 04:51 UTC
I won, yay! The princess is mine! Cool game! It looks quite polished, with nice graphics and sound effects! Impressive for such a short time!
A_K_
25. Aug 2015 · 04:54 UTC
Yep it really hard. Should have ability to shoot multiple fireballs at a time, but know to wait until another is still there.
Like that medieval artstyle thou.
Jakob37
25. Aug 2015 · 16:51 UTC
Nice little game. Almost made it to the end... The sudden-death when missing one knight felt quite annoying, it was too fast for me. Liked the graphical style. Nice job, and nice to see ES6 games coming up :)
psychonull
26. Aug 2015 · 00:28 UTC
Simple and very nice game. Great idea. I love the graphics. Good work!
P.T.A
26. Aug 2015 · 21:47 UTC
shoot the target with tower defense pretty cool i like it! well done =D
QuestionableQuality
27. Aug 2015 · 00:33 UTC
Really liked the art and while the gameplay was simple it was pretty. I did find the sfx a bit too loud though. Nice one!
bouletmarc
27. Aug 2015 · 00:39 UTC
can't play it, the screen stay black after I press the spacebar to start the game
Modoc73
27. Aug 2015 · 00:47 UTC
Really liked that style of art. Fairly unique. Controls seemed a but slow for me, but well done!
peecestudios
27. Aug 2015 · 01:54 UTC
NOICE!!!!!!!!
swizzcheez
27. Aug 2015 · 02:09 UTC
Cool idea, pretty hard though.
Ershany
27. Aug 2015 · 14:24 UTC
Really nice art style, plus I found it a good challenge :) I beat it my first try but it was very close :P
felipeberquo
27. Aug 2015 · 21:25 UTC
I really liked the art's style. I guess it would be better if the dragon was faster. Good work!
Saf
30. Aug 2015 · 20:38 UTC
Lovely entry! Reminds me of mine in some ways. Loved the cut-out style characters. The game was easy to beat once I found a spot and kept the attack button pressed. Fantastic work for the little time.
burjandedy
30. Aug 2015 · 20:44 UTC
I really liked it. One of the best "tower defense" - like game i ever played. :)
Zephyr Raine
30. Aug 2015 · 21:58 UTC
Nice art-style, the speed of the dragon feels fine to me, maybe make an endless mode because my score is always 48 :(
walsh9
31. Aug 2015 · 04:29 UTC
ES6! Nice! I like the art.
Larzan
31. Aug 2015 · 11:50 UTC
Great Gfx, good idea, plays well, nice one!
It should not be over after only one get through though i think. This way the games a very short (at least for me, hehe)
kaitokidi
02. Sep 2015 · 05:19 UTC
Do good, amazing graphics, the game is not a very innovative, but is funny to play, and as i said, is very nice to see, great job !
hexagore
03. Sep 2015 · 15:49 UTC
I enjoyed the art on this. The game was a bit on the simple side, sort of space invaders meets tower defence.. but I did have a few goes at it so that's positive :)
jodizzle
05. Sep 2015 · 06:59 UTC
Nice little game. The game play is definitely something that can be expanded into a more "full" product (level ups, new enemy types, new objectives, etc.), but it is a bit generic as of right now. I like the graphics and the styling of the enemies: they definitely set the tone (and so did the excellent title). The audio was sorta lacking with the sfx being loud and crackly and no ambient music, but nothing that can't be fixed with a bit more development.

I was a bit surprised by so many people saying the game was hard -- it seemed fairly straightforward to me; in fact, I think you can beat the game mostly by standing in the starting position, firing the tree in your way three times to remove it, and then spamming spacebar. Not to brag or anything, just an observation. Maybe you could have some tougher aspects? Unbreakable barriers to block your fireballs for instance?

Congrats on the submission!
hunttis
05. Sep 2015 · 19:47 UTC
Very nice graphics! Nice interpretation of the theme too. Sounds are a bit repetitive. The fire rate was killing me :D
Antonio Elizio
05. Sep 2015 · 20:21 UTC
Nice game! The art is very interesting and different! Game play were good too - Nice entry!
tweedle
14. Sep 2015 · 21:54 UTC
Neat idea. It really reminds me of centipede. I wish there were more levels and maybe some different abilities.