Through the Anthill by nessie

Be an ant in the underground of the anthill that needs to find the scattered leaves and take them to the storage places. Look for the best way to cross or dig the blocks of land ahead. Pay attention because digging will tire you out and to recharge your energy you must eat the sweet beans that you find.
I have recently started programming and developing games and this is my first attempt at jamming. Feel free to leave any comments and thanks in advance for playing it.
Arrow keys or A,W,S,D to move. ESC to go back to menu.




Ratings
| Overall | 566th | 3.289⭐ | 21🧑⚖️ |
| Fun | 631th | 3.026⭐ | 21🧑⚖️ |
| Innovation | 467th | 3.184⭐ | 21🧑⚖️ |
| Theme | 543th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 372th | 3.553⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 10🗨️ |
@dmitry-mozgin Hi, i really appreciate your feedback. Some things always go unnoticed, especially after so many tests hashashashs. Anyway, I had already thought about some implements, even similar to what you suggested. So thanks, now I just have to keep working on it.
@secret-magic-404 Hey! Yes, I will definitely continue with this project. I'm having fun with it and I already have several other ideas too. When I have more time I will add them, because you know, life and such. But if you want, follow one of the links here on the page to keep up with new updates. I just reposted an update so go check it out!
- tutorial explaining what the player have to do
- which food its good and bad for you
- put on HUD how many leaves in each map
Otherwise I really loved this idea
I agree with the others that some kind of introduction to the different gameplay elements would have been nice. May the first level should be really easy and quick to finish and introduce the leaves mechanic. The second level could have damaging tiles in it, but also the healing beans. The third level could introduce the bad beans. For example.
But I really liked the graphics and 3d models (except maybe for the texts, which were a bit pixelated)! And the mini map was a very helpful addition.