DeeperMiner by Twaerd

[raw]
made by Twaerd for Ludum Dare 48 (JAM)

DeeperMiner

DeeperMiner is a dungeon action game.

You're a lone Dwarf who want all gems in this dungeon.

But your tribe is not according to you.

Try to rob all their gems and reach the bottom of this dungeon (if there is one)

INPUTS : - Left mouse button ( move / attack ) - Right mouse button ( shot an arrow ) - Mouse wheel button ( /!\ don't press it /!\ ) - Escape to open menu

TIPS : - You need to kill all enemies and mine all gems in each level to acces to the next. - Break jars to get 20% chance to loot arrows (5 by stack looted). - Break crates and barrels to get 30% chance to loot a new weapon. - Open the chest at each 5 levels to get one additional life (3 max at same time).

Dev Team : - Théo Verwaerde : Game Programmer - Robin Waringhem : Game Programmer - TotorLeJaune : Game Artist 3D - Anydhark : Game Artist 3D

Ratings

Overall 1452th 3.2⭐ 22🧑‍⚖️
Fun 1630th 2.775⭐ 22🧑‍⚖️
Innovation 1732th 2.5⭐ 22🧑‍⚖️
Theme 1067th 3.525⭐ 22🧑‍⚖️
Graphics 444th 4.075⭐ 22🧑‍⚖️
Mood 1218th 3.265⭐ 19🧑‍⚖️
Given 26🗳️ 7🗨️

Feedback

SinusQuell
27. Apr 2021 · 10:19 UTC
Nice Work!
noskro
27. Apr 2021 · 10:52 UTC
Nice looking game. I'm not sure if it works as intended though. I never got any arrows which made killing the enemies hard and I dies a lot early on. Also the fact that I'm a dwarf and everybody else is half my size is strange :)... and sound makes every game better.
But for the limitations of a jam a solid and fun game
steelax
27. Apr 2021 · 14:49 UTC
I liked this game, You went with dwarves and a dungeon which was my appreach too so props for that, it fit the theme well, the animations were decent and had a great concept. reminded me of Star Dew Valley Dungeons which i find fun, i know there are likely better references out there but its all i got. i found the middle button emote and the OTT ragdoll physics humerous and made the game funner. The arrows didnt go exactly where you hoped but after adjusting aim to compensate i got the hang of it, i would have loved a parry system. great foundations of a game.
Solweak
27. Apr 2021 · 20:21 UTC
Hey c'était très cool ! Les lumières sont un peu fortes mais visuellement c'est solide ! On a une petite différence de direction artistique entre les personnages et le reste des assets aussi.
J'ai bien aimé la balistique sur les flèches qui force à anticiper les mouvements (ou exploser les ennemis au début de chaque room) et le ragdoll après un fight au cac. J'ai pas compris comment ouvrir les coffres :smile: .

J'ai été bloqué à ma 2ème run, à moins que j'ai loupé un truc ?

(Trop bien la petite danse en easter egg :sunglasses: )

![Capture.PNG](///raw/abc/c2/z/40e7a.png)
Beardmage
27. Apr 2021 · 20:50 UTC
Salut ! Comme le disait @solweak en effet les lumières tabassent un peu ! Pas mal par contre si vous avez fait tous les assets sur la durée de la jam, c'est cool ! Ce serait top je pense d'avoir des ennemis un peu plus réactifs lors de l'entrée du joueur dans la salle pour pimenter le tout.
J'ai eu du mal à comprendre quoi faire au début, je pensais que j'étais l'ennemi à la base x) probablement à cause du placement des unités. C'est cool en tout cas continuez comme ça !
Wampy
28. Apr 2021 · 09:39 UTC
C'est propre et faut oser pour faire un jeu en 3D avec génération procédurale en 72h, j'imagine que vous avez du vous arracher les cheveux pour y arriver, GG en tout cas !
MrPouletBZH
28. Apr 2021 · 19:38 UTC
The game looks really nice, I like the approach of giving different weapons to the player, and you did a goddamn good job with the lightnings.
I just felt that sometimes the accuracy of the mouse click wasn't that responsive, clicking on an enemy and shooting a little next to the ennemi, or just running into them when I was not using the bow
But overall you did a great job, a really nice entry on the jam :D
LDJam user 245333
01. May 2021 · 18:34 UTC
Great work on the visual style and the animation (including the hidden one)! The game looks gorgeous! Not much a fan of the mechanics though. Maybe because this genre doesn't really speak to me generally, but I felt like I was just clicking and waiting, and mostly hoping that an arrow will actually hit the enemy. There was also some details that I didn't understand, like the difference between each weapons, what some power-up do, if it is possible to regain health, or how to fight an enemy without getting hit. The lack of audio also doesn't help to get engaged with the game. But still, kudos for finishing a game with such work on 3D models and lightning!
tigerfinch
09. May 2021 · 14:06 UTC
Nice work! This is very accomplished. Graphics were great and the gameplay was pretty satisfying.
Would have benefited from some sfx, and would be good to get more variation in enemies and attacks - all stuff that could be added to this very solid foundation!
MattWoelk
09. May 2021 · 14:16 UTC
Those mossy rings on the wall look stunning. Very nice. 👌
SleepyStudios
10. May 2021 · 13:07 UTC
The graphics and animations were absolutely amazing. I enjoyed the majority of the game loop but the melee combat was a bit lacking - hitting enemies and getting hit felt pretty random. Nice work overall!
Brice Mahier
14. May 2021 · 16:54 UTC
Really nice environment, animations and light work. I think some ambiant music would have improved the game a lot but hey... I know what a gam jam can do on your schedule!
The only thing missing for me to play it over and over again is a way to have some scoring or resources that I can accumulate so I can try to do better at my next game.

Nice work guys! See you on the next jam, continue making games!
Kurama_Youko
14. May 2021 · 18:20 UTC
Very nice looking game, but could definitely use some sound! Also, I like that it works with mouse-only, as I find it more "relaxing". Alas, it became repetitive very quickly.
drludos
14. May 2021 · 23:41 UTC
Woaw, very beautiful game! The graphics a very good, congrats!

Gameplay wise, it's simple but efficient, although with time I found it very tedious to have to wait for the rocks to be "mined". Maybe you should remove or at least reduce the time needed to wait each gold rock. I mean, once a room is cleared of all enemies, I wanted to collect all the items ASAP to go to the next room :).

I hope you'll keep working on it by adding audio, as you do have a very promosing and gorgeous base!
ColeSlaughter
18. May 2021 · 06:29 UTC
[We played your game on stream!](https://www.twitch.tv/videos/1023138450?t=00h39m55s)

Sorry we got...a bit absurd with the audio. :sweat_smile:

Please for the love of god, add screenshots of your game to the game page! This game looks gorgeous, and it wouldn't be hard for you guys to show it off!