I'm So Deep by liammasters
You are poor and desolate with no direction in your life. Your last hope to have a good life is to marry into royalty. The princess of the kingdom holds poetry competitions to choose her lover. Listen to the prompt that the princess comes up with and try to match her personality in a poem so that she will choose you.

| HTML5 (web) | https://lamasters.github.io/LudumDare48/ |
| Source Code | https://github.com/lamasters/LudumDare48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/im-so-deep |
Ratings
| Overall | 604th | 3.229⭐ | 281🧑⚖️ |
| Fun | 601th | 3.08⭐ | 284🧑⚖️ |
| Innovation | 103th | 3.922⭐ | 284🧑⚖️ |
| Theme | 521th | 3.469⭐ | 279🧑⚖️ |
| Graphics | 785th | 2.663⭐ | 284🧑⚖️ |
| Audio | 515th | 3.013⭐ | 281🧑⚖️ |
| Humor | 35th | 3.966⭐ | 284🧑⚖️ |
| Mood | 469th | 3.216⭐ | 278🧑⚖️ |
| Given | 63🗳️ | 128🗨️ |


It failed me on the last one. :P
In the display of wicked royalty /
I bow and moan and swear fealty /
But in the dawning light I see/
A wicked hag in front of me.
I can't say I cared for the music, but I love the way the protagonist rolls onto the stage to give his poem. And there's something charmingly satisfying about the way he bites his lip in satisfaction when at a "So deep" rating.
Graphics was cute, and guy animation was funny (and blocky)
[Edit... Ok I looked at your source a bit... it seems like you used some kind of text analysis library? Is that right? How does it work?]
I can’t say I cared for the music, but I love the way the protagonist rolls onto the stage to give his poem. And there’s something charmingly satisfying about the way he bites his lip in satisfaction when at a “So deep” rating.
Music is good, not too grating after a few loops, would have loved a sims style speech noise.
I would have loved to have a bit more information on why my poems were deep or not (for example by making the princess reacting to them with some answer) but maybe it is too much to ask for 48h work.
(To be honest, I'm a bit skeptical about whether sentiment analysis is actually useful for much of anything. It kinda seems like people's go-to choice when they want to "do some NLP" without a clearer idea of what they're actually trying to accomplish.)
Great entry, fun to play!
I like the background music and it feels good to get so deep!
Once you get the general idea of what the game wants, it becomes a really fun creative writing exercise. There's nothing like player expression.
Plus look at that roll. A true alpha move.
What I love about LDJam is I would've likely never have played a game like this on Steam. Simple and super humorous. Great job Liam!
What I love about LDJam is I would've likely never have played a game like this on Steam. Simple and super humorous. Great job Liam!
I'll look into the code to cheat on the next one!


But I had a good laugh, when my first deep and successful poem was literally just "Huh?" :laughing:
And don't get me wrong- i know I am. That poem is refined af.
But like, providing a tad more direction, or some sort of indication of what is and what isn't a good poem will help the player understand a bit better what to say and make the game more engaging!
`Good poetry execution and a great superb at humor. I had a really best time playing It.`
Absolutely hilarious though. I love how the player character just rolls in. What a stunner.

The game was nice to play, it reminds me, in a different way, of the "oh sir..."games on steam.
But I applause this game, as I had a really good time playing it : thumb up
Maybe I should get back to primary school.
Well done you little poet-grammer!

I like the concept and the implementation !
Goob job !
Everything else is charming. Obviously, it can use polish, but the core loop works and it works well!
The music and graphics are nice too, it suits the game very well. Also, how the main character "rolls" up the screen as a baboon is just priceless haha
Well done sir!
also very clever theme approach
Even if it's programmer art, it matched really well with the sunset and the soundtrack to create a nice atmosphere.
:x: My main issue with the game is the same I always have with those whose main mechanic revolve around language: it's (*obviously*) bound to a single language, meaning it's a bit alienating for non-native english speakers. Even when fully understanding the language, it's just not the same. I'm not sure I'm making my point clear :thinking:

The core gameplay is quite interesting and innovative (also a bit ironic because our entry is also about poetry to impress a character lol). However, I don't really feel it is very well explained what earns you points. Maybe I'm too good at poetry but every time I tried I got a "So Deep!" by just providing something that rhymes and vaguely matches the context. I do like the idea though, it just needs more actual "game" to it, as now there is not really a win condition or any clearly communicated challenge (since I don't really know what makes the poems good or bad).
Overall, really fun idea and impressive execution on a technical level, just wish there was more to it, but that's for a potential post-jam version. Good work!

Thanks for the laughs!
- Fun concept
- really innovative
- I am guessing you used some natural language processing which is really cool
- humor was some of the best ive seen in the whole jam
Great job!
Daring more like. Caring.
What I found interesting is the next time she talked she used the word Caring.
Then I put in.
Caring more like. Daring.
and this time it failed instead of succeeding.
Then I decided to just put an f in over and over. I quickly noticed this was still yielding wins at about a 1/3 ratio. Just to make sure it wasn't some word processing that had to do with the letter I tried again with a period. Same results.
I realized the comment above mine is also true. If you type her exact sentence in you always win.
That is the only method I've found to win 100% of the time. But I didn't find something that fails 100% of the time.
Even things like $$$ or 43215823457 or $234$$# Seemed to succeed in some situations.
Very curious what the logic behind this is. It feels like it's just random to be honest, but the thing with her own sentence always working makes me wonder.
Super unique game, art and music are all well done. Never seen something like this before, well done!
Btw, I love how the protagonist gets in the screen, lol.

I definitely will need to take a look at your source code to see, how you handled and managed parsing and scoring those poems - but this was one hell of a ride.