Gemfall by TAIGHA
Jewel Gem has broken away from its foundation and is now aiming for the core of the deposit to transform into a true exquisite crystal. But on the way to her dream, she will have to overcome many obstacles…
In Gemfall, the player will have a long fall into the depths of the crystal deposit, accompanied by great music and magical, hand-drawn graphics.
*The game was developed entirely on its own, without the use of ready-made assets
**The game is developed for mobile systems, however, we have added a build for PC. A computer mouse is used for control.
*Please note that the game is under development, and you may encounter various bugs. Please give us feedback, even if it is negative. Your feedback is very valuable to us!
Control:
In the Android version-hold your finger on the screen and move it to control the Gem.
In the Windows version-use a computer mouse, HOLD DOWN the LMB and move the mouse to control the Gem
Screenshots:



| Android_Eng | https://drive.google.com/file/d/1doERYfhhWHHby7PH2zOsmVBjjkkdFKDD/view?usp=sharing |
| Windows x86_64_Eng | https://drive.google.com/file/d/1z1Lso73QFQB3rszNiwJ-qRKebiMr-zDG/view?usp=sharing |
| Windows x86_Eng | https://drive.google.com/file/d/1qYZIjwoczEv0GFQiWa617la1jduZPWTD/view?usp=sharing |
| Itch.io Russian bulds(all platforms) | https://vanaheim-team.itch.io/gemfall |
| Original URL | https://ldjam.com/events/ludum-dare/48/gemfall |
Ratings
| Overall | 1383th | 3.242⭐ | 35🧑⚖️ |
| Fun | 1504th | 2.922⭐ | 34🧑⚖️ |
| Innovation | 1767th | 2.453⭐ | 34🧑⚖️ |
| Theme | 1211th | 3.409⭐ | 35🧑⚖️ |
| Graphics | 776th | 3.794⭐ | 36🧑⚖️ |
| Audio | 493th | 3.645⭐ | 33🧑⚖️ |
| Mood | 1114th | 3.344⭐ | 34🧑⚖️ |
| Given | 38🗳️ | 44🗨️ |
My biggest issue was that the hitbox (for collecting gems) felt unnecessarily small. It's a good idea to have a larger hitbox for collecting things and then you can still have a small hitbox for colliding with the hazards.
Great job!
I didn't play this on mobile, but I did on Windows.
Some feedback and opportunities for improvement:
- The hitboxes are a little strange. I think the actual hitbox is low because sometimes the gems I was trying to pick up passed right behind the player graphic and didn't register. Likewise, I hit spikes before my player graphic reached them.
- Moving to the press is risky because our fingers are so large. I don't know this for a fact, but I would imagine that my finger would block my character. It might also block the view of the obstacles and pickups.
- The controls seemed a little off for me but I'm struggling to figure out why. The character doesn't really move to where the pointer is but follows the motion which to me is unintuitive.
- Sometimes the pickups spawn in obstacles that will kill you.
- The wings end very suddenly and can end you in an obstacle that kills you.
Not trying to be harsh! There is a lot of really good stuff here!
Add English language.
Change Score counting.
Thanks for your feedback.
We are going to polish and make a better game.
I am very glad that you liked our game. I assure you-we will finish what we started and make it even better! :-)
However I played on PC, and accuracy with a mouse was not very good. A bit unprecise, while speed goes up quite fast. Also difficult to click on the buttons with effects (glider / shield effects) while controlling the character.
I might have missed instructions though, couldn't find where to switch languages and can't read Russian.
I still think you got a nice foundation here and with some polish it can become a very nice game! Congrats on the submission!
We added English.

You have shown yourself well! Очки = Score. So you have earned 176 points )
PS: Funny visual effect - if you focus your eyes on the environment, it seems that you fall slowly. If you focus on the main character-the speed increases :)
На первый взгляд игра выглядит очень привлекательно, и это чувство сохраняется до 150-200 метров падения. Затем однообразный процесс постепенно интерес убивает. В целом впечатления положительные, вы молодцы!
ЗЫ: Забавный визуальны эффект - если сосредоточить взгляд на окружении, кажется что падаешь медленно. Если сосредоточиться на главном герое - скорость возрастает :)
On the other hand, we did not give any information about possible amplifications, so perhaps it is not surprising that this is confusing.
Everything will be better in the final version of the game! :-)
И тебе привет)
Русские билды у нас лежат на Itch, а прямые ссылки отсюда - на английские билды)
По поводу управления - да, оно немного с косяками, как написал Олег, не успели доработать.
Однако, чтобы не происходило дерганий и зависаний, необходимо играть с зажатым тачем (не отпускать палец с экрана) или зажатой ЛКМ (если играете не ПК). Тогда управление становится более отзывчивым и контролируемым.
Еще раз спасибо!
+Красивый арт
-тяжелое управление
-маленький хитбокс
-незаметные абилки с непонятным действием
Maybe I can surprise you even more - we made it in 48 hours! :-) Because on Monday we didn't have a chance to work anymore
Мы как раз работаем над исправлением минусов)
I assume the game was uncomfortable because of the controls?