D. R. I. L. L. by Invixel
Yet another mining game
You are the Deep Resource Investigation & Logistics Lantern.
Dig deep and find lots of treasure!

| Web | https://invixel.itch.io/drill |
| Windows version | https://invixel.itch.io/drill |
| Source Code | https://invixel.itch.io/drill |
| Original URL | https://ldjam.com/events/ludum-dare/48/d-r-i-l-l |
Ratings
| Overall | 117th | 3.913⭐ | 25🧑⚖️ |
| Fun | 107th | 3.913⭐ | 25🧑⚖️ |
| Innovation | 226th | 3.63⭐ | 25🧑⚖️ |
| Theme | 44th | 4.304⭐ | 25🧑⚖️ |
| Graphics | 316th | 3.652⭐ | 25🧑⚖️ |
| Audio | 10th | 4.25⭐ | 24🧑⚖️ |
| Humor | 383th | 2.625⭐ | 22🧑⚖️ |
| Mood | 122th | 3.85⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 12🗨️ |
And I got 555 pints.

I like the tradeoff of trying to go deeper to get more valuable ores, but leaving the earlier ores behind. This works even better with the varying density in ores. I managed to get a score of 915 just digging straight down until I got to the very low levels.
On that note I do really like the sense of depth. When I end some runs and see that there is a whole section I never reached, that makes that unreached area quite tantalizing.
I did find that luck played a large role in the score I got. My highest score, 1295, came in a run where there were like 5 skeletons all grouped together--so that accounts for half of the score right there. It would be pretty hard to beat in any run that didn't generate any skeletons.
It's a somewhat interesting question because I think that, playing and hoping for good RNG is kind of fun. It's really fun to see those five skeletons and grab them, knowing that I'll get a good score. But the tradeoff is that means some runs are intrinsically going to be less fun.
I like the medal system at the end.
Overall this is a really good entry. I played it a number of times due to the variety of mechanics and just to try to push my score higher. Very fun.
Really cool (and short) game makes got a lot of re-playability.
Perhapes it would be nice to add an upgrade system to the squeal?
my only issue is that it seems the dominant strategy is just go straight down and try to get the better ores. I think there needs to be something that entices the player to move to the sides earlier on like a time extension upgrade for that part of the song, or a boost that moves you multiple blocks (but still to the beat of the music)
Overall really good start to a awesome game!