Deep Randomizer by Omich

Brave hero Circle go underground to save his love - Triangle. In this task he will be helped by a magical artifact - Random Weapon. You have random weapon, that change every time when you use it. You can see name, description, image and time left of this weapon in the lower left corner. When time will pass, you lost one life and get another weapon. You target is you beloved - triangle, she is deep underground.
added patch v.0.1.0
Version that made during the jam: https://omich.itch.io/deep-randomizer
You can play post-jam version if you want(don't rate this version, rate the version above/in links): https://omich.itch.io/deep-randomizer-post
https://www.youtube.com/watch?v=EBfSGQ4CkCY
| play | https://omich.itch.io/deep-randomizer |
| source code | https://github.com/OmichTWG/DeepRandomizer |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-randomizer |
Ratings
| Overall | 639th | 3.188⭐ | 26🧑⚖️ |
| Fun | 429th | 3.354⭐ | 26🧑⚖️ |
| Innovation | 440th | 3.229⭐ | 26🧑⚖️ |
| Theme | 491th | 3.521⭐ | 26🧑⚖️ |
| Graphics | 593th | 3.188⭐ | 26🧑⚖️ |
| Audio | 489th | 3.063⭐ | 26🧑⚖️ |
| Humor | 347th | 2.714⭐ | 23🧑⚖️ |
| Mood | 735th | 2.684⭐ | 21🧑⚖️ |
| Given | 32🗳️ | 21🗨️ |
Overall nice game!
This game had quite some layers of fun and... ehem... depth to it, and I like it a lot for that. Very early on, I found myself reading every effect and calculating when and/or how to use them. Took a long time, and I still died a plenty.
So then I had a lot of fun left clicking willy nilly and cycling through all of the effects very quickly. It was both a marvel and hilarious. Yet, I found out my own explosions could kill me,and they did a lot of times.
By the end of the game, I was being more conservative. Still spamming, but being more careful about the surroundings. I eventually made it to the end! Whoo!
Simple yet effective. The randomization of tools really helped this game pop (and, between us, I'm a big fan of randomization ingames). Congrats on participating on the compo! Seems to have been well worth it! :whale:
The art and music were good, albeit a little repetitive. I did like finding hearts in the environment, having other pickups and enemy types as you get deeper would help lengthen the game and add more excitement. Stupendous job, especially for a compo!
I really liked the idea, and haven't seen anything like it before. The weapon icons give you an intuitive sense as to how they work, which is great when they're constantly changing.
The weapon usage did seem to teleport me around, which was weird. I gained the most ground by just clicking near the bottom of the screen, and it would teleport me pretty big distances forward.
There was also a ton of screen space, and the weapons carved out really big paths, so it was really easy to avoid the squares. A bit more difficulty in that regard would have been nice.
Great work for your first compo entry!