Abyssal Goodbye by Theo Goulart
Survival game made by a brazillian team
Plunge into the deep sea to find your beloved soulmate
"It all happened very fast. It was supposed to be a happy trip, our honeymoon rocked by the sea waves... but the moment I saw the storm forming on the horizon I knew that we we're doomed. I refuse to let things end this way. I promise you a last goodbye."
Game developed by:
- Andrey (@dreyfsrp) - Programming
- Bruno (@bruno.moraes_music) - Sound Effects
- Roberto (@roberto.braga_) - Music Composer
- Theo (@dev.attack) - Programming and Arts
- Tiago (@tiago_freitag) - Programming
Enjoy!

| Link | https://devattack.itch.io/abyssal-goodbye |
| Link | https://github.com/theogoulart/ludum-dare-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/abyssal-goodbye |
Ratings
| Overall | 854th | 3.548⭐ | 23🧑⚖️ |
| Fun | 1036th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 1626th | 2.643⭐ | 23🧑⚖️ |
| Theme | 342th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 516th | 4⭐ | 23🧑⚖️ |
| Audio | 440th | 3.69⭐ | 23🧑⚖️ |
| Humor | 632th | 3.028⭐ | 20🧑⚖️ |
| Mood | 1064th | 3.381⭐ | 23🧑⚖️ |
| Given | 6🗳️ | 21🗨️ |


I liked the art of the game, concept of gameplay and audio.
I like the mood that the ambient sfx bring to the game, the audio is dynamic and music changes throughout the gameplay to fit tension.
Also art is really beautiful! Felt like some sprites with the main character being hit or something like this could bring even more overall coolness to it!
And maybe a secondary action besides moving from left to right could also enhance the playability, like sinking faster as @tengusheath suggested, or maybe an early powerup or something like that.
Nevertheless, congratulations on this Ludum Dare game! Had fun playing it!
Best regards,
Caio Varalta.
I also would've loved to know if there ultimately was an endgame! The title and the very short snippet at the beginning lead way to an intriguing plot, but the game itself felt a lot like an infinite scroller without a defined endpoint - the idea of a diver trying to descend into the ocean to wish their drowned lover a final farewell is a touching narrative, but it wasn't clear to me if there was a final end destination by way of the game play. I only managed to get down to score 77, so maybe I just didn't get far enough to see, but some kind of indication that there is an end game to go with the plot laid out at the beginning would be excellent - maybe some kind of brief 'I was almost there...' or 'I'll make it all the way to them next time...' at the end screen?
Ultimately - the game plays well, though up and down movement of some degree would be nice, and the music and atmosphere are wonderful for a 'sinking into the ocean' game! I still absolutely would have loved seeing more done with the plot some variety more of closure to it, but kudos for laying down intrigue with just one short box of text - you'd done enough with it that I was invested, and wanted to see the journey through!
Great work~! ☆
Игра с погружением, спасибо ^_^
Some feedbacks I had on the game were already said on previous comments, like some trimming on the controls and movimentation, but it still does not affect my positive experience while playing it (although I still hate swordfish :v: ).
Good job!