Sticky-me by Fonserbc
Use W and S to move blues
Use I and K to move reds (Up arrow and Down arrow works as well)
R to restart the current level
SPACEBAR or Left Mouse Click to skip intros
## PROTIPS ##
Surfaces that don't move are more sticky that the ones that move.
You cannot stick to ice.
You can stick to walls.
Let gravity help you.
## PROTIPS ##
----
Even though this is not COMPO we still did all the assets, code and music by ourselves on within the 72 hours.
----
When we though of the theme, we thought of a disgusting, sticky monster coming out from a water pipe..
Which eventually turned out to be a cute sticky fellow stuck in the water-pipe.
Game physics as puzzle mechanic is always tricky, and specially in a 72 hour window, but it turned out quite ok!
Let us now what you think!
A game by:
Moss of the Time
Use I and K to move reds (Up arrow and Down arrow works as well)
R to restart the current level
SPACEBAR or Left Mouse Click to skip intros
## PROTIPS ##
Surfaces that don't move are more sticky that the ones that move.
You cannot stick to ice.
You can stick to walls.
Let gravity help you.
## PROTIPS ##
----
Even though this is not COMPO we still did all the assets, code and music by ourselves on within the 72 hours.
----
When we though of the theme, we thought of a disgusting, sticky monster coming out from a water pipe..
Which eventually turned out to be a cute sticky fellow stuck in the water-pipe.
Game physics as puzzle mechanic is always tricky, and specially in a 72 hour window, but it turned out quite ok!
Let us now what you think!
A game by:
Moss of the Time
| Web | http://fonserbc.itch.io/sticky-me |
| Source | https://github.com/Fonserbc/ld33 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=16828 |
Ratings
| Coolness | 33% | 1842 |
| Overall(Jam) | 3.36 | 400 |
| Audio(Jam) | 3.00 | 437 |
| Fun(Jam) | 3.14 | 464 |
| Graphics(Jam) | 3.14 | 637 |
| Humor(Jam) | 2.81 | 511 |
| Innovation(Jam) | 4.14 | 24 |
| Mood(Jam) | 2.95 | 655 |
| Theme(Jam) | 2.82 | 917 |
About the stuck on level 2, I updated the last screenshot to show what you should look for!
I enjoyed it though! And I really like the concept. If you ever want to extend it, be sure to look at how Gish did their blob/sticky physics. I think it's quite fitting!
My main complaint would be the controls though. I'm not sure what the optimal controls would be but I'm sure it could be improved. Maybe dragging the controllable elements with the mouse would work well.
The game himself need more polish and better controls (w/s is really weird for me, why don't use a/d ?)
Funny, good music and nice physics. Good work!!