My Dentures! by Luc-creationallabs


Description
My Dentures is a game about going deeper and deeper into the drain to recover something really important.
The jam experience...
I really really lose my hand on the scope on this one, I have to adapt the gameplay many times because halfway I knew that there's no chance I’ll finish it in time, I was very surprised that the gameplay turns quite fun after so much adaptation.
I only wish I have the time to fix some edge cases, because of the way I implemented randomness in the game, it could generate really really easy runs or really hard ones, still, I think anyone could complete in a couple of tries and less than 5 minutes.
* I hope you guys have fun with it, It was super fun to mess around with this concept during the jam! *
INSTRUCTIONS/CONTROLS:
Move: WASD or Arrows
- Land in the enemy = Insta kill
- You will go down when Steps == 0
- Potions = Heal
- Sword = +Attack
- Shoes = Insta go down
Made with
- Unity
- Aseprite
- jfxr
Cool links
- My twitter CreationaLabs - AKA me, AKA Luc
- My site CreationaLabs.com
Ratings
| Overall | 36th | 4.151⭐ | 45🧑⚖️ |
| Fun | 49th | 4.105⭐ | 45🧑⚖️ |
| Innovation | 45th | 4.198⭐ | 45🧑⚖️ |
| Theme | 47th | 4.291⭐ | 45🧑⚖️ |
| Graphics | 108th | 4.081⭐ | 45🧑⚖️ |
| Audio | 274th | 3.463⭐ | 43🧑⚖️ |
| Humor | 311th | 2.821⭐ | 41🧑⚖️ |
| Mood | 309th | 3.476⭐ | 44🧑⚖️ |
| Given | 56🗳️ | 53🗨️ |
I should have started with a compliment... This is a really interesting concept and the art style is very well done - minimalist but not without sophistication. Great job! The gameplay is fun - I think the animations and sound effects are a big part of this. The drop in particular is really satisfying - the way the levels tween upwards as you drop - it's beautifully timed. I found using arrows to move on an isometric board to be confusing. Maybe mouse is a better option? I see what you mean about randomly generated levels - I didn't get the sense the difficulty was related at all to my "level". Great work for a weekend though. You have the guts of a cool game here. :)
Very fun concept and super neat execution, I like how you can outmaneuvre enemies to kill them on the same layer as you.
I agree with other commenters that the isometric movement is a bit unintuitive, maybe allow mouse cursor movement in a complete version?
Since the isometric grid doesn't match up to WASD, maybe include a WASD on screen to remind the player which button goes to which direction.
The SFX are great, but I think a backing track would complete the audio experience.
Well done!
These are a couple of examples of what I meant, I was tweaking the gameplay up to 2 hours remaining for the deadline, the last hours was totally chaotic but I think the game turns out quite nice :)
Great work!
Smart gamedesign
After some time I got less confused and actually started planning ahead. So the second completion was 100 times more satisfying! Overall really cool gameplay and super polished game! If you'd add an endless mode I'd definitely play this more :D
EDIT: Something like more dimensions (maybe going back up, or horizontally) would be pretty dope too
The art is super clean, clear, and even have some nice animations to tie everything together.
The sounds are sparse but do their job very well. Maybe a bit more feedback when getting hurt would be great as stated by other.
The game mechanic is super smart, easy to understand and fun to play with!
Awesome job, thanks for the game!