The Sphere Globe by fusionnist

[raw]
made by fusionnist for LD36 (JAM)
Story: You are an archaeologist sent in the amazonian mountains in order to retrieve an ancient artifact: the lens globe, a complex lens structure used for precise observation.
For some strange reason, the airship that was carrying it has some power running, and you will have to avoid these hazardous traps in a rhythm-based game (warning: sound balance is a little off.)

Controls: WASD = movement, ARROWS = aim, space to shoot
(as mentioned in game, the antique gun shoots slow bullets, don't bump into them!

Code: Monogame, Visual Studio, C#
Art: Pixly, Gimp
Sound: LMMS, BFXR

!!!works on windows for sure, other platforms can always try but there's no guarantee...

!!!You might need to install XNA 4 or Monogame.

We apologize for the bad intro art. Time was limited.

Feedback

steph88
30. Aug 2016 · 07:59 UTC
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
TeamEagle
30. Aug 2016 · 13:15 UTC
Nice game!
It's pretty challenging and fun to play
A bit of feedback: I think you should give the player a bit more feedback when he's damaged, because I did not realize at first.
djfariel
31. Aug 2016 · 05:06 UTC
An interesting game. The core mechanics were good but it could use the tweeking.

1. The general speed of the game is a little fast, especially for starting out. It might have been how similar the dangerous things were from the safe things, but I had a hard time telling what was going on.

2. Difficulty curve. The difficulty in this game goes from 5 where it starts out to about 11 by the next panel. It would go a long way to give the player a chance to become accustomed to a particular set of skills and challenges before increasing the difficulty on them again. Another good point I've heard made by various game devs is the idea of introducing new difficulties in an isolated way, let the player face a new aspect of the game in an isolated way before throwing it at them in a more complex environment.

That all said, it was a solid entry. You did a great job!