Lord of Mine by JustusPan

[raw]
made by JustusPan for Ludum Dare 48 (JAM)

screenshot1.PNG

About

A 2D & FPS & RPG game for Ludum Dare 48.

The RPG part and economic system has yet been finished in this Jam version.


HOW TO PLAY

Enter the deep cave and move to deeper layer!

click the "structural weakpoints" of enemies, so that they could be hurt.

There are also three tools help our miner to smash enemy quickly.

A - Quick and multiple hits with your pickaxe

S - Bomb, if you could hit 3 weakpoints at same time, the enemy will be destructed completely

D - Heavy Hit with very great power. Click left-button of mouse will start aiming progress, please click left-button again when the aiming circle is in its smallest shape.This will eliminate enemy completely if any weakpoint has been exactly hit.

Credits

BGM

Musmus https://musmus.main.jp/

SFX

Chiptone https://sfbgames.itch.io/chiptone

Pixel Arts

yuuuu0824

Game Design & Program

JustusPan

Ratings

Overall 740th 3.615⭐ 28🧑‍⚖️
Fun 917th 3.346⭐ 28🧑‍⚖️
Innovation 667th 3.423⭐ 28🧑‍⚖️
Theme 1488th 3.135⭐ 28🧑‍⚖️
Graphics 573th 3.962⭐ 28🧑‍⚖️
Given 23🗳️ 31🗨️

Feedback

Quartzified Studios
26. Apr 2021 · 21:11 UTC
This looks so cool and has an interesting damage mechanic. Would be cool to see this maybe on mobile in the future :D
fullmetal_automaton
26. Apr 2021 · 21:15 UTC
This was really strangely addictive. Once RPG progression is there, I'd love to see more.
syrsa123
26. Apr 2021 · 21:17 UTC
Nice visuals with fun and intressting mechanics. Good job
sebirit
26. Apr 2021 · 21:20 UTC
cute pixel art and satisfying combo hits!
Catomag
27. Apr 2021 · 08:35 UTC
love the idea of the game and the art and audio fits in so well. Please finish this!
ErkaNec
27. Apr 2021 · 08:46 UTC
Good graphics and gameplay.
GHubert
27. Apr 2021 · 09:19 UTC
Good
toasteater
27. Apr 2021 · 09:32 UTC
Nice graphics and combat system! I think the system has a lot of potential, even though currently it's so easy to bomb all three points that there is little point in using other tools, and battle becomes a bit monotonous. This could be fixed by the economic system, but you can also introduce more movement patterns. Good job!
Foursay
27. Apr 2021 · 12:38 UTC
The Audio of this game is amazing! I especially admire the audio and the combat part of this game. The aiming experience seems more like a funny aimbot training for me though this is a lot easier. A little tricky part is that you could keeping shooting the same point as long as you could pull the trigger fast enough to clear the layer. Anyway the overall experience is good for me. Congrats!
C3ll256
27. Apr 2021 · 13:41 UTC
The game's music and sound effects are very good, the feedback of the fight makes the game feel exciting, but if the difficulty can be adjusted and skills can be turned into consumables, it may be more challenging, and the difficulty of the monsters is slightly slow. Anyway, the game is very interesting.
minibobbo
27. Apr 2021 · 20:27 UTC
I like the unique RPG mechanics that you added. Or at least, the RPG attacking mechanics :smile: I can see how this would be a lot of fun if there was an exploration option or a way to strengthen the character included in the game.
Kotzi
28. Apr 2021 · 14:24 UTC
I loved the combat system! I think you created a great base for something bigger, keep working on it!
Arttu Halonen
28. Apr 2021 · 14:26 UTC
Interesting idea and cool graphics! There's potential here if the overall gameplay is taken a bit further. Keep it up!
SIGILL
28. Apr 2021 · 16:50 UTC
I think this game has potential, but does it currently have a goal? Or is it infinite combat with infinity time and resources? I got to layer 20 and figured it I didn't make actual progress, so I retreated.. and there I also didn't seem to be able to do anything?
Eugenik
28. Apr 2021 · 16:52 UTC
Awesome, love the animation!.
rhoff95
28. Apr 2021 · 16:58 UTC
Graphics are really nice. I would have liked to see the mechanics integrated with the theme more, rather than just telling use we are getting deeper into a cave without any meaningful game impact from that.
yulotomorrow
28. Apr 2021 · 23:18 UTC
It's a nice framework of gameplay system! Overall it's quite polished especially in graphics. Adding the missing systems and balance adjustments are indeed needed in the future, and it would be really fun!
cavedens
29. Apr 2021 · 14:14 UTC
I was a big confused with not taking damage and just how to use the different tools. Once I got the hang of it it was a fun game overall