MiniGolf Endless MMO by jimmypaulin
An endless golf course for iPhone and iPad that you play against hundreds of other players! Who will top the leaderboard? You have billions of holes to play to find out!
* Endless holes of retro golfing glory
* Drive, chip and putt your way to victory
* Online "mingle player" - compete against the ghosts of dozens of others
* Share your highlights to social networks without leaving the app
* Glorious 8-bit pixel art
* Majestic soundtrack by Mr Shiver
It's golf on a global scale, who will emerge victorious?!
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Updates
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1. The concept was you play as 80's golfing legend Don "The Monster" Monaghan, but there just wasn't time to add the characterisation, so please don't judge for Theme!
2. Ads have been disabled until after the LD judging ends! Enjoy some ad-free golfing all ;)
3. Due to a critical bug with the IAP, the app is having an expedited review so a few more bug fixes will be released along with this. It's impossible to maintain a post-compo/compo separation but I've not made any significant changes!
* Endless holes of retro golfing glory
* Drive, chip and putt your way to victory
* Online "mingle player" - compete against the ghosts of dozens of others
* Share your highlights to social networks without leaving the app
* Glorious 8-bit pixel art
* Majestic soundtrack by Mr Shiver
It's golf on a global scale, who will emerge victorious?!
-------
Updates
---
1. The concept was you play as 80's golfing legend Don "The Monster" Monaghan, but there just wasn't time to add the characterisation, so please don't judge for Theme!
2. Ads have been disabled until after the LD judging ends! Enjoy some ad-free golfing all ;)
3. Due to a critical bug with the IAP, the app is having an expedited review so a few more bug fixes will be released along with this. It's impossible to maintain a post-compo/compo separation but I've not made any significant changes!
| iPhone/iPad | https://itunes.apple.com/us/app/minigolf-mmo/id1032950086?mt=8 |
| YouTube Trailer | https://www.youtube.com/watch?v=ONlTtXGE7eI |
| TouchArcade review | http://toucharcade.com/2015/09/11/minigolf-endless-mmo-review/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=6965 |
Ratings
| Coolness | 32% | 1897 |
| Overall(Jam) | 3.65 | 191 |
| Audio(Jam) | 3.33 | 287 |
| Fun(Jam) | 3.42 | 272 |
| Graphics(Jam) | 3.79 | 327 |
| Humor(Jam) | 2.35 | 744 |
| Innovation(Jam) | 3.32 | 288 |
| Mood(Jam) | 3.00 | 599 |
(Also, avoid developing for iOS if you can. You want to put your games on a platform where most people can play them and where you're not stuck waiting 2 weeks for Apple to approve. You'll get way more ratings early on in the LD voting period, so it's always crucial to get out there sooner!)
It took me a little bit to realize that all the other transparent squares were the "ghosts" of other players (not sure what they were at first), but once I realized it, I thought it was a really cool idea.
Otherwise, the blur effect on the top and bottom kinda messed with my eyes after awhile, and I didn't really like Kate Upton ruining my winning streak to tell me about Game of War (I was at the top of the leaderboard for a brief moment)... but, such is the life of a free-to-play iOS game :)
interesting game though, wish there were more mechanics (either in the super-over-the-top golf or realistic golf side) but lots of polish. you feel guilty at all about putting ads and IAP in a ludum dare game? :P
ps hooray sports games
@Mach60KAS @spotco re direct to iPhone - yes I knew this would limit the LD audience which is a shame. In all previous LD I've done Web then ported to iOS so this time I thought I'd cut out the intermediate step! I also relished the challenge of seeing if I could get something past Apple approval process in a single weekend :D
@Flaid @spotco The game has server side components to rent so I have to monetise somehow- I hate ads too so I'm sorry but many people host their LD games on newgrpunds or gamejolt or kongregate so I've often encountered ads in LD?!
@Flaid @radmars @PokeyOne heh yes there are a couple of technical issues for sure, thanks for pointing those out. Doing my own custom physics engine is the cause of the "sticks to trees" bug gah! I removed the lower blur for the next version which I have submitted for review and will release as soon as LD judging period ends :D I'm not planning to release all the code but if there's a particular aspect you're interested in I'd happily give more details / snippets?