The Fall by junkajii
Just a guy falling

| Link | https://github.com/junkajii/LD48 |
| Link | https://junkajii.itch.io/the-fall |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-fall |
Ratings
| Overall | 627th | 3.2⭐ | 27🧑⚖️ |
| Fun | 548th | 3.18⭐ | 27🧑⚖️ |
| Innovation | 870th | 2.18⭐ | 27🧑⚖️ |
| Theme | 701th | 3.104⭐ | 26🧑⚖️ |
| Graphics | 189th | 3.88⭐ | 27🧑⚖️ |
| Audio | 287th | 3.44⭐ | 27🧑⚖️ |
| Humor | 230th | 3.045⭐ | 24🧑⚖️ |
| Mood | 589th | 3.023⭐ | 24🧑⚖️ |
| Given | 57🗳️ | 0🗨️ |

(Quick bug note: The high score seems to be stuck on 10650, not reflecting actual score.)
All in all, awesome job!
The game is pretty cool, thats a nice job!
Everything a game needs to feel satisfying and fun to play :smile:
When I saw the cover art of the little man I was hoping I was going to stumble on some fluid animation cycles. I`m a sucker for animation. I was glad to find all the seemingly hand drawn art, the static poses of the falling man were expressive.
For the object spawning, I am a fan of more deterministic style level generation. That is having the level designed in such a way that I can get to all, or more of, the collectables more consistently. A quick and dirty approach I use is designing a bunch of patterns and selecting them at random. But you never know what the time crunch brings :)
Curious, do you do animations? fancy yourself a bit of an animator?