It's All OGRE Now! by TailyILoveYou
The filthy peasants have taken over your lands! Crush them and their stupid little houses!
Hop around the world as a fearsome Ogre and destroy the puny people who dared to cross your path. Venture out further in the world to find tougher enemies, but gain more experience for your trouble!
Kill peasants to gain experience, and destroy their homes to increase your experience multiplier. Destroy houses with pieces of other houses to get combos! Level up and upgrade yourself with fantastic new weapons and abilities!
W to move forward
Left click to attack
Right click to use your special attack
Upgrade when you level up by clicking on the upgrades, or hitting keys 1-4
Made in 60 hours by
Alexi Bay (Programming, Music, Particle Effects)
Noah Gracey (3D Modelling, Titles)
Timon Incze (Sound Effects)
Esteban Sanchez-Maya's Friend that he plays CounterStrike with (A single voice of one of the filthy peasants)
Hop around the world as a fearsome Ogre and destroy the puny people who dared to cross your path. Venture out further in the world to find tougher enemies, but gain more experience for your trouble!
Kill peasants to gain experience, and destroy their homes to increase your experience multiplier. Destroy houses with pieces of other houses to get combos! Level up and upgrade yourself with fantastic new weapons and abilities!
W to move forward
Left click to attack
Right click to use your special attack
Upgrade when you level up by clicking on the upgrades, or hitting keys 1-4
Made in 60 hours by
Alexi Bay (Programming, Music, Particle Effects)
Noah Gracey (3D Modelling, Titles)
Timon Incze (Sound Effects)
Esteban Sanchez-Maya's Friend that he plays CounterStrike with (A single voice of one of the filthy peasants)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.93 | 74 |
| Audio(Jam) | 3.36 | 278 |
| Fun(Jam) | 4.18 | 13 |
| Graphics(Jam) | 3.87 | 292 |
| Humor(Jam) | 3.67 | 128 |
| Innovation(Jam) | 3.18 | 395 |
| Mood(Jam) | 3.54 | 225 |
| Theme(Jam) | 4.08 | 84 |
The music sits in the background, doesn't really add much but doesn't take away from anything either, so that's cool.
I liked the different style of movement, took some getting used to, all the multi-destruction combos for XP, that was awesome.
no real complaints, but a couple suggestions: maybe give one of the options when you level up be full health. it would be an interesting trade off but probably worthwhile to make.
also an infinite mode would be cool but would probably require careful balancing
also if you could just wack villagers and make them destroy their houses with the sheer impact of their body that would be sweet. it also might be possible but i think i only ever saw it happen with other houses.
oh actually i do have one complaint; the game should pause when you're leveling up. but its understandable that it does not given the constraints we are working with :)
You did very well!
The art side is solid and I wasn't expecting at all a level up system.
The movement controlls are a bit strange but they feel intuitive.
It remembered me this Trogdor game:
http://www.homestarrunner.com/trogdor.html
Nice entry!
Good job =)
Gj
Very cute, low-poly art style. Those archers though. They're the devil.
This was just some mindless fun. I've spent the most time playing this game than any I've rated so far. I loved the upgrades. My only gripe is the spawn and lack of enemies in some areas. Here I am with the best weapon upgrade and nothing to kill. Sad monster.
-Loi LeMix
P.S. Ogre is love. Ogre is life.