Super Deep Olympic Diver by Bruno Bombardi
- Jump from a helicopter
- Dazzle the crowds with your acrobatics
- Try to go deeper and deeper!
Go ahead and post a screenshot of your high score in the comments!

Control the diver with WASD keys.
Ratings
| Overall | 143th | 4.083⭐ | 26🧑⚖️ |
| Fun | 62th | 4.18⭐ | 27🧑⚖️ |
| Innovation | 651th | 3.44⭐ | 27🧑⚖️ |
| Theme | 127th | 4.26⭐ | 27🧑⚖️ |
| Graphics | 575th | 3.96⭐ | 27🧑⚖️ |
| Humor | 106th | 4⭐ | 26🧑⚖️ |
| Mood | 731th | 3.625⭐ | 26🧑⚖️ |
| Given | 20🗳️ | 22🗨️ |
My only suggestion is that the dolphins should move a bit faster laterally, otherwise it's too hard to avoid obstacles with them, specially the deeper you go.
Great job!
And super great to have these suggestions in case we continue developing this game after the jam.
Nice visuals and the music is nice too :)
I love the graphics, sounds and feedbacks. The only little detail that bothered me is that it's a bit tricky on AZERTY, if I switch to QWERTY then the QTE part is confusing, but if I stay AZERTY then it's the diving phase that becomes confusing. I would have liked to be able to use the arrow keys for this reason.
Feels SUUUPER great that all of you liked the game :D and as always, thanks for the feedback!
This is a really cool game, I love the pixel graphics. Your color palette really reminds me of the good old days. Except that it is very pleasant to look at, very easy on the eyes, in contrast to some of the old gaming systems. Really great choice of colors.
The animations are very good, nice touch on the helicopter. Even though you only see it for a second, its rotors are still animated with that curved two-color effect, really cool, nice touch on the details. Overall everything is really made with love.
The music and sound effects fit the game really well. I am still listening to the music while writing this, it is the kind of music that you can listen to forever, really great for an infinite diver game :-D It has ups and downs, calm and exciting parts, nice composition!
I like the randomness in this game, it makes for a nice difficulty curve. It is fair but not too easy. Some rings are impossible to get without exploding, just like in real life. Really nice balance, starting slow and giving you more complicated patterns later on.
I love that you start on a helicopter, that is a very nice touch, you have these two well connected mini games in one, it really feels like they belong together. Sometimes you get into trouble trying to combine mechanics but here everything is really one piece, good work!
There are some minor technical inconsistencies. Sometimes after I die the meter level continues to drop. Then when I restart I still have the water particle effect that signifies you are swimming - but in the air while falling. These are non-issues really, they do not hinder the game play in any way.
Looks like I go at 250 meters per second. This really reminds me of our own game, our score is just the number of frames (at 60 Hz) that you survive :-) We made an infinite digging game where your health bar also has no significance other than that it must not go to zero or you die. Last, we also have things you eat and things you must avoid. But your game has a lot more details, you really got something out there in 72 hours, the graphics and music are awesome, the different game play elements, respect for what you managed to get done in that time frame!
Keep up the great work, I look forward to your future games!
To be honest my developer advantage high score is only about 45000 (I don't really remember the exact number and didn't capture it, hehe). So I'm sure that if you kept trying, you would have beaten it!
@tessahardin thanks for the feedback :D Yes, if we continue to work in the game it would be for a phone version.