Rope Down by Wunarg
Rope Down is grappling hook based platformer where you descent an ever more difficult chasm.
Grapple onto multiple walls at the same time to avoid enemies and other hazards.
Deal with enemies using a grappling hook attack which grapples them to walls.
Delve into the chasm and discover various types of enemies, terrain and upgrades.
How deep can you reach?
| Executable here | https://wunarg.itch.io/rope-down |
| Source Code also here | https://wunarg.itch.io/rope-down |
| Original URL | https://ldjam.com/events/ludum-dare/48/rope-down |
Ratings
| Overall | 396th | 3.525⭐ | 22🧑⚖️ |
| Fun | 237th | 3.675⭐ | 22🧑⚖️ |
| Innovation | 97th | 3.95⭐ | 22🧑⚖️ |
| Theme | 91th | 4.167⭐ | 23🧑⚖️ |
| Graphics | 863th | 2.184⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 27🗨️ |
Avoiding the enemies can be frustrating, and sometimes infuriating. I think I would've enjoy more if the game was more focused on platforming. The ropes feel good!
Good work and good luck!
The graphics do need some work. They have a cool early PC graphics look which I kinda like, but with the amount it's zoomed out on a modern monitor it can get pretty hard to see what's going on.
Surprisingly fun, screwed with my instinctual use of grappling hooks from terraria but I caught on eventually
Was happy to see enemies can die to spikes as well, though I feel like grappling an enemy to a wall shouldn't neutralise them forever(unless it's already on a timer, in which case the time to ungrapple is too long), so you have more incentive to get terrain kills
I can see myself getting really good at speedshotting around the place.
Would be good to have a key which cuts all grapples at once.