Eye will see you down there by vegmuffin
"Eye will see you down there" is an endless runner where you play as a pair of eyes, trying to get as deep as possible whilst avoiding enemy eyes, trying to catch you while moving in various patterns.
Use arrow keys to move (you cannot move up). Moving down costs stamina, which recharges over time (indicated by a bar in the top right corner). There will sometimes be 3D Glasses which let you teleport to another pair of glasses.
Everything was made by @vegmuffin over the weekend.
Tools: - Unity for the game engine; - piskelapp for some of the art; - Bfxr for some sound effects.
If for some reason the WebGL build below does not work for you (or you want to experience the platform versions which are the same), the platform versions are included in the itch page.
Ratings
| Overall | 517th | 3.371⭐ | 37🧑⚖️ |
| Fun | 443th | 3.338⭐ | 36🧑⚖️ |
| Innovation | 361th | 3.386⭐ | 37🧑⚖️ |
| Theme | 569th | 3.386⭐ | 37🧑⚖️ |
| Graphics | 680th | 2.986⭐ | 37🧑⚖️ |
| Audio | 620th | 2.656⭐ | 34🧑⚖️ |
| Humor | 250th | 2.983⭐ | 31🧑⚖️ |
| Mood | 633th | 2.948⭐ | 31🧑⚖️ |
| Given | 23🗳️ | 43🗨️ |
- @smash90210 the instructions disappear at ground level 3, I guess I could have made it disappear sooner;
- @mizatorian good to know I sound like a frog! The sounds are when the enemy eyes meet each other and have the staring contest to decide which pair should move out of the way;
- @ksadov that's awesome to hear! In the past I've tried with various pixel art directions but nothing clicked so I just slapped some rectangles on some circles and I was amazed too :) ;
- @scidev I came up with the floating eyes because I cannot do any character design and the original game idea was to have a bunch of different tiles which would act as the "*body*" of the pair of eyes, with different benefits, but that turned out to be a little out of my scope :D ;
- @zykra something for the future? ;)
This is a relatively simple yet appealing idea - great job.
I hope you'll drop by mine and give it a spin :wink:
:purple_heart: :dart: :frog:
I find myself waiting safely a lot, I would rather have a turn based game, where ennemies move one/two cell each time you move, than having to wait.
- @dhim yeah that would also solve the problem of inconsistencies, for lets say checking whether a tile is occupied or not (is it still moving? on which side is it really?)
- @kernon you remind me of a colleague that said "*if the whole world doesn't turn 3D I'm gonna be disappointed*". Thank you for playing!
Cute sounds and idea could be developed into a fun game I think!
It starts of quite easy, but it really becomes stressing has you go down (around level 30 its becomes challenging for me). I love the sound, and the visual are simple but effective.
If you continue working on this, maybe you could has different kind of enemies to spice things up?
Also, I faced an "unfair" death once: I used 3D glasses to teleport, and wrapped to another 3D glasses tile where an enemy was already here (the enemy is displayed below the glasses, making it even harder to notice).
Anyway, cool game, and I hope you keep working on it!
- @nyxkn @rhoff95 yep after reading comments & listening to other people say something about the game, the idea would be to lets say shoot thin lightnings between two pairs of glasses or at least have some arrow indicator to help ya out;
- @nyxkn hmm good to know! Maybe some different enemy types to incentivize you to move sideways? I may have some ideas :D ;
- @drludos hah, I suppose it just spawned that way, there's no difficulty curve at all. The enemies just spawn around you. Yeah I have some ideas for different enemies in mind, but if I continue working on it, I would likely fix up the most annoying things like the unfairness you mention, or implementing a difficulty curve, etc;
- @phthalogold thanks a lot! It just worked out that way with the random spawning I implemented. I'm not sure about this but do you think it would make for a good rhythm based game?;
- @aditya-kumar hearing that something meshes together makes me really happy, I've been really terrible with having something cohesive throughout the game. I totally get you with the audio, I recorded myself being childishly angry and was able to extract only one effect where it doesn't sound absolutely ridiculous :D ;
- @kevinworkman now that you mention it, the eyes without a body do remind me of the eaten pac-man ghosts fleeing back to the center, cool! I hope you enjoyed it!.
This is very wholesome for me as a first real submission to a gamejam, makes me want to develop this more! :)
Thank you for making this!