Lucido by AnimalX
This was my very first game jam, and decided to go in solo and participate in the compo! (The fact I need to be at work in a couple hours has nothing to do with it :D) I ended up with a finished game, but an unpolished one at that.Sounds are missing and I didn't have too much time left to set up the actual puzzle or balance all mechanics.

A quick overview of the game:
You are a lucid dreamer, so you can control your dreams. One day you find yourself locked inside your apartment and can't leave. Every time you go to sleep you get to explore the dream world. If you look closely you can find a way to unlock your door in real life! You'll just have to trigger a deeper, more lucid dream. You can achieve this by earning money by being inside the dream world and spending that money on items that increase your "lucidity". As you increase your lucidity you will see the world change. You'll have to control how lucid your dreams are and make use of the chest at the middle of the world to get the correct items in the correct dream states.
I really didn't have the time anymore to add clear indicators so solving the puzzle is probably going to take some time!
Spoilers ahead
* Don't read if you want to try and figure the first part out yourself! *
As the puzzle is still very rough I will give a short hint for the first part of the puzzle, which hopefully makes the concept a bit clearer: - With the lucid bar at 0 (top right), you should find a large rock with a circular hole in it that you can interact with (this gives you a hint what to look for next) - When you wake up, you should be able to buy a yoga mat, this allows you to increase your lucid state ( you need to go back to sleep, feel free to explore some more!) and will arrive the next morning - When your yoga mat arrives, interact with it and the meter in the top right will increase slightly - Go back into the dream world and you will find the world has changed ever so slightly and there will be a key on the rock in front of you when you spawn in - Try going back to the rock with the hole in it, this is now blocked off! - Put the key in the chest, you need to now reduce you lucid state so the blockade despawns again - you can do this by eating a burger - Hopefully the concept is clearer now; I wanted to add so many indicators but ran out of time :(
| Win64 build, no sound is normal ;) | https://animalxstudio.itch.io/lucido-ludum-dare-48-entry |
| Built against UE4.16.2 | https://drive.google.com/file/d/1GDkt8HVYXFQxBHYJFvVTdRMSr-cTE8P9/view?usp=sharing |
| Not tested, let me know if it doesn't work. | https://animalxstudio.itch.io/lucido-ludum-dare-48-entry |
| Github repo | https://github.com/AnimalXStudio/Lucido |
| Original URL | https://ldjam.com/events/ludum-dare/48/lucido |
Ratings
| Given | 6🗳️ | 0🗨️ |
_**Mouse issue info if you're interested:**_ I have a weird setup where I can use my mouse across multiple computers (not monitors, completely different computers via 'Mouse Without Borders') so it may just be a fairly rare issue. My mouse could move across computers when in your game but couldn't change what monitor it was on when focused on the computer actually playing the game. ~~This is just speculation but what it looked like your game was doing was locking the mouse to the specific monitor somehow but the mouse was just being hidden so when I moved the mouse to where it would move to my other computer, it would get screwed up. I also use unreal though and haven't seen this issue. I'm not sure what you're doing but what I do is set the input mode to 'Game Only' when not in a menu ('Set Input Mode Game Only' in Blueprints and UWidgetBlueprintLibrary::SetInputMode_GameOnly() in C++) and to 'Game and UI' when in a menu ('Set Input Mode Game And UI' in Blueprints and UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx() in C++). I am fairly new to unreal though so this may not be the correct way to do things.~~
@killua Tasty burger, huh? The hole in the rock is the first part of the puzzle! I've added a small clue section if you want to give it a go with that! Clarity for sure needs a lot of improvement. Thanks for checking it out :) I might just continue working on the game after the jam and see if I can make the puzzle better and clearer.
@jogy34 Woah, you finished the puzzle? That's awesome, well done. Wasn't expecting anyone to get to the end to be honest haha. Thanks for the feedback, I had planned to have a simple combat system where you would have to slay dream monsters to get money but I had to scratch that (one of many features I wanted to add) pretty early on. Not sure about the mouse capture issue, I'm using those nodes when switching between UI and the game. I would try to fix it but I don't have a setup like that
Hope you continue working.
Also stack in place with triange, is it like it shoild be?