Investigate by Adrocodes
Game concept
You are a detective who likes to do things against the book, however, your years of scaring and threatening suspects may be coming to an end. You have one more chance to prove to your superiors that you can get a confession out of a suspect the "right" way.
You will be presented with several question options while interrogating the suspect. You must choose to either;
- Present evidence (blue)
- Relate to their likes (Teal / Dark Green)
- Antagonise them using their dislikes (Red / Orange)
- Lie to them for to get a confession quicker (Light Green)
You will need to balance your questions to avoid angering the suspect. This will only prove that you can't be trusted and will result in you being FIRED.
How does this fit the theme?
The idea is that you are trying to dig deeper and deeper into the case to get the conviction while trying to follow the rules. It might be a bit of a loose interpretation however.
Screenshots


The game was developed using the Godot engine and is also my first LD Jam. I ended up switching ideas & engines halfway through. Art and Sound is not my strong suite (if you can't tell). Hopefully the idea of the game is fun and is explained somewhat okay in the intro.
| Github | https://github.com/HurricaneInteractive/ldjam48 |
| HTML5 (web) | https://adrocodes.itch.io/investigate |
| Original URL | https://ldjam.com/events/ludum-dare/48/investigate |
Ratings
| Overall | 859th | 2.583⭐ | 20🧑⚖️ |
| Fun | 840th | 2.474⭐ | 21🧑⚖️ |
| Innovation | 622th | 2.921⭐ | 21🧑⚖️ |
| Theme | 821th | 2.711⭐ | 21🧑⚖️ |
| Graphics | 661th | 3.053⭐ | 21🧑⚖️ |
| Audio | 687th | 2.079⭐ | 21🧑⚖️ |
| Mood | 707th | 2.763⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 17🗨️ |
tutorial would have been nice. I have had multiple attempts, but every time I think I am getting somewhere I run out of time or have one of my meters fill up. Even so, the game looks great, and it is clear that a lot of time and energy have been put into making this. Nice work!
However, I think the balancing can vary a lot from one game to another : in one game, I had blue square every time and ended up winning without thinking too much by always clicking on them, and in another one, I almost ran out of time because of bad luck in the square distribution.
This point aside, good job for making this game, it was a nice experience !
I wish there was quite a bit more here, because I enjoyed the few moments of game I got. Good work!
I like the idea you're going for here, but I couldn't 100% grasp what my actions were doing all of the time. Still, I understood enough to be able to reliably win, which was fun to learn. I also really enjoyed the art with this one, and the fact that each "suspect" was unique with their interests and whatnot. Nice job!