Majula Fall by maaxoom

For Ludum Dare #48 I made a game mechanic deconstruction of the section in Dark Souls 2, in which you have to jump down a huge hole in the hub area Majula. Your goal is to reach the bottom of the hole by compensating fall damage with your health potions and of course, landing on the right platforms.
| | Keyboard | Controller| | ------------ |:------------| ------------:| | Move | W,A,S,D | Left Stick| | Camera | Mouse | Rigth Stick| | Jump | Space | A| | Potion | Left Shift | X| | Restart | R | Select|
| WebGL | https://maxom.itch.io/ld48 |
| GitHub | https://github.com/Maxomm/MajulaFall |
| WindowsBuild | https://tinyurl.com/4vxksh9y |
| Original URL | https://ldjam.com/events/ludum-dare/48/majula-fall |
Ratings
| Overall | 490th | 3.407⭐ | 29🧑⚖️ |
| Fun | 401th | 3.389⭐ | 29🧑⚖️ |
| Innovation | 582th | 2.981⭐ | 29🧑⚖️ |
| Theme | 248th | 3.889⭐ | 29🧑⚖️ |
| Graphics | 496th | 3.37⭐ | 29🧑⚖️ |
| Humor | 315th | 2.813⭐ | 26🧑⚖️ |
| Mood | 614th | 2.981⭐ | 28🧑⚖️ |
| Given | 45🗳️ | 27🗨️ |
The game is very intuitive and well designed. The movement felt good and just the right amount of frustration with no feeling of injustice.
All those animations on the character look great.
Small bug with the potion though, drinking it make you go backward and I died twice because of that haha.
Good job!
Improvements:
* Air control felt a little too much for me
* I had the feeling the chracter was moving further than I wanted, maybe something input related?
* I died once but I still could move (that's only more polish)
* put some soundeffects and music / BG sounds. They help a lot for mood and user feedback.
* There is no sense of progression.. when will you reach the end?
:)
10/10
Art is minimalist but cute, I especially like the player character design !
Good job overall !