Clown Pup by skill347

Ever wanted to feel like a child again? Well now you can, as an orange-seeking clown dog. The devs were not high, you were.
There's a post-jam hotfix update out. Please check it out.
Controls:
LMB - Walk
E - Interact
Tab - Inventory
Credits:
- Maksymilian "Skill" Tym - Lead, Game Design & Code
- "Żaba" Mazur - Graphic Design, Game Design
- Nikodem Maciaszek - Graphic Design (hand drawn)
- Tymon "Hoody" Hyc - SFX
- Marcel Gąsiorowski - Music
| GitHub | https://github.com/skill3472/ld48 |
| Download | https://skill347.itch.io/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/clown-pup |
Ratings
| Overall | 1864th | 2.579⭐ | 21🧑⚖️ |
| Fun | 1902th | 2.105⭐ | 21🧑⚖️ |
| Innovation | 1805th | 2.368⭐ | 21🧑⚖️ |
| Theme | 1854th | 2.395⭐ | 21🧑⚖️ |
| Graphics | 647th | 3.895⭐ | 21🧑⚖️ |
| Humor | 835th | 2.75⭐ | 20🧑⚖️ |
| Mood | 1164th | 3.306⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 4🗨️ |
I love the art and the environmental storytelling, but I couldn't really make it far into the game. I got here and couldn't move back to the left. I felt like the whole time I was just clicking everywhere and pressing 'E'. It might help it a little to have something highlight when it's interactable just so that it's a little bit more clear.
one fairly simple thing to implement that would make the game feel a lot better to play is flipping the character on the X axis when i walk left. also, the collisions didn't make much sense to me, i felt often like i was getting stuck or unable to walk somewhere that seemed like i should be able to.
@sakura-magika I implemented the flipping, thanks for the suggestion :)
Maybe with some more animations and puzzles this could be a really cool point and click adventure game!