Altum by Choppers

[raw]
made by Choppers for Ludum Dare 48 (COMPO)

​Use the mouse to move around the space surrounding your de-powered ship. Attach your grapple to asteroids with left click and left click again to pull yourself towards them. Collect enough energy from asteroids that you reel in with right click, return to your ship and escape the black hole of which you are falling deeper and deeper into.

Be careful when collecting asteroids, as it is easy to leave yourself stranded!

Change Log: Bug Fixed where shuttle would be grabbed and cause and error.

Ratings

Overall 623th 3.21⭐ 33🧑‍⚖️
Fun 616th 3.065⭐ 33🧑‍⚖️
Innovation 345th 3.403⭐ 33🧑‍⚖️
Theme 827th 2.683⭐ 32🧑‍⚖️
Graphics 388th 3.532⭐ 33🧑‍⚖️
Audio 648th 2.533⭐ 32🧑‍⚖️
Humor 591th 1.962⭐ 28🧑‍⚖️
Mood 547th 3.089⭐ 30🧑‍⚖️
Given 39🗳️ 37🗨️

Feedback

CubeX
26. Apr 2021 · 02:46 UTC
A bit hard to learn what you have to do, but once you do, it's pretty fun!
petra_the_kat
26. Apr 2021 · 03:55 UTC
I got a weird error... and I never figured out what to do :(
But from what little I managed to play I liked it. I like the dual-purpose design; by removing an asteroid you keep it from being an anchor point. I imagine the endgame is a frantic scramble around to find the last asteroids needed to escape.
🎤 Choppers
26. Apr 2021 · 04:08 UTC
@petra-the-kat Thanks, what sort of error was it?
BlackOpsBen
26. Apr 2021 · 04:25 UTC
Are you supposed to be able to grapple and pull the shuttle toward you? Cause I did, and then this happened:

![error.PNG](///raw/97a/b2/z/3d28c.png)

Anyway, other than that, cool mechanics! Nice color scheme too! More sound would help with the mood.
LakshyaIsAGod
26. Apr 2021 · 04:27 UTC
TODO: review game
🎤 Choppers
26. Apr 2021 · 04:45 UTC
@blackopsben No, you're not meant to. Thanks for telling me about the error, I've fixed it now.
🎤 Choppers
26. Apr 2021 · 04:45 UTC
@lakshyaisagod Thanks!
IndigoWolf
26. Apr 2021 · 13:35 UTC
That blackhole graphic is awesome. Nice work on the game in general.
Lakea
26. Apr 2021 · 13:47 UTC
very good, really enjoyed playing it.
glitchman
26. Apr 2021 · 13:52 UTC
Interesting color palette!
Good luck in compo!
![2021-04-26_165053.png](///raw/200/81/z/3d79f.png)
rhoff95
26. Apr 2021 · 20:41 UTC
I like the visuals and restricted color palette
Harrison Dunn
26. Apr 2021 · 21:57 UTC
Good looking game. I played a few times and came nowhere close to winning though. I would guess there would be easier levels in a full feature? Great art. The color is well suited to the game.
🎤 Choppers
27. Apr 2021 · 07:36 UTC
@harrison-dunn Thanks! Yeah, I didn't get much time for play testing, and had to guess on what was a good difficulty.
David Horning
27. Apr 2021 · 10:24 UTC
Really like the visuals. The gameplay took me a minute but it felt great once I got it. Nice work!
BytingGames
27. Apr 2021 · 10:28 UTC
Really liked this entry. Nice choice to put the graphics in that red colored style. The gameplay was interesting, because I felt like you had to do a little bit of strategizing on what asteroids to mine and what to keep for further exploration. A clear way to check how much time you have left would be nice (I didn't die because of the black hole, only because I depressurized my suit, where I'm not sure what that does really. On second try I got enough energy.). Good simple menu.
LDJam user 127637
27. Apr 2021 · 10:34 UTC
Nice entry with nice choice of colors pallet and a original game idea. Well done!
gilborn
27. Apr 2021 · 12:09 UTC
Very cool art style! The picture ob the black hole getting bigger and bigger ist very good.
The gameplay was fun, in my third try I managed to escape!
lesinvisible
28. Apr 2021 · 13:23 UTC
I liked the original idea and art execution, the game may be a little hard to get at first, but it's a very solid looking game.
Pierce Brooks
29. Apr 2021 · 03:30 UTC
Game Maker 8!? What a fantastic throwback :) the background black hole scaling is very pleasant to look at.
Runuchok
30. Apr 2021 · 04:15 UTC
Wow! That was fun! Nice gameplay concept, I liked that all elements are tied up! Grappling for movement and for gathering is a nice player decision-making aspect! Graphics are very suitable!
rawbits
01. May 2021 · 10:58 UTC
Nice game! What is does, it does solid. Would be nice to have an indicator of how much time left or something. And whats the depressurize button for? Is it a restart relly?
kinolebedev
05. May 2021 · 07:27 UTC
nice art style)

i think it is necessary to diversify the appearance of asteroids
Talops
13. May 2021 · 16:45 UTC
I always love jam games that strongly take their palette choice into consideration. Going monochromatic here was a good idea and goes really well with your hostile, lonely and silent setting. I'd have chosen a less saturated red to ease up on the eyes a bit (since contrasting from black isn't too difficult, only having some very select, important elements like the ship be such a bright color would work best)

As for the gameplay, grappling around felt really slow but I really liked having to plan a return path in advance in order to not find myself over a screen away from any asteroid. Seeing the black hole grow bigger end bigger sends a nice chill down one's spine.

Simple, inventive and works really well, congrats!
udo
15. May 2021 · 08:15 UTC
Hey, this runs on Linux under Wine :laughing:

I had fun playing this! Not sure if there was Audio or not, but it didn't play for me.

I liked the graphics and the general concept. On my first run I died because I ate too many asteroids, on the second one I made it all around the blackk hole (I think) but then got eaten by it. Is there a win condition that I missed? If not that would be very on theme!