Cave of Glory by marksht

[raw]
made by marksht for Ludum Dare 48 (COMPO)

Снимок экрана (222).png Play as a miner who tries to get magical pickaxe in the randomly-generated cave.

Ratings

Overall 868th 2.526⭐ 21🧑‍⚖️
Fun 860th 2.342⭐ 21🧑‍⚖️
Innovation 880th 2.079⭐ 21🧑‍⚖️
Theme 788th 2.868⭐ 21🧑‍⚖️
Graphics 644th 3.079⭐ 21🧑‍⚖️
Humor 531th 2.222⭐ 20🧑‍⚖️
Mood 697th 2.789⭐ 21🧑‍⚖️
Given 23🗳️ 14🗨️

Feedback

🎤 marksht
26. Apr 2021 · 00:55 UTC
Sorry, source code is temporarily unavailable. I'll post it at https://github.com/m4rksht/cave-of-glory at 8:30 GMT today. I have no access to it before this time so stay tuned.
Prof.Suarez
26. Apr 2021 · 01:00 UTC
This looks cool, will check this out after I sleeep. lol
bassguitarbill
26. Apr 2021 · 09:46 UTC
Pretty simple game, and there's no real reason to fight the (extremely creepy!!) enemies, because running around them is pretty easy. I loved the atmosphere, though!
LDJam user 237588
26. Apr 2021 · 09:47 UTC
I can't seem to attack without getting hurt myself, but maybe I'm not trying hard enough.
The sprite animation looks nice :)
axeltherabbit
26. Apr 2021 · 09:50 UTC
Nice work, but the enemies are too slow, I just skipped all of them.
There is no audio, you need to opt-out the audio category in the ludum dare project page.
Overall good first LudumDare game :) keep it up!
Rolly
26. Apr 2021 · 10:10 UTC
Nice pixel art! I really love the animations, especially the attack of the monster!

The game is simple but well executed. I didn't encounter any level generation problem. It felt quite easy to find the green pickax, I think I got there in ~5-6 rooms.

I think you could have gone further, having to find a silver pickax, then starting a new level to find a gold pickax, and then find the green one. "Deeper and deeper" would have made more sense then.

Is it me or is there no audio? You probably want to opt-out from the category if there is none :wink:

Nice entry, good job!
🎤 marksht
26. Apr 2021 · 10:36 UTC
@rolly
"I think you could have gone further, having to find a silver pickax, then starting a new level to find a gold pickax, and then find the green one. “Deeper and deeper” would have made more sense then".
It was the original idea but I had no time. Thank you!
fargred
26. Apr 2021 · 17:48 UTC
Cool game, I liked the random layout! Some of the monsters were a bit too easy to just walk by, but when they did attack the combat felt very good!
🎤 marksht
27. Apr 2021 · 09:36 UTC
@fargred thank you so much!
🎤 marksht
27. Apr 2021 · 10:13 UTC
@axeltherabbit I wanted the doors to close when you enter the room but I had no time to implement it. Thank you!
🎤 marksht
27. Apr 2021 · 10:14 UTC
@bassguitarbill I wanted the doors to close when you enter the room but I had no time to implement it. Thank you for the feedback!
Cem Adiloglu
29. Apr 2021 · 06:53 UTC
good job. I don't know why but I really love the enemy art lol. are they giant ants? I imagined them as cows :D
breadstix
01. May 2021 · 06:13 UTC
The artwork is great. The combat is difficult which I like. I can see how it would be greatly improved by the things you wanted to implement but couldn't because of time. Closing doors when you enter a room would have made it much more stressful (in a good way) when choosing which way to go. This is a fun little game as is and could be the core to something more fun. Great job!
🎤 marksht
02. May 2021 · 06:49 UTC
@cem-adiloglu they are spiders XD
🎤 marksht
02. May 2021 · 06:50 UTC
Thank you so much @breadstix !
ziggykac
03. May 2021 · 07:38 UTC
The visuals are nice. It'd be cool if you could improve the spider AI a bit. I also like that the caves are randomly generated. Well done! :D
🎤 marksht
08. May 2021 · 04:07 UTC
Thank you @ziggykac !
🎤 marksht
08. May 2021 · 04:11 UTC
@hilkojj it’s possible. To be honest, their hitbox is very small. Head can’t hurt you with touch, only with attack.
jacic
09. May 2021 · 20:46 UTC
Nicely done! It's short, but I
I'd love to see an expanded version of this with more enemies. Maybe the pickaxes you find give you different combat moves?

Well done!
🎤 marksht
10. May 2021 · 07:24 UTC
@jacic Thank you for yor feedback and for your awesome idea about different combat moves!
fueelin
10. May 2021 · 19:01 UTC
Cool game! I really liked the sprites and animations! I'd recommend adding a better vertical attack - I felt pretty powerless to things above or below me, without taking some evasive maneuvers to get next to them instead. Good job!
BinaryPrinciple
10. May 2021 · 22:07 UTC
I liked the maze generation and the graphics.
Maybe add different enemies and sound, also you could add them a small shake prior attacking so I can get more telegraph attacks. Try adding a way to parry, it can be with your own attack.
Nice entry!
🎤 marksht
11. May 2021 · 02:50 UTC
Thanks @fueelin for your feedback!
🎤 marksht
11. May 2021 · 02:51 UTC
@binaryprinciple Thank you for your ideas)