Tales of the Underworld: Rebellion of the Souls by ladybenko
Play as Hades and regain the control of the Underworld! Avoid the ghosts that populate Hell and the dangerous lava. Advance to the next level by eating a Pomegranate of Death.
Controls: ARROW KEYS to move and jump.
Log of the development, in case you're curious http://ludumdare.com/compo/2015/08/24/log-tales-of-the-underworld-rebellion-of-the-souls/
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Thanks everyone for your kind comments and feedback! Some of you have pointed out a bug in level 3 in which you would get trapped into a section of the level when trying to reach some coins. I'm going to check the rules for the compo and see if I'm allowed do fix that.
Controls: ARROW KEYS to move and jump.
Log of the development, in case you're curious http://ludumdare.com/compo/2015/08/24/log-tales-of-the-underworld-rebellion-of-the-souls/
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Thanks everyone for your kind comments and feedback! Some of you have pointed out a bug in level 3 in which you would get trapped into a section of the level when trying to reach some coins. I'm going to check the rules for the compo and see if I'm allowed do fix that.
| Web | https://ladybenko.itch.io/tales-of-the-underworld |
| Source | https://github.com/belen-albeza/ldjam-33 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=547 |
Ratings
| Coolness | 46% | 1362 |
| Overall | 3.27 | 336 |
| Audio | 3.25 | 217 |
| Fun | 3.05 | 448 |
| Graphics | 3.95 | 115 |
| Humor | 2.15 | 704 |
| Innovation | 1.86 | 909 |
| Mood | 3.28 | 272 |
| Theme | 2.58 | 835 |
May lack sone kind of attack or other interaction.
The tileset is good and it all fits together to form a great ambiance. Sadly the levels are extremely short and the music starts anew on each stage instead of continuing on, which is pretty awkward.
Overall there isn't much left to do to make this a full game except for expanding on it further. Adding more, longer stages, and perhaps a few more different block and enemy types to match it all together.
But very easy, except those pesky level 3 coins that people mentioned, that seem impossible unless there's something hidden. Good job
My only wish is that there was a way to attack the goomba-ghost-thingies.
I really liked the retro graphics, and the music was a fitting complement. Congrats!!
Even though the mechanics aren't something new or complex, you reminded us all how one should build levels no matter how simple the mecahnics are =]
I felt like the controls could use some refinement (like allowing me to modulate the size of the jump with longer/shorter keypresses). I also thought that with all the lovely animations on screen, I was surprised when I died or when a level ended and I wasn't really rewarded with some kind of "juice". It just sort of switched modes with no fanfare.
I think a little bit more attention on the primary actions would go a long way towards making this a great little game.
By the way, I've posted a post with a log of the development, in case you're curious http://ludumdare.com/compo/2015/08/24/log-tales-of-the-underworld-rebellion-of-the-souls/
Cheers!
I really love the colours and cute graphics.
The game itself is quite easy, even when collecting all the coins. The timer could be a good incentive to play fast but I find the jumping a bit floaty for a speedrun...
Anyway, it was fun and I liked it, congrats!
Nice color palette though.