RUN FROM STUFF (2D Chase Game) by PookiPoot
This is a 2D chase game where the objective is to make it to the bottom. Enemies chase you the entire time once you leave the start. Make it to the end to complete it.
There was a start menu in the game but it bugged out and I removed it.
I had another game I was working on in the first 24 hours, but it was too complicated. Ended up with this piece of trash instead. Enjoy.
POST JAM CHANGE LOG: (no checkpoints yet, but more paths!) 1. Fixed collision issues, groundcheck was causing issues with corners and walls. NO MORE I SAY! 2. Added multiple pathways to the bottom and secret areas to flee from enemies. 3. Added propelling slopes to give you a boost away from enemies. 4. Added new enemies, increased enemy count. 5. Made dead ends more satisfying. 6. Zoomed out camera slightly 7. Added some lighting. 8. Fixed platforms that were hard to clear
* POST JAM RELEASE LINK: https://pooki.itch.io/run-from-stuff-v-11
| Html5 / WebGL | https://pooki.itch.io/run-from-stuff-2d-chase-game |
| Source Code /Proj Files | https://pooki.itch.io/run-from-stuff-source-code |
| Post Jam HTML5 | https://pooki.itch.io/run-from-stuff-v-11 |
| Original URL | https://ldjam.com/events/ludum-dare/48/run-from-stuff-2d-chase-game |
Ratings
| Overall | 507th | 3.386⭐ | 46🧑⚖️ |
| Fun | 331th | 3.5⭐ | 46🧑⚖️ |
| Innovation | 498th | 3.119⭐ | 44🧑⚖️ |
| Theme | 457th | 3.558⭐ | 45🧑⚖️ |
| Graphics | 308th | 3.67⭐ | 46🧑⚖️ |
| Audio | 429th | 3.174⭐ | 45🧑⚖️ |
| Humor | 497th | 2.324⭐ | 39🧑⚖️ |
| Mood | 408th | 3.321⭐ | 44🧑⚖️ |
| Given | 56🗳️ | 75🗨️ |
The level design of the first part is okay, spread out platforms and interesting that you try to move downwards. The seconds part had some dead ends and platforms that look like a path but aren't.
I would have played it a lot more if there were checkpoints.
I would've added a checkpoint each time you reach a new level, because getting hit once is really punishing. I also doing think walls should halt your momentum completely, because running into one feels pretty bad. Instead, if you hit a wall while jumping, you should just slide up. Finally, it would be really cool if you added a wind sound effect while falling, as well as a camera shake and some more particles when landing from a really big fall. There are a lot of points where you fall from a really big height, so I would've like to see that extra oomph from making a really big jump.
Overall, simple but fun game! I enjoyed playing it.
I loved the NPC movement; it felt like they were a pack of predators waiting to strike when you were cornered.
The jumping motion is really satisfying, and I felt like I had a good amount of control while in the air. The scale of what you jump over is suitably epic. There were a few times where I squeaked through a certain death scenario and felt like a total badass.
10/10 - would get chased by scary sperm again
@jdeedubs @muzakefron Thank you both for taking the time out to play and comment!
I'm glad to read that you'll be continuing work on it, I would love to play more!
This was good work, especially for a game done in one day in a new program. Congrats!
What I didn't love was the fact that you cant jump right in front of walls. It really stopped the otherwise great sense of flow in this platformer. Dunno if it was intentional, but in my opinion it would have fared better without this. Oh, and I found it a bit harsh to be sent back to the very beginning after being caught. Being sent to the start of the level instead of the whole game would have kept me playing for longer.
Bonus points though for style, the super cool music and the insanity that you started all over again an day 2!
Thank you all for your feedback and comments. I just released a patched version that fixed collisions and added some more variants to the game. Though, granted, I think I made it harder? Next patch will have checkpoints.
Can't wait to play all your games (if I haven't already) ! Thanks for taking the time out to play.
Post-jam version can be found here: https://pooki.itch.io/run-from-stuff-v-11