Slavery Simulator 2015 by Sébastien Bernery
You are a slave trader. Take advantage of the "triangular trade" to amass wealth.
Buy soldiers in Europe, let them reduce some african native to slavery, send them in America and force them to work in fields. Sell crops in Europe. The goal is to amass 5000 gold before the year 1700.
You can upgrade Plantations in America to hire more slaves.
You can upgrade africans villages to speed up slaves' capture. Soldiers can be killed when "working" in villages. More soldiers works, less soldiers died. After some time, it becomes longer to capture slaves.
Green buttons are actions available.
Try things and see what happens.
TIPS: at first, focus on soldiers. Buy them and use them. After that, you will succeed.
Press H to display help page, M to mute sound.
Sorry for the bad english.
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Made with Haxe and HaxeFlixel. Assets made with Krita and music generated with Abundant music. Code writted with vim.
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29/08: Edit: added a link to the postmortem I wrote.
Buy soldiers in Europe, let them reduce some african native to slavery, send them in America and force them to work in fields. Sell crops in Europe. The goal is to amass 5000 gold before the year 1700.
You can upgrade Plantations in America to hire more slaves.
You can upgrade africans villages to speed up slaves' capture. Soldiers can be killed when "working" in villages. More soldiers works, less soldiers died. After some time, it becomes longer to capture slaves.
Green buttons are actions available.
Try things and see what happens.
TIPS: at first, focus on soldiers. Buy them and use them. After that, you will succeed.
Press H to display help page, M to mute sound.
Sorry for the bad english.
======
Made with Haxe and HaxeFlixel. Assets made with Krita and music generated with Abundant music. Code writted with vim.
----
29/08: Edit: added a link to the postmortem I wrote.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.56 | 177 |
| Audio | 2.71 | 471 |
| Fun | 3.40 | 216 |
| Graphics | 2.40 | 789 |
| Humor | 2.19 | 693 |
| Innovation | 3.83 | 60 |
| Mood | 3.23 | 304 |
| Theme | 3.83 | 188 |
I will be playing this game even after I rated it
Science can lead to more capacity in harbours.
Unfortunately, when harbours are full, logging window is totally flooded.
That's an extremely good take on the theme.
Kudos on working that one out. Also, on making a game with actual good gameplay on it. My game's vampire has nothing on the monster I was while playing this.
Anyway, this game is addictive. :p
I personally like these kind of games where you have to manage resources to do things. Good game!
If you continue work on this post-jam some streamlining to reduce clicking (like auto selling in europe) might be nice.
It took me a while to figure it out, but good solid gameplay! I made a lot of money >:).
Great inventive and monstruous idea!