Salvie by Teesquared
Who are you? Why are you here? And what happened?
Turn off the lights, put on your headphones, and enjoy this supernatural thriller as it unfolds. The game is an interactive story where your choices reveal different parts and perspectives of an engaging and profound mystery.
Make selections from the available choices to the left and right of the ghostly vision by clicking them.
For this Jam game, we used creepy music from Incompetech and a font from Google. Everything else was created by me and my daughter.
The main tools were iPhone 6 (for videos), After Effects, Photoshop, Flash Professional, and Flash Develop.
Feel free to post your opinion of the story in your feedback.
Thanks for trying out our game.
Turn off the lights, put on your headphones, and enjoy this supernatural thriller as it unfolds. The game is an interactive story where your choices reveal different parts and perspectives of an engaging and profound mystery.
Make selections from the available choices to the left and right of the ghostly vision by clicking them.
For this Jam game, we used creepy music from Incompetech and a font from Google. Everything else was created by me and my daughter.
The main tools were iPhone 6 (for videos), After Effects, Photoshop, Flash Professional, and Flash Develop.
Feel free to post your opinion of the story in your feedback.
Thanks for trying out our game.
| Web (flash) | http://twistedwords.net/ld33/Salvie.swf |
| Source (github) | https://github.com/Teesquared/Salvie |
| Time-lapse (youtube) | https://youtu.be/dSvfHh0Im3A |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=35091 |
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.51 | 284 |
| Fun(Jam) | 2.74 | 754 |
| Graphics(Jam) | 3.54 | 457 |
| Innovation(Jam) | 3.40 | 238 |
| Mood(Jam) | 4.06 | 53 |
| Theme(Jam) | 3.91 | 171 |
This is pretty dang great. Excellent job!
I have to say it feels counter-intuitive that the menu is above the main text, I even missed a couple of paragraphs because of that.
I'm impress by the use of the video, because they create a real mood and not a cheap realism.
Actually i think the end is maybe too explicit, and the game would have been better by speaking at the first person and not narrator. Also maybe allowing a bigger impression of control before the "end". Also i think that the font is maybe hard to read, and break the game feel.
You could take a look at "Monster" who is also an interactive story in the same kind of "story"
This feeling of playing a ghost is really powerful.
Nice entry, and really a different kind of interactive fiction.
(nice use of the theme, and loved the filtered videos.)
To me though it makes or breaks if there's a way out, and I didn't find it! It would take grinding and I'm not up to it.