ARTerial (the AI-generated art museum) by MEGA Marlon

You’re in charge of curating for tonight’s art show and you only just started working at the gallery. It probably doesn’t help that this place just seems to get deeper and deeper. Well, what are you waiting for? Head on back, and grab some paintings for tonight’s show! Remember… just don’t get lost…
https://www.youtube.com/watch?v=mAFM4sTPE2Q
AI Generated Art:

All of the artwork is generated using a neural network. That means each painting you see is completely unique and one of a kind! Find one you like? Hold on tight and don’t lose it!
Objective:
Curate 6 pieces of artwork from an infinite museum. Choose paintings of the right size and synergy. Will tonight’s art show be a success?
Controls:
WASD – Movement
Left Click – Grab/Place
T - Teleport
Q - Quit
Screenshots:

Hardware:
We are working on trying to optimize the game for lower-end hardware. Right now the neural network will slow down the game at some points if your hardware isn't fast enough.
Follow Us
If you're interested in keeping up with more of our work, you can find us on twitter here.
Post-deadline edits and fixes: 4/26/21: bug fix for start room crashing when going too far and player spawning glitch. 5/03/21: source code added. See github link on this page.
| Link | https://leefu.itch.io/arterial |
| Link | https://github.com/levifussell/GenMuseum |
| Original URL | https://ldjam.com/events/ludum-dare/48/arterial |
Ratings
| Overall | 829th | 3.563⭐ | 26🧑⚖️ |
| Fun | 1569th | 2.854⭐ | 26🧑⚖️ |
| Innovation | 140th | 4.022⭐ | 25🧑⚖️ |
| Theme | 627th | 3.854⭐ | 26🧑⚖️ |
| Graphics | 832th | 3.74⭐ | 27🧑⚖️ |
| Humor | 718th | 2.917⭐ | 26🧑⚖️ |
| Mood | 970th | 3.458⭐ | 26🧑⚖️ |
| Given | 31🗳️ | 30🗨️ |
For some reason the camera makes it really easy to get lost? Maybe to much wide angle lens warping?
Would like to see an up-sampling on the artworks.
The footsteps are a total life saver.
Good Job
@khill Let me look into teleporting crashing the game. Thanks for letting me know!
Very nice, keep it up!
I had a hard time placing paintings on the wall but other than that, it was quite an enjoyable experience.
Pressing T did not crash the game for me but pressing Q did (not a big deal tho, I pressed it to quit ^^)
I especially like the application of theme here, with the impossibly endless museum of paintings in the back. Very easy to get lost in there, in a good way of course.
I managed to get supremely lost (the footsteps helped, but you can only aid a fool so much), and I'm not entirely sure but is the space actually infinite? It certainly felt like it!
Also nice to see someone managed to get picking up objects _almost_ as janky as I did :eyes:
Would also have been interesting to see themed rooms/colour schemes? (at the current time, it's quite hard to tell you've already been somewhere, but in a real gallery it's usually reasonably obvious!)
Anyways now I'm backseat deving here and it's impressive this got done in this timeframe anyways!
Nice work!
...however, once the game begins in earnest I didn't find that the experience got any deeper (excuse the pun). I sorta got the concept before I went out to find paintings, and the fact that almost none of the paintings I brought back fit well in *any* of the frames made the gameplay tedious in a way that wasn't instructive or revealing (or purposefully confounding as in "anti-games" like The Stanley Parable).
Overall, though, the use of theme and the stellar concept and setup, combined with the constraint of the jam, forgives all sins here. Well done! I think this is just one "design eureka" away from being a project that could be developed into a full commercial product, where it can retrieved and be put up on the wall along with the others.
Had a slight issue with the short, wide picture frame near the corner not highlighting when I had a painting of it's size hung on it, but other than that the game ran and played flawlessly.
The art is very interesting, I don't know what I expected AI generated art to look like.
Great use of the concept!
I got a B+ :)
Well done!