CAVE CRAVLER by NoobHereo

[raw]
made by NoobHereo for Ludum Dare 48 (COMPO)

CAVE CRAVLER by NoobHereo Cave Cravler (Intentioanlly misspelled) is a charming retro inspired dungeon crawler about survival and upgrading through damage effect and damage per second. The game DOES have an ending but only if you can survive all the levels that goes deeper and deeper into the world of Cave Crawler. I strongly suggest to check out the HELP page on the front screen before playing so that you are familiar with all mechanics and controlls.

NOTE: All the music, artwork and codework found in this project is made by myself; NoobHereo. The only thing imported is tools assisted in making the game and a font that has the license in the following path: UI > Fonts > License.txt

Link to github repo for the game: https://github.com/NoobHereo/ld48

Album of interresting ingame screenshots: https://imgur.com/a/TFOfESb

screenshot1.PNG screenshot4.PNG screenshot5.PNG

Ratings

Overall 295th 3.636⭐ 24🧑‍⚖️
Fun 206th 3.727⭐ 24🧑‍⚖️
Innovation 665th 2.841⭐ 24🧑‍⚖️
Theme 326th 3.773⭐ 24🧑‍⚖️
Graphics 361th 3.568⭐ 24🧑‍⚖️
Audio 219th 3.568⭐ 24🧑‍⚖️
Humor 422th 2.533⭐ 17🧑‍⚖️
Mood 583th 3.028⭐ 20🧑‍⚖️
Given 13🗳️ 19🗨️

Feedback

BhanosTheGameDev
26. Apr 2021 · 09:55 UTC
A great game with great graphics and pleasant music.
Ghost_Wave
26. Apr 2021 · 11:49 UTC
Loads of fun but very hard, unless I'm really bad :^)
Hoeleboele
26. Apr 2021 · 14:01 UTC
Great music and sound effects. Game is pretty hard until i found out moving diagonaly was faster that made the game more easy :D
aaants
26. Apr 2021 · 14:04 UTC
Very punchy and energetic. Easy to pick up and play, generally well put together, nice one!
Hilvon
26. Apr 2021 · 15:45 UTC
An interesting game. At first the tactic of just kiting the enemies and shouting at their bunch works pretty well.

Then the enemies start differing in speed so kiting them all at once becomes a harder task.

And then I got overwhenmed by enemies spawning.

Could not figure what most of those items I pick up do. Except for hearts - those obviously hela you. And one of the items increases your damage output - right? After some levels the starter enemies became one-shot kills, so it must've increased.

The bombs and teleports are probably a nice feature, but I didnt use them that much. Especially the teleport. Either the enemies are everywhere and there is little point of using it. Or the enemies are bunched up, and just kiting and shooting works fine.

Still enjoyed my playtime.
R2D48
26. Apr 2021 · 19:18 UTC
I reach level 9. I didn't understand all item and/or how to spend them. Could be indicated in Help for next release. Nice game good storytelling for starting animation and game over screen.
RaggidyJam
27. Apr 2021 · 04:41 UTC
The most fun game I've played yet the feel of progression as you make it through levels, get power ups and face new enemies works great. I also loved discovering how I should use the mechanics and what strategies I could use to do better. Overall the sense of challenge and being overwhelmed is awesome

The graphics and audio are great, help the mood and are still great after experiencing them for a while. The changing of levels works great for the mood and theme I think it would help even more if the music changed with the levels. I got myself trapped sometimes when I fled not realizing that bomb doesn't harm you.

You did a great job and I'm still trying to get to the end.
Paroxysmal
29. Apr 2021 · 01:24 UTC
The itch.io site is 404.
Quoclon
29. Apr 2021 · 01:56 UTC
Love to try this one out, itch.io site is 404.
Shoot me a comment when it's up! Would love to check it out :)
incobalt
29. Apr 2021 · 02:34 UTC
Your itch page is probably still in "draft" mode. Make sure you publish it so people can play the web version!
🎤 NoobHereo
29. Apr 2021 · 22:44 UTC
@paroxysmal @quoclon @incobalt fixed the itch.io. Thanks for letting me know!
incobalt
29. Apr 2021 · 23:39 UTC
For an actual review: this is a bit too difficult for me! This had a bit of a Realm of the Mad God feel to me, including the art style. The graphics are great! The audio works, though the music felt very repetitive to me. Overall, good job!
Paroxysmal
30. Apr 2021 · 00:08 UTC
Fun little game. A few critiques wasn't sure what the items did. The yellow stars increased that giant number 98.000345 up a few ticks...maybe make that a more understandable integer instead of a float. I'm guessing the green arrows increased my damage and not sure what other stuff did. Graphics and audio were good. Good job though...it is a good entry
spadekHemoglobiny
02. May 2021 · 12:16 UTC
Was quite fun. I like that you allowed the player to choose which spell to use. Gameplay was straightforward, but as people before me have said, the pickups are confusing. Also I would have liked to get more visual feedback when i hit an enemy, for example make them flash white or knock them back when they are hit. I think the audio and visuals are nice. Good job!
Nick Rafalski
03. May 2021 · 03:24 UTC
This is a tight little game! The graphics, music, controls, and mechanics are all really cohesive and fit the scope of a jam game nicely. I liked the different attacks, but Bouncy Ball seemed to be the best overall to me. much faster than the big fireball, but still able to 1-shot most enemies. I agree with some others that the very long float number on the UI is out of place. Overall, one of my favorite games :)
KatreenAshy
04. May 2021 · 06:59 UTC
nice game , I like the teleportaion idea , but maybe less number of the enemies should be at first and then it increased every we go deeper.
ludrol
04. May 2021 · 12:24 UTC
Cool game but too hard for me. Enemies spawned randomly on top of the player. I really liked the music.
Plazyqwerty
04. May 2021 · 14:45 UTC
Nice game! I love the mechanics! But the game is a bit too hard in my opinion. Otherwise, great game! :)
LMB
13. May 2021 · 23:42 UTC
Good game, though very hard. Nice graphics and sound, too.

Some suggestions:

* Sometimes enemies seem to spawn right on top of me, that was annoying.
* Controls were too compĺex for my level of coordination (which is admittedly low). I could not make good use of teleport, and hardly ever managed to use bombs. Maybe I would get used to these "commands" if I insisted more.
* I think I would find the game more interesting if there were less enemies, but if they had more varied behavior. With the current enemy behavior, what I was trying on every level was to put all enemies in a cluster so that I could just walk in circles shooting them.
* Those black, faster enemies in later levels were a nice (and simple) change, though they didn't really break my walk-in-circles strategy. (Oh, and when say "nice and simple change", this is a big praise! Gotta love simple solutions!)
* I also understand that implementing different behaviors for a compo game tends to be challenging because of the time!
* The effect of the various "power ups" left by killed enemies was not clear. I still don't know what each of them do.

A solid game, thanks for making it!
Juanv
14. May 2021 · 11:41 UTC
Cool Game, I loved the music and the enemies. I found it quiet difficult when I first played it because you need to be really concentrated and fast with the keyboard. But in general, I found it really enjoyable.
🎤 NoobHereo
19. May 2021 · 18:04 UTC
Jesus, top 500 in the overall category! This is my first ludum dare game ever, thank you all for your kind words and awesome ratings, I just wanted to complete the compo challenge on the special occasion! :)