Monstrous by mceier
Monstrous is a competition between 2 contenders to the title of Monster.
Monster becomes the one who will kill more victims.
Controls:
1st Player - Arrows
2nd Player - WSAD
Very simple game made in Rust (without using any game engine).
Binary only for Linux, though it should be possible to compile it and run on other platforms.
Background "music" done in LMMS, textures in GIMP, while lacking art-making skill ;)
Monster becomes the one who will kill more victims.
Controls:
1st Player - Arrows
2nd Player - WSAD
Very simple game made in Rust (without using any game engine).
Binary only for Linux, though it should be possible to compile it and run on other platforms.
Background "music" done in LMMS, textures in GIMP, while lacking art-making skill ;)
Ratings
| Coolness | 66% | 3 |
| Overall | 2.41 | 904 |
| Fun | 2.53 | 779 |
| Theme | 2.84 | 758 |
BTW. It seems that the shader that draws the level works differently on Intel graphics card than on nvidia, making level invisible. Dunno about AMD cards.
I was developing and testing with nvidia card.
@Zypoman: Can you run the game with RUST_BACKTRACE=1 set ?
This should produce the backtrace, which you can paste here or on github issues page.
./monstrous
Loading sprites...9ms
Creating OpenGL window...125ms
Creating text system...2ms
Loading fonts...253ms
Creating texture objects...31ms
Creating buffers...11ms
Loading shaders...0ms
Compiling shaders...4ms
Victims to kill: 300
Segmentation fault
@approxx: That's interesting ;) RUST_BACKTRACE=1 can be used to provide backtrace (but if it doesn't work, gdb should be used).
I don't know what could cause this crash. I guess that either rust generated some instructions not available on generic i686 or one of the libraries is not safe to use on some platforms. The backtrace may help fix this.
You could also try to recompile the game from source.
If you have rust and cargo installed, it's matter of running "cargo run --release" in repository directory.
I can see it being more fun if there was more variety and challenge, such as dangerous victims or the ability to push each other out of the way to steal victims or something like that. Also, when it was down to two victims left, I spent a long time hunting them down. Perhaps a minimap would help?
I like how creepy the music is. It's repetitive, but creepy.
I didn't think anyone would like the music :D Thanks.
As you mentioned, on my Intel card the background is not drawn. Bonus points for a Linux build - good show old chap!
I noticed that player movement is reversed in your opponent's view, now I don't know if this is intentional, but it gives the great advantage that trying to control your player by looking at your opponents screen makes it really tricky! Great design!