DUNGEON SMASHER by goodwincek


ARROW KEYS TO MOVE.
UP ARROW = SUPER FLYING
DOWN ARROW (from air) = MEGA SLAM (hold for aftershock powerbomb)
SPACE BAR = Jump and Wall-Jump
M key to Mute music
This game has no ending. ✌️ Just have fun smashing through the bricks for a few minutes!
Ratings
| Overall | 830th | 2.759⭐ | 29🧑⚖️ |
| Fun | 621th | 3.056⭐ | 29🧑⚖️ |
| Innovation | 609th | 2.944⭐ | 29🧑⚖️ |
| Theme | 433th | 3.611⭐ | 29🧑⚖️ |
| Graphics | 529th | 3.315⭐ | 29🧑⚖️ |
| Audio | 508th | 3.019⭐ | 28🧑⚖️ |
| Humor | 391th | 2.6⭐ | 22🧑⚖️ |
| Mood | 675th | 2.86⭐ | 27🧑⚖️ |
| Given | 44🗳️ | 25🗨️ |
Anyway, good job
- really satisfying mechanics
- good music for the theme of the game
- nice visuals
Improvements:
- Make a simple upgrade loop where the bricks get hard and hard to smash as to you go and smash time is limited by some form a fuel source; smashed bricks generate currency that is spent on upgrades that allow you to go deeper. There's a foundation of something really fun here.
Bugs:
- Within a few seconds of play; the bricks and player went away and all I had was the background but I could continue to smash bricks
@hilkojj Haha that's the unfortunate limit of the game on the web player.
@lakea I had some aspirations for that for the jam, but as time was running out I made the choice to just focus on making sure the mechanics were satisfying. Thank you for the feedback!
@kieron-woodhouse No failure at this point, but hopefully 30-60s of satisfying brick destruction to relieve the stress from the last 48 hrs ;). Thanks for pointing out the glitches you experienced though! I need to refine the collision detection some more next
@lesaintbiscuit Haha glad that it enhanced it for you! That is an export limitation with Godot when you play on the webplayer. The new release added threaded audio support, but at the cost of not working in a lot of browsers. But hopefully it will be fixed in the future!
@bw-devel Thanks for playing and for the detailed feedback! I would definitely like to expand this and I love your idea! There could be coin bricks that you have to steer your path towards to pick up, then maybe fly back to surface to upgrade your digging strength. And hmm, I will definitely need to look into that glitch.. That definitely shouldn't happen!
Thanks for playing! I'm glad you had some fun with it!
@ariorick Hahah, awesome. I am totally saving your quote to put on the back of the box lol.
>"feels like punching the fabric of the universe. Awesome" ~ariorick :smile:
@cagibi @holyblackcat @rouge-dragon @jeremia @ryannielson @silkworm-sweatshop @felixmreeve
Thanks for the feedback, and I hope to definitely expand into a full game one day! I'll keep all your suggestions in mind when I expand the concept and also rework the code.
@astronautmikedexter
Sorry that you had some technical issues! I noticed there were a few bugs I did not catch, and a few issues with exporting to web from Godot that I am still learning to deal with as I learn more about Godot and HTML5. Hopefully my future games or updates can avoid some of these issues. Thanks for playing and for leaving some feedback! :)
Overall Great job!! Congrats on finishing! :D