the truth in the darkness by ImZary
the truth in the darkness is a game about a miner named Tom, who enters a world that he never saw, help tom reach the end of that world, & return to his family.
it's my first ludum dare, but any feedback even if it's a bit harsh would be amazing
Note : The WebGL build doesn't work for some reason
Important note 2 : PLEASE, when you reach the 2x powerup, turn left, NOT RIGHT PLEASE
Changelog :
Ported the game to all 3 major platforms.
The camera is now zoomed out, so that the player can see where he is jumping.
The music now loops, smh forgot to check the loop checkbox.
Fixed a bug that didn't allow the power ups to regen after the player die, now if you die you have a single chance to do it.
& that's it !, the webgl build still has some issue's idk why but i will try fixing it, cya
& 
& also :
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& if you want too, you can watch the 5m devlog after you play the game :D, it would be amazing & worth a lot to me :)
https://www.youtube.com/watch?v=YaaXAhVBBJE
Ratings
| Overall | 649th | 3.167⭐ | 29🧑⚖️ |
| Fun | 760th | 2.759⭐ | 29🧑⚖️ |
| Innovation | 779th | 2.574⭐ | 29🧑⚖️ |
| Theme | 613th | 3.315⭐ | 29🧑⚖️ |
| Graphics | 730th | 2.833⭐ | 29🧑⚖️ |
| Audio | 421th | 3.185⭐ | 29🧑⚖️ |
| Humor | 479th | 2.386⭐ | 24🧑⚖️ |
| Mood | 138th | 3.815⭐ | 29🧑⚖️ |
| Given | 13🗳️ | 22🗨️ |
Only issue was design wise, as there was rarely any visual indication of where to land next to accommodate for the narrow camera.
Still great vibe and lots of fun until that point
Other than the issues others already mentioned, the only problem I face is that the ambient music stopped after a while. Maybe it isn't looped?
Nice job!
Cheers!
Have a great day :D
That was cause i was messing with webgl & they'r the same name soo ..
The music is really unsettling. Perfect for this. I found a bug, too. On the slope where you start going down into the cavern I missed the jump and ended up going THROUGH the slope from below, and down under the lava pool. There was no way to reset it. You might add a reset button.
Great idea behind this, good story, and I love the simple, but well done graphics.
https://www.twitch.tv/videos/1003703630
I found the graphics are a bit too simple, and the ending was very *cliché*. The idea of having triple/quadruple jumps was interesting, but not very challenging in the end.
Good job!
I noticed that when you get the x4 powerup, you keep it until you pick up a different one, which made me try to avoid the x3 and x2. Perhaps you should limit the use to 1 time (and make them reappear), or simply remove the lower ones.
Keep it up!
I liked what you did with mixing the narration to gameplay, it gaves me Thomas Was Alone vibes. There's some spelling mistakes but overall it's well done.
I liked the idea of unlocking/locking jumps number but I felt like it could have been exploited a bit better in the level design, with less linearity.
The audio is well done too it gaves the whole experience a good mood. Art wise, I'm not a huge fan of the post processing effect you used but that's a very personal opinion. The very simple graphics are actually coherent together and helps the narration and the mood so well done on that.
That was fun, good work!
Thanks for playing :D
I think a couple of quality of life improvements could make it a lot better really fast:
- camera was too zoomed in for the current level design. Too many leap of faiths.
- for a downloadable game, I don't seem to be able to quit?
- the switch between x3 and x4 jumps is a cool mechanic, but you want to make sure the player has the time to get used to the differences between the two and find some platforming unique to each powerup to teach the player what's unique about it and what they can do.
- the mood was great, yet you kept a simple font for the story elements. Import TextMeshPro and fancy that up, doesn't take long and it's a shame to break the mood!
Otherwise, good job on the sound effects and music, they get you in a great mind space.
And congratulations on finishing a game in 48h, it's freakin' amazing!
1- The camera i tried zooming it out, but it appear that people still having issue's with it, i will rezoom it out by tomorrow.
2-wait, i never knew you can't quit, huh, i will look into that too.
3-Yeah i agree with you, the powerups were kinda rushed, since i added them at the last hour, so when i added them, the levels were already done.
4-Actually, it is texmeshpro, just i couldn't find a good font & i was rushed to meet the deadline, but yeah, it is textmeshpro, not really modified a lot.
Other then that, i will look into all of these, Thanks for the feedback :D
- Imzary was alone in front of an unknown theme of the LD48. When suddenly the revelation hit: Deeper and deeper.
- Imzary started brainstorming. Searching ideas, going deeper.
- In front of him was a powerup 2x: adding a super cool narative style
- Imzary jumped and added it to his arsenal.
- But he had to keep going, go longer in the night.
- After a while, Imzary found a new powerup: the glowing eyes of simple, yet impactful, beautiful and effective graphics.
- At the 40th hour, Imzary thought his journey was over.
- But a new power up came about: enjoyable gameplay, smooth controls and good level design.
Congratulation on this game, I really enjoyed it! I feel that the camera could be a tiny bit zoomed out, sometime the player has to make "leap of faith" and hope there is a platform in the direction of the next jump.
The narrative style is amazing at the beginning, but could be improved for the second half of the game.
Congratulation, this is really impressive for a 48h game
Well thanks :D