They Told You by Spaghetti Inc.
You play as David. Go deeper and deeper into the level and read notes to go deeper and deeper in the story.

Also This is my first game jam!!
| Windows 64-bit | https://gamejolt.com/games/TheyToldYou/610427 |
| HTML 5 | https://spaghetti-incorporated.itch.io/they-told-you |
| Original URL | https://ldjam.com/events/ludum-dare/48/they-told-you |
Ratings
| Overall | 1708th | 2.911⭐ | 30🧑⚖️ |
| Fun | 1889th | 2.179⭐ | 30🧑⚖️ |
| Innovation | 1901th | 2.037⭐ | 29🧑⚖️ |
| Theme | 1697th | 2.821⭐ | 30🧑⚖️ |
| Graphics | 1706th | 2.571⭐ | 30🧑⚖️ |
| Audio | 899th | 3.212⭐ | 28🧑⚖️ |
| Humor | 1422th | 1.737⭐ | 21🧑⚖️ |
| Mood | 1084th | 3.365⭐ | 28🧑⚖️ |
| Given | 39🗳️ | 31🗨️ |
this is literally an installation. exe file
plz the game so i can just turn it on.
Also the HTML 5 version has a really bad camera but I hope you can play it and read all the notes!
https://spaghetti-incorporated.itch.io/they-told-you
I'm not sure if you should have audio enabled if you didnt make the soundtrack?
i didnt think it was made by someone cuz it stands out with the quality
4 stars for audio!
I was just moving around reading all the notes, and halfway through I was like: this is a shitty day, I wonder what will he do. Then I turned around and I saw the starting house in the sky and I realized, oh right, I jumped.
After that the ending felt a bit stale, I think it was great to make the player jump in the start, maybe instead of having an ending screen, bringing him back in his house in front of the jump somehow -> he might be reading all the notes over and over again trying to find a solution, he always gets to the same conclusion.
But overall a really good experience, I was sure this theme would bring some nice "deeper into the mind" games, but this one was the one that worked the best for me.
It's a nice short experience, reminded me of some great titles like Dear Esther.
The mouse look was a bit too sensitive.
It would have been nice, if you could speed up with shift, so the player can adjust the pace of the game.
 this keeps on forever.
This is happening for me too. Problem with configuration of responsible UI. In full screen it works.
Tbh I like such games. But music in the end started sounding more annoying than atmospheric. Walking distances same thing.
Spawn room so poorly eliminated that I didn't even realized for some time, that I'm in such room, and game is working.
And ending. I don't think that this is acceptable to show. Please add content warning.
Imo, open ending like in "Tomorrow's Joe" would be less anticlimactic and more acceptable.
But I'm happy that you created narrative-based experience, with some interesting level design moments.
The fact that it is 3d is impressive, but still it needed more in terms of visuals to make the walking bits more interesting. It got kind of same-y, not really engaging, because of how little there was to do except make a beeline to the next orange tree. There were not enough trees to make it feel like the forest, the mountainside didn't have the same kind of depth that it needed to feel ominous. It just needed more work and polish. The gameplay gave way to narrative, which I can respect, but a little more focus on UI and polish would have made it feel much better.
Still, a good entry. One can see the work that has gone into it.
The music started out okay, but got a little too repetitive over time. I think it needs a bit more variation. For a game this mellow, I think BOTW's approach would have worked well.
I played the original ending, it was very abrupt, and I didn't really understand the meaning or follow the story.
Good job on your first game jam entry! Not a bad start!!!
Keep working on it 💯
I should mention, I liked how the tree with the letter was red, that was a nice touch, because once I landed I was like "where do I go", and the red tree stood out as a good waypoint, so good job there.
There was some anticipation while taking the trips to the red trees, like "what am I going to find next". Even when reading the letters there was that build up to the event.
The controls worked well, although I wish there was an option for sensitivity, and movement was a little faster, maybe a sprint button? I thought jumping out of the room to start was a fun and interesting way to get going too.
Again, good job on your first jam entry! There's a lot here to be proud of!
Quick tip: increase the render distance for the shadows, it seems a bit trippy like this.
All in all, nice game, good job!
The other big area for improvement would be the writing of the notes/letters. Some of them felt really flippant/terse/jarring, given the serious subject matter. I guess you wanted to keep them short in order to not interrupt the flow of the game.