Village Store by euske
You're a cashier at this small general store in a village.
Used: TypeScript with my own base code, Paint.NET, PxTone and Audacity.
The "cha-ching" sound was actually my bike bell.
Used: TypeScript with my own base code, Paint.NET, PxTone and Audacity.
The "cha-ching" sound was actually my bike bell.
| Web (HTML5) | http://games.tabesugi.net/ld36/index.html |
| Source (GitHub) | https://github.com/euske/ld36/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=17675 |
Well done Euske, had a blast playing it. Took a while to realize that I actually can rotate the items instead of accepting how I received them.
Great graphics, music, sound effects!
Nice gameplay too, my only complaint is the trashing of items (alcohol for minors), still not clear how to proceed in this situation. Also the rotation of items was not explicit at the start.
Very well done game! Congrats!
That's an awesome little game.
Detecting if someone's a minor or not is a little hard, but otherwise it works very well. I like the little math element you've added, it makes it something special and unique.
Have you ever seen a game called "Bag It!"? It's a mobile game which is also about putting groceries in bags.
Really good concept and execution here, and the graphics and music works well. Great game! :)
I lost when I had to stack four beers on a single basket and I haden't figured out that you could rotate the items clicking at them XD
Often, I found myself putting the items to the cart blindly. Thus, I missed who was underage and lost hearts. :( Better be more careful!
I liked how the size of the time bar was adjusted to the number of items. And went offscreen when there were lots of items.
Automatic pausing on window unfocus was really helpful.
Funny game even though the math part drove me crazy at times. But that just kept my trying again. :D
Sales: $615
The constant dragging made my hand hurt in the end... so much draging and dropping...
Nice music, graphics and gameplay. Nice.
The hardest part of the game is which person is a minor or not. Half the time I drag thing to the trash and then realised after a while it's not a minor, and i lost my last live to someone I don't think is one. :P
Set the mechanic is very good. Cloning the game about the customs - nice try. If the game is to rethink and to understate the level of complexity may turn out fun.
For a end user...the math part of the puzzle may be frustrating, not everyone is fast with math. Perhaps if you change the number for something, like coins, could be better? Like this: each product is a red/blue/green coin; it will be like six coins at max, right? Much more fast to calculate.
Also, I saw that you tried to teach the player on the go, this worked with the alcohol/kid stuff; but for teach the rotate mechanic would be better if it was only one large product for a more horizontal bag, and a pop-up text about this.
One more thing: maybe starting a new timer to do the math (after complete the bag), could be better?
Anyway, the game is good and you should keep working on it! Sorry my broken english. ^^
One problem is the "not giving beer to minors" thing; if you're going to do that, it needs to be more clear who you are currently selling to and whether the person is a minor. This could, in fact, be another new element - you need to "card" the customer if they are buying alcohol, rather than just trying to make a judgement call based on how they look.
I could see this game being fleshed out and being made into a fun little math game for kids. It would be a little on the "drill and kill" side of things without some expansion, but for kids who just need some practice with their low-end addition, they might as well be playing a game like this rather than just doing problems on paper.
By the way: I'm also in Japan - in Osaka (though I'm not Japanese, but German)
Ludum Dareに参加する日本人が少ないな...
> The "cha-ching" sound was actually my bike bell.
haha this is great
- Sohakes
LOVED THE COOL SOUNDTRACK.
I WOULD DEFINITELY PLAY IT.xD