She Waits Below by AbigailCorfman
You are cleaning the basement.
You find a letter addressed to you.
It is also from you.
CONTENT WARNINGS: Spiders, Body Horror, not being able to trust your senses


| Link | http://abigailcorfman.com/games/she_waits_below/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/48/she-waits-below |
Ratings
| Overall | 179th | 4.031⭐ | 51🧑⚖️ |
| Fun | 479th | 3.643⭐ | 51🧑⚖️ |
| Innovation | 159th | 3.99⭐ | 52🧑⚖️ |
| Theme | 84th | 4.32⭐ | 52🧑⚖️ |
| Humor | 860th | 2.732⭐ | 43🧑⚖️ |
| Mood | 84th | 4.31⭐ | 52🧑⚖️ |
| Given | 40🗳️ | 94🗨️ |
And of course, the addition of a cat only multiplies the awesomeness.
I'm a big fan of horror, and more surreal things. It's really crazy how much this text adventure was right up my ally. Great work!
Having just played through, this is fucking brilliant, it must have been hard to make something as complex and bug-free. Even made me feel some goosebumps in the end. Great job!
Based on your feedback about the difficulty, I've added a hint system and a couple more in-game clues. I hope that will point people in the right direction if they get stuck!
Thanks for the feedback and, if you have time, please let me know if I overlooked giving hints for any of the parts you found difficult. <3
It just has this weird atmosphere that hooked me up instantaneously!
Although I got a bit confused at first as to what I was supposed to do, I quickly got the hang of it and I found the puzzles to be quite interesting, challenging enough so you would have to think how to progress, but not impossible! (Plus the hints are a really welcomed addition, I had to use them to get the lantern because I understood what I was supposed to do but not what I was supposed to put as features x3)
This game is a must play!
At first, I missed the item transformation mechanic and thought that I locked my progress somehow. The fact that you can transform symbols on the wall into words and a key, but can't do anything with them was really confusing.
Thankfully I've figured things out when I played through the beginning the second time :smile:
Nonetheless, it was a great story, and I'm happy that I've experienced it :slight_smile:
Jupp. Nothing to add. :heartpulse:
Thanks for letting me know about the bug! Frustratingly, I haven't been able to recreate it. If you have any more details about what preceded it I'd be grateful. I've been going down to the web area and flipping in and out of the menu and inventory.
In order to at least ameliorate it, I'm implemented a more formal autosave as you go down each of the levels. That should keep people from being pushed back to the start.
Wonderful game! Unfortunately wasn't able to finish - when I grabbed a lantern and turned to a spider, and went to the dark, I decided to do something with lantern. I pressed to the lantern first and got a small window about the bug, then tried to transform it (but there was empty field instead of lantern), and in the end decided to refresh and load - and couldn't do it too.
If it will be useful, I already have whiskey scotch, transformed to health bottle (didn't drink it yet, though).
When you will fix it, could you mention me in the comments? Looking forward to finish it, I loved this kind of puzzle.
Loaded the previous save and finished the game. It is great, looking forward to try your other games that mentioned there!
UPD 2:
http://abigailcorfman.com/OpenSorcery.html do not working.
THANK YOU--That piece of information was what I needed to fix the bug. It turns out the transformation code doesn't like having two inventory items if either of them have commas.
It should be able to tolerate that now! Hopefully that will prevent more people getting lost in the darkness.
@ynneblack I just played it - while I might not have seen everything I would characterize the spider "graphicness" as pretty tame. And pretty much all text.
I don't usually get on well with text games but this one really made me want to explore.
Something from different combinations would have been nice, just having three separate sets of things that worked made it easy to guess the solutions by process of elimination.
I will say that systems are really well done. Aesthetic is definitely there. Couldn't hear any audio/music on my end - could be my side/not sure. Audio was opted out so doesn't really matter.
Definitely not my cup of tea, but would love to see the story expanded for other ideas (maybe visuals as well for telling the story/interactions/even the smallest choices). There is something special here that can translate across multiple genres of games!
Interesting design choice with the health counter. On one hand, you wouldn't want to punish a poor player who's been struggling to get the riddles right with having to restart, on the other hand, having something at stake nudges the player towards reading and thinking a bit rather than just brute-forcing the solutions.
A very inspiring entry all in all, thanks for making it!
On a minor sidenote, since there's a lot of clicking on text, adding `user-select: none;` to the CSS would be a nice improvement.
@ynneblack
Not very graphic, I don't think. The image in the above screenshot is as intense as it gets visually. In terms of description, you have descriptions of the features of spiders (legs and eyes). There is one sequence where you can transform yourself into a giant spider lady.
!> ....thankfully once I realized I was dealing with a kitty I was slightly less creeped out. I love cats! :D Just two lines of text makes me want to go down into that dusty basement just to hug the kitty.
Very atmospheric game, I love simple but interesting puzzle games like this!
!> Not going to lie, becoming a spider totally creeped me out. Those little creepy-crawlies have always creeped me out, they seem so otherworldly.... in a kind of scary way.
Actually found your games thanks to this, you're a really good developer! I can't wait to see what you get up to from here, I'll definitely be following what ya get up to from here :O!