Demden by Wesxdz
Carve deeper into the gnashing maws of your demon clientele with each survived contract. Extract and recover sunken cavities inflicting unearthly toothaches. Hurry along now: your lantern grows dim!

| Link | https://wesxdz.itch.io/dendem |
| Link | https://github.com/Wesxdz/demden |
| Original URL | https://ldjam.com/events/ludum-dare/48/demden |
Ratings
| Overall | 574th | 3.275⭐ | 22🧑⚖️ |
| Fun | 554th | 3.167⭐ | 23🧑⚖️ |
| Innovation | 245th | 3.595⭐ | 23🧑⚖️ |
| Theme | 335th | 3.762⭐ | 23🧑⚖️ |
| Graphics | 150th | 3.976⭐ | 23🧑⚖️ |
| Audio | 302th | 3.405⭐ | 23🧑⚖️ |
| Humor | 160th | 3.361⭐ | 20🧑⚖️ |
| Mood | 225th | 3.65⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 10🗨️ |
Theres a lot going on here, especially for a compo entry - maybe stripping it down a little bit and adding new mechanics at certain money thresholds? Theres NPC shop(?), pseudo-gravity flipping, light mechanics, and having to return to the start of the 'level' to 'bank', on top of the core mining and collecting stuff
It's fun but I think that a slow character is little bit frustrating. The audio it's a good feedback for player.
Well done.
I agree that it really needs to communicate things better. Through trial and error I got the hang of it pretty quickly, however. More than anything I really didn't know how to compelete a level (I eventually came here to read comments). I think something simple like an arrow pointing back to the entrance when you've completed your objective would help a lot.
Nice work on it, I enjoyed it.
I do have to applaud you for something something different and unique, it's just not quite there yet.