Down Dog by Scowling Pastry

[raw]
made by Scowling Pastry for Ludum Dare 48 (JAM)

Your dog jumped into a hole and you've got to rescue him! Hack and slash your way through an underground dungeon and save your dog!

Controls: WASD to move, SPACE to jump, left-click to attack, and right-click to dash.

Controller support is also available from the settings menu if that's your thing

This was our first game jam and first time making a game together, so we tried to keep it simple. We still didn't end up getting to implement everything we wanted, but we did end up making something functional! Unfortunately, we ended up spending too much time on mechanics and didn't leave enough time for level design. However, we still had a lot of fun and are looking forward to the next game jam!

Down Dog.PNG -Down Dog 2.PNG -Down 3.PNG

Update: My friends and I were having fun speedrunning the game so I added a timer. See if you can beat my best time! speedrun.png

Ratings

Overall 833th 3.56⭐ 27🧑‍⚖️
Fun 698th 3.48⭐ 27🧑‍⚖️
Innovation 1761th 2.46⭐ 27🧑‍⚖️
Theme 616th 3.86⭐ 27🧑‍⚖️
Graphics 320th 4.2⭐ 27🧑‍⚖️
Humor 621th 3.045⭐ 24🧑‍⚖️
Mood 1067th 3.375⭐ 26🧑‍⚖️
Given 17🗳️ 25🗨️

Feedback

CookieRA
27. Apr 2021 · 13:37 UTC
The direction of the dash and attack don't match with the mouse position, and that's making the game a lot harder. Like the art and story.
Seeko Studios
27. Apr 2021 · 17:15 UTC
I really liked the art and gameplay, really well polished. Keep up the good work!
hiki911
27. Apr 2021 · 17:16 UTC
cool short game, hope you will add new levels in post LD version, it's definitely will help with receiving good ratings
Cole Hutson
27. Apr 2021 · 17:16 UTC
Hey just a couple of things. Thought the art was great. I think when you hit spikes it should bring you back to where you fell from or maybe boost you up so you don't take continuous damage.
2bitcrook
27. Apr 2021 · 17:17 UTC
Cute game! I really liked the intro story of losing our dog down a well, gives us a nice short and good reason to go down there! Movement felt pretty solid, the graphics were nice and readable. I love the main characters design, their head reminds me of the aseprite logo haha :D.

The end boss was really a nice surprise, I love that you had it have multiple attacks. I thought when I got below it I could cheese it/avoid the laser super easy but then it drilled down! And then it let out that whirlwind attack made it really intense. Great stuff, good job finishing your first jam!
Leonvano
27. Apr 2021 · 17:17 UTC
The art is really nice, the dash feels really nice to use as well. Would've liked to see my dog after completing
Jonrei
27. Apr 2021 · 17:18 UTC
Great game! Would love to see more :)
Yword
27. Apr 2021 · 17:18 UTC
Yeah, I just defeated the boss! Nice pixel arts and the character movement is quite smooth too! Maybe it will be easier if adding some checkpoints.
Letsgall
27. Apr 2021 · 17:20 UTC
Good job for your first Jam !
Work well and indeed the level is a bit to short to appreciate.
nice sounds, animations and graphcis
Rawb
27. Apr 2021 · 17:23 UTC
Fun game a really love the art
GodKnows
27. Apr 2021 · 17:26 UTC
Very hard controls. Maybe it would be good on gamepad.
drollShark
27. Apr 2021 · 17:28 UTC
Good job
Prety art and interesting geamplay. I like it!
Drew Long
27. Apr 2021 · 17:30 UTC
A face of the main character in the beginning is Lol :smile:
DoctorTM
28. Apr 2021 · 23:45 UTC
Great jam, cute graphics, nice mechanics!
Johnsensei
29. Apr 2021 · 13:21 UTC
The opening cutscene was great. Is there controller support? (I forgot to test this myself before closing the game). If yes, that'd be great for a game like this. I found the keyboard-mouse controls hard to get used to.

Great job on the project.
armytag
30. Apr 2021 · 15:56 UTC
Great game! It's feels very complete and polished. My only complaint would be that the boss didn't seem to have feedback when it was damaged, I was actually surprised when I suddenly won because I didn't know if I'd even hurt it yet. Overall well done!
Daniel Whittaker
30. Apr 2021 · 18:58 UTC
This is really nice! Feels very polished, think its got a lot of potential. I found the dashing a little hard to get to grips with using mouse although i didnt give controller a try
🎤 Scowling Pastry
30. Apr 2021 · 21:34 UTC
@armytag that was unfortunately due to a lack of time lmao. The boss is also very buggy since it was implemented in a panic in the last couple hours.
fxydev
03. May 2021 · 19:16 UTC
Got a time of 66 seconds, pretty game. More feedback when attacking enemies would be appreciated, like a sound effect. Didn't have much of a reason to attack the slimes as they didn't drop anything nor were they in the way. The boss's hitbox is much larger than its sprite which led to some annoying deaths. I ended up standing on the platform above them and attacking when it tried to fly up.