The Spectrum Soup by SplitPainter
A virtual museum about Autism.
An exploration of some of the ingredients and traits of the ASD - Autism Spectrum Disorder.
Collect items that represent autistic traits. They all come together in the final room.

Production Notes
Made in 72 hours, from scratch, by myself.
- ALL the art from scratch in Blender (my favorite part, in which I always try to make PS1 or N64 stylized art).
- Photos from Pexels (all Royalty free, no credit needed), then adjusted and prepared as textures using Gimp.
- Sounds from freesound, additional sound effects obtained from https://www.zapsplat.com. Main music from https://www.zapsplat.com.
- Game developed in Godot Engine, also from scratch (I coded a point and click framework during the jam).
- To make things even better, April is Autism Acceptance Month, so this game matches this month perfectly.
Instructions
- W, A, S, D: Walk
- Hold Shift: Run
- Alt+Enter: Toggle Full-Screen
- E: Action
- F: Continue Dialog
Screenshots


Ratings
| Overall | 594th | 3.706⭐ | 36🧑⚖️ |
| Fun | 1664th | 2.719⭐ | 34🧑⚖️ |
| Innovation | 225th | 3.897⭐ | 36🧑⚖️ |
| Theme | 1094th | 3.5⭐ | 36🧑⚖️ |
| Graphics | 1110th | 3.5⭐ | 36🧑⚖️ |
| Audio | 981th | 3.088⭐ | 36🧑⚖️ |
| Mood | 371th | 3.926⭐ | 36🧑⚖️ |
| Given | 3🗳️ | 9🗨️ |
Two very minor details just to perfect the game: the lowercase "a" is a little hard to read (to me) and I was sometimes confused as to whether I had obtained an object.
Looking forward to future games of yours!
A couple technical nitpicks:
- Vertical mouse sensitivity seemed lower than horizontal, which was a bit strange to get used to
- Continue Dialog button should probably be something like 'F' rather than 'Enter' so you don't have to take your hand off the mouse
@miwikiwi thanks for noting about the "a". I'm gathering a list of fixes for the post jam version.
@dxk2294 Noted about your technical suggestions! I'll fix them on the post jam version!
https://youtu.be/5_7QHLz41l4
Also would have liked to be able to not have to press enter but use mouse click. Would make it much easier than switching.
Sensitivity horizontally is too low also i think. Text prompts could also be larger and higher on screen, on a wide screen they are tucked away right at the bottom and small.
This is genuinely a fantastic bit of art. I am so impressed by this, I learned a lout about autism and really made me empathise. I think this is fantastic how you expressed autistic traits, the issues that are faced and how autistic people process them. The understanding and empathy and presentation. I am floored by this. I didn't expect this from a game jam.
From a pure gameplay perspective - "Enter" to confirm is not the best idea, as you already have one hand on a mouse and the second one on WASD. A mouse click or some other button close to WASD would be much more comfortable.
I also met a bug in Web version (on Firefox) when some doors would refuse to open even though trigger requirements were met. It didn't happen in downloadable version. There are some mistakes in the text itself, could use some proofreading (e.g. you have "Every one" instead of "Everyone").
Really good work and a unique take on the theme.
...not really sure if something like autism is understood enough to make it into a simple-ish statement like this - but that just me...(I did'nt factor this in when rating the game)...
Thank you for creating this and sharing.
You can find the timestamp of when your game was played here: https://tinyurl.com/LDJAM48-ursa
Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8