BashRL by luddegodofpain
How deep into cyberspace can you go? Find the ssh key to proceed to the next server, but beware of firewalls and anti intrusion systems.
You start out with few commands, but there are alot of them to be found on the servers in cyberspace!
Made by me, luddegodofpain, and krexor the omniscient!




Ratings
| Overall | 431th | 3.811⭐ | 39🧑⚖️ |
| Fun | 826th | 3.405⭐ | 39🧑⚖️ |
| Innovation | 42th | 4.303⭐ | 40🧑⚖️ |
| Theme | 281th | 4.095⭐ | 39🧑⚖️ |
| Graphics | 373th | 4.149⭐ | 39🧑⚖️ |
| Audio | 311th | 3.833⭐ | 38🧑⚖️ |
| Humor | 539th | 3.162⭐ | 36🧑⚖️ |
| Mood | 294th | 4.014⭐ | 38🧑⚖️ |
| Given | 63🗳️ | 49🗨️ |
You actually missed a thing though, we do have all three commands you are advertising, but as pickups ;) In rougelike fashion, we wanted the player to be underpowered from start, so look (only see one thing in the dir), and move (only move to "adjacent" directories), felt like good additions. Both cd, and ls would otherwise perform as you would expect, if you would have found them ;)
@frompdx Cool cool. Krexor actually wanted to fix the glow on the letters, while I thought it looked nice, although on smaller screens it becomes a pain. Could be an opt-out i suppose
Very interesting concept, nice art style.
Didn't venture into it too deep, and I am not a good console admin.
@superfishboy <3

Gonna fix and update!
And the execution is almost flawless.
The writing is good, the graphics are really cool and and unique, the mecanics are well designed and taught.
My only complaints would perhaps be that the music theme gets quite repetitive
I know my music leaves something to be desired, and im ok with that for now (until the next jam!)
You might wanna checkout https://ldjam.com/events/ludum-dare/48/lambda
Its also terminal based, but a puzzler, not a rougelike
My muscle memory for unix commands was definitely making this harder than it should, but the game was very nice!. It takes creativity to turn the everyday filesystem into a virtual world with 'creatures' and combat system, as well as the IP and character system to force the game to move. Well done!
(Also thank you for implementing tab complete! a lot of game terminals miss it but it's such a big part of my muscle memory, it feels wrong when it's not there)
Having some colours/formatting/alignment in the output of the commands could have helped with readability a bit sometimes, especially when you're quickly switching move/look commands searching for a specific directory.
@albertnez We wanted to do the "retrowave style", and i think we succeeded in all but music! The graphics are a big part of the information flow/immersion after all :)
@jaiden-gerig Krexor was the visuals and tab-complete guy, tbh he did an amazing job! It was getting on my nerves when i got the message he fixed the autocomplete x)
@mhorth Cheers m8, im happy you got good vibes :)
@tkers Great feedback! color coding was not the immediate focus, but i see now how it could greatly improve the experience
@unpronounceable Thanks man :) Yeah the commands make for good loot!
Once I got the hang of it, I really liked it though. The visuals and audio fit the game very well.
Yeah, its not really "tutorialy", it could do with some better descriptions/help
Due to all the kickass feedback, and encouraging compliments, we have started working on a content update. So if you really liked it as is, when the rating is over, new content will arrive! :)
Stay tuned ^^
@olddog ditto ;)
As said in commentary : "very visually appealing "
well done ! cool mood ! :)
Here is my YouTube Playthrough
Although you seem to have found it already!
https://youtu.be/rvVwNNE1Dfo
Thanks again man, especially since we still developing this! :)
That said. The feedback we got from the playthrough was eye-opening. The fact that it took so long for you to find out how to move is a giant failure on our part, since most players would give up and say "fuck it" after a few seconds (big props that you didnt!)
Working on a tutorial now to explain the basic concepts better.
@zimny11 Glad you enjoyed our game m8 :)
I am thinking that obscure Anhalt EBM could be more impactant in that case. More punk you know.
Also a miniscreen with a netrunner suffering while surfing (Carmageddon/Doom-like UI)
Very introspective vibe.
Having full command list is nice, but that is a lot of information to take in right from the start. Also wish I didn't have separate command to view files and adjacent directories, navigation became a bit tedious after a while and reduced the desire to explore.
Guards moving through directories is an interesting concept, added a nice layer to the game.
Overall was really interesting to play, feel like it could be super fun if gameplay was smoothed out a bit.