Lost Poem by PlovGuru

The game tell the story of a lost poem
In the center of the plot is a crumpled piece of paper, revived by a poem written on it and trying to find fragments of the work that are in the air. The author wrote a poem, but in a fit of anger tore and crumple a sheet of paper, and then completely thew it off roof.
Gameplay
You play as a wad of paper falling down and trying to pick up pieces of work in flight. At the end of the round, the lump that picked up all the scraps of paper falls into a puddle and opens up revealing the author`s complete work. If the player did not collect all the pieces of paper, he lost.
Tutor: play by display 1920x1080! AND FULL SCREEN MODE please

| Link | https://diogenis.itch.io/lost-poem |
| Original URL | https://ldjam.com/events/ludum-dare/48/lost-poem |
Ratings
| Overall | 1040th | 3.45⭐ | 22🧑⚖️ |
| Fun | 1378th | 3.025⭐ | 22🧑⚖️ |
| Innovation | 1359th | 2.875⭐ | 22🧑⚖️ |
| Theme | 1195th | 3.425⭐ | 22🧑⚖️ |
| Graphics | 301th | 4.225⭐ | 22🧑⚖️ |
| Humor | 947th | 2.625⭐ | 22🧑⚖️ |
| Mood | 455th | 3.85⭐ | 22🧑⚖️ |
| Given | 10🗳️ | 26🗨️ |
We will gradually write down our ideas.
Wait for new posts)

Art conception...
We have already gained a lot of experience and fixed many bugs. Wish us luck)
mood of the game

I don't understang how to get your game - going to link it ask to login to my microsoft account
I also really appreciate the comments describing the process you guys went through designing and making the game! It's fascinating to see how other people work.
Hi. The game itself is in English, in Russian we made only a poem.
You can try in diffirent browser)
PS: Keep in mind that the game is only playable in fullscreen mode!
& We like your devlog in the comment section. :)
Started on Microsoft Edge
I got the "Good ending" on the 4th try. :v:
I loved the art, the drawings are so beautiful, well done!
The gameplay itself is simple and fun, although the hitboxes are a bit tricky sometimes.
Can you try to translate the poem to English? I'm so curious...
At least some hints what is it about :point_right: :point_left: Pretty please?
Anyways, a beautiful experience, thanks you. :smile:
Otherwise, I really liked everything! Very beautiful graphics and plot! Really great job, guys!
I would say that it was quite hard to see the obstacles sometimes and differentiate them from the normal windows / scenery, I think making them stand out more from the background would make the game a bit easier to play. Also some of the obstacles (e.g. the big fern plant) had a larger lose-collider than their visual, so you could sometimes lose without it looking like you had hit anything.
It was a fun game though, and the music was nice and chill and went well with the cute hand drawn style. Good job! :)
I don't know if this was your game design goal but currently, due to the closeness of the scrolling, and the speed of some vents, you basically have to remember everything for the next run x)
(Like, when the vent pushes you and there's an obstacle on the opposite wall right underneath, if you didn't know it from previous runs, it's already too late to react when you notice it).
Also there's a bug when you're already on the opposite wall to the vent, it pushes you against it and you end up a little stuck. To unstuck you have to press many times on the opposite arrow (and not a long press like you usually do in the game). Took me a while to understand that x)
Nice idea anyways :)
I liked the art, music and idea though. Привет из Домодедово ;)