Drop.N3T by Dawnscream

Welcome to Drop.N3T
Drop your way through a music video. Drop.N3T is a colourful arcade "dropper" style game where you fall through a seemingly endless psychedelic maze. Check out our teaser! https://youtu.be/CB4yO6Il9sc
How to play
Race your way to the bottom by falling Deeper and deeper. Make sure the only thing you touch is the finish line, as anything else will send you right back to the start (No checkpoints!) To manipulate your traversal of the hectic environment use Jump (space), Dash (shift), Double Jump (spaceX2) and Fall faster (ctrl). Have fun and show us your best time!
Warning!
This game contains flashing lights which may not be suitable for players prone to photosensitive epilepsy!
Controls
| Keybinding | Action | |--------------|---------------| | WASD | Move | | Mouse | Rotate Camera | | Space | Jump | | Double Space | Double Jump | | CTRL | Fall Faster | | R | Repeat | | L | Exit the game |

Credits
Game design & code - Norbert @Dawnscream Varga
Level Design & level art - Dmitry @Dimonoider Bogdanov Artstation
Sound design & music - Peter @sloe Ekres Soundcloud
| Link | http://tiny.cc/LD48DropN3T |
| Original URL | https://ldjam.com/events/ludum-dare/48/drop-n3t |
Ratings
| Overall | 61th | 4.241⭐ | 29🧑⚖️ |
| Fun | 18th | 4.37⭐ | 29🧑⚖️ |
| Innovation | 376th | 3.704⭐ | 29🧑⚖️ |
| Theme | 90th | 4.315⭐ | 29🧑⚖️ |
| Graphics | 26th | 4.667⭐ | 29🧑⚖️ |
| Audio | 33th | 4.389⭐ | 29🧑⚖️ |
| Humor | 1128th | 2.413⭐ | 25🧑⚖️ |
| Mood | 254th | 4.058⭐ | 28🧑⚖️ |
| Given | 29🗳️ | 30🗨️ |
**Have fun folks!**
Well done!

Your game is very good and beautiful but it's way too hard for me ;P
The controls are a bit hard to master but they are well thought.
I think you should add a system of checkpoint to avoid doing everything back (in order to learn the part you are failing before trying a highscore).
But I'm nitpicking, your game is really cool :clap:.
It made me think of BeatSaber and Miror's edge :smile:
(p.s, perhaps add a feature or two for players who aren't that great at the game like me?)
I think if I could do it all over again I would make an entry married somewhere between the game my team did and this. I love how you go faster and faster.
Though it was a bit hard to control the WASD side of things, felt too sluggish to really get where you needed to go and I relied on the jump a bit too much which really seems to slow the gameplay down. Finding a better balance would really put this game over the edge for me. I would pay money for that kinda stuff.
Have you guys heard of the game Ballistics? I've been chasing that high of avoiding rotating blades in tubes for *years*, and I finally get it in jam game?! Oh my, I'll be playing this for days. This is almost perfect. ~~Two nitpicks: I am yet to understand when hitting the walls/tube ends the game and when it's harmless, and also how exactly the dash works. I thought I figured it out but sometimes it still pushes me at the wall instead of where I am actually going.~~
Anyway, all fives, etc, etc, please make more.
Edit: completed at 3:11, both nitpicks cancelled.
Did you seriously produce three drum and bass tracks over the course of the jam? @sloe is a damn machine... the last neurofunk track especially soothed my soul. I love it
it is too full in picture ,and lightning makes me fill dizzy (may be I am old)
music is great by the way
The concept might be a bit simple, but it's very well executed. Having dash, jump/double jump & fall faster in addition of simple WASD movement allowed for a lot more variety in gameplay as you have more control on your run and can control the pace when needed as well as allowing for more diverse level design, between parts where you can fall fast, ones where you should move horizontally a lot with jumps & dashes, other where you should slow down to pass at the right moment, etc... and the level design nailed that.
On graphics side, it feels really polished especially with those colourful hand-crafted levels. Though, there might be a bit too much on screen & bloom overload at moments (especially at the beginning of 3rd part with the red lasers, red fans & pink 'cube particles').
The drum & bass music was also very good, and having the music switching between each part of the game helped a lot in giving each part their own feel.
For the downsides, it lacks some leaderboards as the game is perfect for speedrunning.
I also think it could be nice to split each part into whole separate levels as it's a bit long & hard to finish it all in one go (+ it allows for adding new levels easily if you want to make a post-jam version).
A really good game overall that i could see as a commercial game with more levels, online leaderboards, etc...