Drop.N3T by Dawnscream

[raw]
made by Dawnscream for Ludum Dare 48 (JAM)

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Welcome to Drop.N3T

Drop your way through a music video. Drop.N3T is a colourful arcade "dropper" style game where you fall through a seemingly endless psychedelic maze. Check out our teaser! https://youtu.be/CB4yO6Il9sc

How to play

Race your way to the bottom by falling Deeper and deeper. Make sure the only thing you touch is the finish line, as anything else will send you right back to the start (No checkpoints!) To manipulate your traversal of the hectic environment use Jump (space), Dash (shift), Double Jump (spaceX2) and Fall faster (ctrl). Have fun and show us your best time!

Warning!

This game contains flashing lights which may not be suitable for players prone to photosensitive epilepsy!

Controls

| Keybinding | Action | |--------------|---------------| | WASD | Move | | Mouse | Rotate Camera | | Space | Jump | | Double Space | Double Jump | | CTRL | Fall Faster | | R | Repeat | | L | Exit the game |

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Credits

Game design & code - Norbert @Dawnscream Varga

Level Design & level art - Dmitry @Dimonoider Bogdanov Artstation

Sound design & music - Peter @sloe Ekres Soundcloud

Ratings

Overall 61th 4.241⭐ 29🧑‍⚖️
Fun 18th 4.37⭐ 29🧑‍⚖️
Innovation 376th 3.704⭐ 29🧑‍⚖️
Theme 90th 4.315⭐ 29🧑‍⚖️
Graphics 26th 4.667⭐ 29🧑‍⚖️
Audio 33th 4.389⭐ 29🧑‍⚖️
Humor 1128th 2.413⭐ 25🧑‍⚖️
Mood 254th 4.058⭐ 28🧑‍⚖️
Given 29🗳️ 30🗨️

Feedback

Dimonoider
26. Apr 2021 · 22:11 UTC
![Time.png](///raw/ffa/b3/z/3e776.png)
**Have fun folks!**
millingmadly
26. Apr 2021 · 23:42 UTC
Level design and music is really good! Loved that first music/level transition. The sideways movement is a little floaty and falling down is a little slow after jumping, but other than that it was fun!
LocustJin
27. Apr 2021 · 08:23 UTC
Nice graphics and level design, good idea and even better execution.
plopy86
27. Apr 2021 · 08:30 UTC
Really cool. I love the graphics.
Kelvin Nguyen
27. Apr 2021 · 08:33 UTC
My eyes hurt, but in the best way possible. I really liked the extra movement options giving all this freedom instead of just only being a reaction based wasd thing!
Anna Karpova
27. Apr 2021 · 08:39 UTC
really cool idea;)) i liked this visual style)
Thomas Huijser
27. Apr 2021 · 12:09 UTC
I quite liked this game! The art is neat, the music is amazing and the concept is something I didn't expect honestly. I'm glad that you added the ability to jump since that's makes it feel like you have more control. Overall great experience!
Dominic Graziano
27. Apr 2021 · 16:16 UTC
Fun, beautiful, and a real challenge! I could see this getting some additional tech around reacting to the audio and it'd be worthy of steam or a console experience.
matthewi
27. Apr 2021 · 20:12 UTC
Super fun!! I love all the colours and the music and how everything works together. I wish there was an indicator as to whether I could use my jump/double jump because sometimes I wouldn't be able to jump after double jumping. Also a score when the player loses would be awesome so I see how far I got and can compare with my previous attempts! I think I got about 2 minutes in. Overall a super fun game!
Lorwon
28. Apr 2021 · 12:39 UTC
That was fun !! I love the light effects :) At the beginning the game seems impossible but after some tries I was able go deeper and deeper. I really felt that I was improving while playing :D Good job.
hkay
28. Apr 2021 · 13:35 UTC
I liked it! Great art and music! My only negative point is that I am bad at it. Great work!
tsuk13
28. Apr 2021 · 13:35 UTC
Cool! It kept popping my steam VR for some reason but the game itself is really neat. Love the music and the look. Great Job!
nyanpierre
28. Apr 2021 · 13:36 UTC
Thats really good ! The art and the music work very well together. really fun to play
Unbansheee
28. Apr 2021 · 13:53 UTC
This was awesome. I can tell there was a lot of work put into the level design. All the emissive colours are beautiful. Also the FOV change when you hold control is a great touch, really adds to the feeling of speed.
Well done!
ElllaDee
28. Apr 2021 · 15:21 UTC
Wow, it's really great game! It was hard, but then I got involved and it was good experience
JustARoom
28. Apr 2021 · 21:54 UTC
Absolutely stunning, music was great and it took me a couple tries to beat (mostly because I was trying for a good time) 5/5 amazing game, good job!

![chrome_gWXFd9TViS.png](///raw/4b1/d2/z/41697.png)
TheJookerful
29. Apr 2021 · 21:22 UTC
I may have said once or twice that your game sucked during my test but I didn't mean it, it's just that I'm really bad, I even managed to survive a whole minute... ^^'
Your game is very good and beautiful but it's way too hard for me ;P
VeryGenuineCraze
29. Apr 2021 · 22:51 UTC
Beautiful game. The aesthetic and the music is really on point.
The controls are a bit hard to master but they are well thought.

I think you should add a system of checkpoint to avoid doing everything back (in order to learn the part you are failing before trying a highscore).

But I'm nitpicking, your game is really cool :clap:.
It made me think of BeatSaber and Miror's edge :smile:
La bread
29. Apr 2021 · 23:22 UTC
Really good! The art, the music, the controls, the gameplay, it all works so well. If there was a level select or a menu to adjust things like volume, colors, and maybe music, this would be perfect. Nevertheless it's really fun and addicting, great job and keep up the fantastic work.

(p.s, perhaps add a feature or two for players who aren't that great at the game like me?)
LDJam user 245646
29. Apr 2021 · 23:40 UTC
It's like Beat Saber and those Minecraft dropper games had a hectic and fast paced baby. Though I never got to the end (Maybe it was because I kept wanting to get a good time and held ctrl most of the time), it's pretty fun! It's pretty hard though, maybe make a mode where you can touch walls but not land on stuff. But I love the aesthetic! Solid game!
Chrispy977
01. May 2021 · 04:43 UTC
Damn, what a ride. Sick music, sick visuals, and really fun fast paced gameplay. I really loved the falling mechanic.
I think if I could do it all over again I would make an entry married somewhere between the game my team did and this. I love how you go faster and faster.
Though it was a bit hard to control the WASD side of things, felt too sluggish to really get where you needed to go and I relied on the jump a bit too much which really seems to slow the gameplay down. Finding a better balance would really put this game over the edge for me. I would pay money for that kinda stuff.
Maniulo
01. May 2021 · 22:57 UTC
HELL YES.

Have you guys heard of the game Ballistics? I've been chasing that high of avoiding rotating blades in tubes for *years*, and I finally get it in jam game?! Oh my, I'll be playing this for days. This is almost perfect. ~~Two nitpicks: I am yet to understand when hitting the walls/tube ends the game and when it's harmless, and also how exactly the dash works. I thought I figured it out but sometimes it still pushes me at the wall instead of where I am actually going.~~

Anyway, all fives, etc, etc, please make more.

Edit: completed at 3:11, both nitpicks cancelled.
LDJam user 245161
04. May 2021 · 03:43 UTC
Five stars across the board. You guys didn't pull any punches here. No checkpoints... just the way I like it >:)

Did you seriously produce three drum and bass tracks over the course of the jam? @sloe is a damn machine... the last neurofunk track especially soothed my soul. I love it
OldDog
04. May 2021 · 06:12 UTC
to be honest ,I know it is good visuals but I dont like that very much :smile:
it is too full in picture ,and lightning makes me fill dizzy (may be I am old)
music is great by the way
Vladadamm
14. May 2021 · 23:43 UTC
First game I truly tryhard this LD while having pleasure doing so. Took me a lot of time (over 1 hour) to finally finish it, only with a time of 3:36 though.

The concept might be a bit simple, but it's very well executed. Having dash, jump/double jump & fall faster in addition of simple WASD movement allowed for a lot more variety in gameplay as you have more control on your run and can control the pace when needed as well as allowing for more diverse level design, between parts where you can fall fast, ones where you should move horizontally a lot with jumps & dashes, other where you should slow down to pass at the right moment, etc... and the level design nailed that.

On graphics side, it feels really polished especially with those colourful hand-crafted levels. Though, there might be a bit too much on screen & bloom overload at moments (especially at the beginning of 3rd part with the red lasers, red fans & pink 'cube particles').

The drum & bass music was also very good, and having the music switching between each part of the game helped a lot in giving each part their own feel.

For the downsides, it lacks some leaderboards as the game is perfect for speedrunning.
I also think it could be nice to split each part into whole separate levels as it's a bit long & hard to finish it all in one go (+ it allows for adding new levels easily if you want to make a post-jam version).

A really good game overall that i could see as a commercial game with more levels, online leaderboards, etc...