Collateral by mklee
Avoid blasts. Eat humans.
Humans are trying to hunt the monster down at all costs. Collateral damage is unavoidable. But it's all for the greater good.
CONTROLS
Arrow keys - move
By Michael Lee
Follow me at @drinkycode
Made using OpenFL/HaxeFlixel. Sounds created using Audacity, sfxr, and samples from FreeSound.org.
Humans are trying to hunt the monster down at all costs. Collateral damage is unavoidable. But it's all for the greater good.
CONTROLS
Arrow keys - move
By Michael Lee
Follow me at @drinkycode
Made using OpenFL/HaxeFlixel. Sounds created using Audacity, sfxr, and samples from FreeSound.org.
| Web | http://gamedrinkcode.com/files/ld33/ |
| Source | http://gamedrinkcode.com/files/ld33/ld33.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=781 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.62 | 155 |
| Fun | 3.74 | 90 |
| Graphics | 3.77 | 169 |
| Humor | 2.68 | 475 |
| Innovation | 2.80 | 588 |
| Mood | 3.43 | 192 |
| Theme | 3.83 | 188 |
The graphism are great, that's the kind of pixels I want to see; its fun.
It's not "super original" but it's really really cool :D
The sounds were pretty great too - the music really set the mood. Good stuff!
Doug: "Hey Jane, lets go play in the field where the bombs are dropping!"
Jane: "Yeah Doug! Heard there's a giant eye worm thing, that would be great to check out!"
(I think FreeSound samples might be technically outside of compo remit, but *shrug*)
Simple, yet effective and executed with grace!
Very nice work sir!
It's also a nice touch that you can lose segments of your body in the blasts.
I did find the targeting reticules started to blend together with the blood pools, making it hard to tell them apart, but maybe that was the idea.
Also, technically, the game ran really smoothly, and difficulty curve was just right.
Great entry.
Sounds of humans a bit annoying. Everything else is good
Looks really good! and plays nice. It gets really easier as you loose body parts, and the targets are really hard to spot after the bloodbath. Good entry overall :)
The fact that the blasts kill more people than you do is a genious touch
THEY'RE the true monsters!
WHO'S THE MONSTER NOW!?!? (_)(_)(_)(_)(◉ื)
Solid metaphor for a solid entry. Gameplay is fun, and the elegance of theme and design is mirrored by the art style which, despite the limited palette and contrasting colors, is quite cohesive. Subtle graphical effects like the sprite variation, shadows, particles, and the bobbing of the monster pieces really bring the whole thing together.
Forgoing any narrative details and letting the art tell the story was the right choice. The premise poses the questions: Where are we? Who are the people? The crosshairs arrive on the scene before the people do...Why are they hunting the creature before it has any confirmed meals? Who's the *real* monster?
I don't know whether the monster's hue was a thematic or artistic choice, but it's exactly what I would have picked, and here's why: The green shades of the background imply grass, and the semi-chaotic nature of the pattern suggest a wilderness setting, as opposed to a metropolitan one (say, a park).
The green monster seems more at home in this environment than the blue people...Who's doing the intruding? Indeed, the starkest contrast of all is in the bright reds and whites of the unrelenting barrage, shaking the earth, scorching the ground, and spilling the blood of man (and woman). The haunting drone punctuates the explosions and emphasizes the screams of the dying.
To sum up, you hit the nail on the head for Theme and Mood. Kudos.
Nice little snake-y game. :)
Graphics were really nice, but all the blood splatters made seeing the targets on the floor quite difficult, after a while...
The audio was great at setting the mood!