Collateral by mklee

[raw]
made by mklee for LD33 (COMPO)
Avoid blasts. Eat humans.

Humans are trying to hunt the monster down at all costs. Collateral damage is unavoidable. But it's all for the greater good.

CONTROLS
Arrow keys - move


By Michael Lee
Follow me at @drinkycode

Made using OpenFL/HaxeFlixel. Sounds created using Audacity, sfxr, and samples from FreeSound.org.

Ratings

Coolness 62% 3
Overall 3.62 155
Fun 3.74 90
Graphics 3.77 169
Humor 2.68 475
Innovation 2.80 588
Mood 3.43 192
Theme 3.83 188

Feedback

dosmaen
24. Aug 2015 · 01:44 UTC
Great job! I loved the explosion and particle effects, and it ran very smooth!
Josh H
24. Aug 2015 · 01:51 UTC
Wow, very cool! I killed 109 people. Not sure if that's good or not. I liked the take on the classic snake game. The sound effects got a little tiring, but other than that I have nothing bad to say. Well done.
robodylan
24. Aug 2015 · 01:58 UTC
Great idea, it was very fun to play. One thing thought is eventually I went off the screen and couldn't see the snake but kept killing people and couldn't get it back.
TerraCottaFrog
24. Aug 2015 · 01:58 UTC
Great game. Is the number of humans killed supposed to be part of the score, or is it just there for show?
PushpinderSingh
24. Aug 2015 · 02:01 UTC
it was good with very nice art but lacked kind of gets repetitive due to how long it takes to ramp up in difficulty
jaegerpicker
24. Aug 2015 · 02:01 UTC
Nice! that's very cool.
Ybalrid
24. Aug 2015 · 02:06 UTC
I like it, A lot!
The graphism are great, that's the kind of pixels I want to see; its fun.

It's not "super original" but it's really really cool :D
heyitsleo
24. Aug 2015 · 02:08 UTC
Controls are great. Graphics are great. Challenge progression is kind of slow. I need reason to eat more humans.
patvanmackelberg
24. Aug 2015 · 02:09 UTC
110 Killed - Satisfying! Loved the blood, cool colour pallet!

The sounds were pretty great too - the music really set the mood. Good stuff!

Doug: "Hey Jane, lets go play in the field where the bombs are dropping!"
Jane: "Yeah Doug! Heard there's a giant eye worm thing, that would be great to check out!"
steve
24. Aug 2015 · 02:09 UTC
Aaiiieea! Loved the audio when a load of people get splattered by the beam :)
Suese
24. Aug 2015 · 02:09 UTC
Yummy. That was a lot of fun, very responsive. Lots of feedback. Should put it up for Audio, the Audio is good. Would be better with music. Mood / Humor not so much.
lonkost
24. Aug 2015 · 02:10 UTC
I like the explosions.
Jonathan Whiting
24. Aug 2015 · 02:11 UTC
Nice stuff. It felt a little like I was more at the whim of the RNG than my skill, not sure. Some variety in scream sound would be *very* appreciated.

(I think FreeSound samples might be technically outside of compo remit, but *shrug*)
Peach Pie Productions
24. Aug 2015 · 02:20 UTC
This game is amazing! Fantastic atmosphere! Very engaging!
aeveis
24. Aug 2015 · 02:30 UTC
Very dystopian! I really like how the blood adds to the confusion with bombs. There's a really good balance with the gameplay.
JayWoody
24. Aug 2015 · 02:36 UTC
I liked this very much.

Simple, yet effective and executed with grace!

Very nice work sir!
avultima
24. Aug 2015 · 02:51 UTC
Extremely satisfying game to play! Short and simple to understand! Art is crisp and easy to look at. Great work!
timeloopedpowergamer
24. Aug 2015 · 03:06 UTC
Very nice. Classic feel with great assets. Sound effects really sold it.
conormn
24. Aug 2015 · 03:07 UTC
Cool art and color scheme!
rogual
24. Aug 2015 · 03:11 UTC
I love how you've managed to create a really creepy vibe with such simple graphics and audio. The background ambient sound is really well done.

It's also a nice touch that you can lose segments of your body in the blasts.

I did find the targeting reticules started to blend together with the blood pools, making it hard to tell them apart, but maybe that was the idea.

Also, technically, the game ran really smoothly, and difficulty curve was just right.

Great entry.
downsouthsoftware
24. Aug 2015 · 03:28 UTC
Solid game. Well done. Didn't realize that going off map wrapped you back around to the other side.
Soulzbro
24. Aug 2015 · 04:07 UTC
If the snake from the classic snake game had a baby with the Eater of Worlds from Terraria you would get this game. Simple but bloody satisfying!
mactinite
24. Aug 2015 · 04:27 UTC
That was pretty awesome. The ambient sound made the whole thing kinda creepy lol.
whalebot
24. Aug 2015 · 04:52 UTC
I really like the health of the monster being shown as the segments. It has the side effect of making the game a tiny bit easier as you die :) Great job! My only criticism would be to start the game with a keypress rather than a mouse click since the gameplay is only key presses.
NickFrushour
24. Aug 2015 · 05:32 UTC
Very cool. There are times when I thought I was in the clear with the blasts, but I got hit. Maybe if I ate enough people, i can grow not only longer but fatter :)
frokes
24. Aug 2015 · 08:16 UTC
Really like the "snake" style gameplay. The graphics are nice and I did not encounter any control issues. Something that i would like to see is the ability to regain "bodies", maybe every 20 kills or so.
lubos
24. Aug 2015 · 09:12 UTC
Sounds are hilarious! Great game overall.
peterkirk
24. Aug 2015 · 09:12 UTC
I liked when the laser was introduced but I was hoping for more ways of being attacked. The art style and colour scheme a brilliant. It’s a great entry all over.
nicotuason
24. Aug 2015 · 10:06 UTC
Simple but very effective! That eyeball thing is creepy. I only wish you could grow longer again by eating more people.
raducumiczzz
24. Aug 2015 · 10:34 UTC
Very Cool Game, i really enjoy the life system and how smooth the monster walks, love the blood effects. I enjoy it.
Hurlenuit
24. Aug 2015 · 10:51 UTC
Good job, blasts are really cool !
kirilllosev
24. Aug 2015 · 11:47 UTC
Good remastering of snake.
Sounds of humans a bit annoying. Everything else is good
increpare
24. Aug 2015 · 12:22 UTC
Not much challenge, I though - I'd have changed the pacing a lot.
Leuthil
24. Aug 2015 · 12:23 UTC
This is really well made. As someone else has mentioned the human sounds can get a bit repetitive after a while but the graphics are consistent and the gameplay is fun. The laser coming in to pump up difficulty was a great touch. Overall great game!
TFR
24. Aug 2015 · 12:37 UTC
Very good! The idea for the monster was very interesting (although very similar to the traditional snake game), the design was very good!
kewleus
24. Aug 2015 · 14:46 UTC
fun game, two suggestions. 1. prevent looping back over yourself similar to snake 2. loop the player around with screen wrapping or prevent the player from leaving the screen.
scriptorum
24. Aug 2015 · 15:24 UTC
At first I thought you were going for a "snake" style game. Pleasantly surprised to see it went a different direction. Fun to play, good risk/reward dynamics.
Birke
24. Aug 2015 · 15:30 UTC
Very good game. My highscore was 139 for anyone who wants to beat it ;)
baykush_figtree
24. Aug 2015 · 17:15 UTC
Fun arcade title! But good lords my eyes hurt after so many camera shakes.

Looks really good! and plays nice. It gets really easier as you loose body parts, and the targets are really hard to spot after the bloodbath. Good entry overall :)
ladybenko
24. Aug 2015 · 17:29 UTC
Nice atmosphere!
Wilson
24. Aug 2015 · 17:39 UTC
Cool game, managed 113 eaten by me, 210 from collateral damage. Nice FX, I liked how your body chunks were HP.
Manou
24. Aug 2015 · 18:29 UTC
Nice art, creepy atmosphere !
oxysoft
24. Aug 2015 · 18:58 UTC
Cool game, I made it to 175
ruthiepee
24. Aug 2015 · 19:00 UTC
Surprisingly fun twist on the classic snake type game. Once there gets to be a lot of blood splatter and explosions, things really get chaotic. My favorite thing about this game was that it had so much juice-- little animations, screenshakes, and a zillion sprites on screen all at once. The game felt really balanced too. Nice job! My score: 83
evandaley
24. Aug 2015 · 20:57 UTC
Nice job! Good idea, and good implementation. As you progress past 50ish kills the game gets too "jarring". The explosions and lasers look really nice on their own but I think the camera shaking and brightness should be toned down when there are so many on the screen. Really nice though. I like the graphics for the snake/eye.
oskardevelopment
24. Aug 2015 · 21:17 UTC
Really a "You are the monster" themed game! Nice work, though made me feel quite like a evil monster at the end when I noticed I was competing with the bombs to kill humans! Nice gameplay and fun game!
Lonely Vertex
24. Aug 2015 · 22:00 UTC
Nicely done! I really enjoyed particles and sounds. Aaai!
Perkovec
24. Aug 2015 · 22:04 UTC
A good analogue of the snake, the idea of explosions is quite amusing)
TerraCottaFrog
24. Aug 2015 · 22:19 UTC
The best game in the compo, as far as I've seen.
Pampattitude
24. Aug 2015 · 22:52 UTC
That was the best snake game ever. I felt like super evil and loved killing all these people, and loved even more hearing their voice while suffer.
Shina69
24. Aug 2015 · 23:08 UTC
Loved the simplicity, sound and particle effects on this horrific snake game remake. We totally should keep an eye on this one.
KunoNoOni
25. Aug 2015 · 00:13 UTC
Simple yet elegant entry. Only killed 71 people :)
KhaoTom
25. Aug 2015 · 05:52 UTC
Snake's gotta snake. But did the government really have to go kill everyone? Damn this goes right to the top.
cowboycolor
25. Aug 2015 · 06:36 UTC
Super fun! Probably the most unique snake-like in the galaxy. Also i love haxe-flixel and really like the art style
sydream
25. Aug 2015 · 09:16 UTC
Fun and addictive. Though the monster can go outside the boundary of the screen which I guess it's not intended, you can get easily lost in there and never come back. Love the laser beam and hectic pace
peterthehe
25. Aug 2015 · 10:41 UTC
Good work! It's like snake but MORE fun! 5/5
DANGER
25. Aug 2015 · 12:28 UTC
Nice idea and great execution, it feels great to play!
Mark Venturelli
26. Aug 2015 · 02:17 UTC
Amazing! I love the look and feel. Would give you 5/5 if only for your logo vignetter and sound :)

The fact that the blasts kill more people than you do is a genious touch
justinooncx
26. Aug 2015 · 04:09 UTC
Pretty cool game, although the humans are better than killing themselves than I am...

THEY'RE the true monsters!
MartinFernandez
26. Aug 2015 · 04:40 UTC
great game, good idea representing health as part of the monster. 249 killed
roaringcatgames
26. Aug 2015 · 23:53 UTC
This is really fun. The ramp up in difficulty seems about right for a highscore game like this, and the controls feel really good. The people sprites are also great, along with the explosion animations.
xhunterko
27. Aug 2015 · 06:54 UTC
Loved the idea!
Saf
28. Aug 2015 · 18:14 UTC
Great game for the Jam duration! Loved how people were just walking around the city in midst of giant massacring monster and the bombings :D Solid entry
inbetweengames
29. Aug 2015 · 07:00 UTC
The human military killed more than me!
WHO'S THE MONSTER NOW!?!? (_)(_)(_)(_)(◉ื)
Jupiter_Hadley
29. Aug 2015 · 15:41 UTC
Quite the fun little game! I included it in part 9 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/L1fCW_I8xho
Biruts
30. Aug 2015 · 13:12 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
RegisFrey
03. Sep 2015 · 02:45 UTC
Solid game execution. Gfx, sound, mechanics, and theme come together well. I particularly liked the difficulty variances: more blood makes targets harder to spot and shorter snake makes it easier to dodge blasts. I did find the addition of the side laser too sudden the first time.
6DownStudios
06. Sep 2015 · 02:58 UTC
Even the most efficient monster could never cause as much damage as those that would destroy it by any means necessary.

Solid metaphor for a solid entry. Gameplay is fun, and the elegance of theme and design is mirrored by the art style which, despite the limited palette and contrasting colors, is quite cohesive. Subtle graphical effects like the sprite variation, shadows, particles, and the bobbing of the monster pieces really bring the whole thing together.

Forgoing any narrative details and letting the art tell the story was the right choice. The premise poses the questions: Where are we? Who are the people? The crosshairs arrive on the scene before the people do...Why are they hunting the creature before it has any confirmed meals? Who's the *real* monster?
I don't know whether the monster's hue was a thematic or artistic choice, but it's exactly what I would have picked, and here's why: The green shades of the background imply grass, and the semi-chaotic nature of the pattern suggest a wilderness setting, as opposed to a metropolitan one (say, a park).
The green monster seems more at home in this environment than the blue people...Who's doing the intruding? Indeed, the starkest contrast of all is in the bright reds and whites of the unrelenting barrage, shaking the earth, scorching the ground, and spilling the blood of man (and woman). The haunting drone punctuates the explosions and emphasizes the screams of the dying.
To sum up, you hit the nail on the head for Theme and Mood. Kudos.
GFM
06. Sep 2015 · 20:25 UTC
Man... by the end I wasn't even the worst monster... Humans are just too good at killing them selves. I got a score of 207/442.

Nice little snake-y game. :)
Graphics were really nice, but all the blood splatters made seeing the targets on the floor quite difficult, after a while...
The audio was great at setting the mood!
nka
09. Sep 2015 · 21:33 UTC
Pretty fun little game. Loved graphics theme, kinda stylish though it was a bit hard to distinct explosion marks from blood dots. Well done! Also kudos for using haxe.
bombjack
12. Sep 2015 · 15:18 UTC
simple but fun.